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Merge pull request #21149 from godotengine/revert-21146-import-export-editorinspector
Revert "Port ImportDock and ProjectExport to new property editor"
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commit
ff8e6f920c
@ -420,9 +420,10 @@ ImportDock::ImportDock() {
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preset->get_popup()->connect("index_pressed", this, "_preset_selected");
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hb->add_child(preset);
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import_opts = memnew(EditorInspector);
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import_opts = memnew(PropertyEditor);
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add_child(import_opts);
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import_opts->set_v_size_flags(SIZE_EXPAND_FILL);
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import_opts->hide_top_label();
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hb = memnew(HBoxContainer);
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add_child(hb);
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@ -31,12 +31,10 @@
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#ifndef IMPORTDOCK_H
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#define IMPORTDOCK_H
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#include "core/io/config_file.h"
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#include "core/io/resource_import.h"
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#include "editor/editor_file_system.h"
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#include "editor/editor_inspector.h"
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#include "editor_file_system.h"
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#include "io/resource_import.h"
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#include "property_editor.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/popup_menu.h"
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@ -47,7 +45,7 @@ class ImportDock : public VBoxContainer {
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Label *imported;
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OptionButton *import_as;
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MenuButton *preset;
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EditorInspector *import_opts;
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PropertyEditor *import_opts;
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List<PropertyInfo> properties;
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Map<StringName, Variant> property_values;
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@ -29,7 +29,6 @@
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/*************************************************************************/
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#include "project_export.h"
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#include "compressed_translation.h"
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#include "editor_data.h"
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#include "editor_node.h"
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@ -843,9 +842,10 @@ ProjectExportDialog::ProjectExportDialog() {
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settings_vb->add_child(sections);
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sections->set_v_size_flags(SIZE_EXPAND_FILL);
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parameters = memnew(EditorInspector);
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parameters = memnew(PropertyEditor);
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sections->add_child(parameters);
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parameters->set_name(TTR("Options"));
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parameters->hide_top_label();
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parameters->set_v_size_flags(SIZE_EXPAND_FILL);
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parameters->connect("property_edited", this, "_update_parameters");
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@ -31,27 +31,26 @@
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#ifndef PROJECT_EXPORT_SETTINGS_H
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#define PROJECT_EXPORT_SETTINGS_H
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#include "core/os/dir_access.h"
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#include "core/os/thread.h"
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#include "editor/editor_export.h"
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#include "editor/editor_file_dialog.h"
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#include "editor/editor_file_system.h"
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#include "editor/editor_inspector.h"
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#include "os/dir_access.h"
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#include "os/thread.h"
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#include "scene/gui/button.h"
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#include "scene/gui/check_button.h"
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#include "scene/gui/control.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/file_dialog.h"
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#include "scene/gui/label.h"
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#include "scene/gui/link_button.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/rich_text_label.h"
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#include "scene/gui/slider.h"
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#include "scene/gui/tab_container.h"
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#include "scene/gui/tree.h"
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#include "scene/main/timer.h"
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#include "editor/editor_file_system.h"
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#include "editor_export.h"
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#include "property_editor.h"
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#include "scene/gui/slider.h"
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class EditorNode;
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class ProjectExportDialog : public ConfirmationDialog {
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@ -65,9 +64,12 @@ private:
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ItemList *presets;
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LineEdit *name;
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EditorInspector *parameters;
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PropertyEditor *parameters;
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CheckButton *runnable;
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//EditorFileDialog *pck_export;
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//EditorFileDialog *file_export;
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Button *button_export;
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bool updating;
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