Fix semicolon parsing in visual shader expression (#31857)

Fix semicolon parsing in visual shader expression
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Yuri Roubinsky 2019-09-01 14:45:22 +03:00 committed by GitHub
commit ff65489ddc
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@ -2463,6 +2463,7 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad
if (pre_symbols.empty()) {
pre_symbols.push_back("\t");
pre_symbols.push_back(",");
pre_symbols.push_back(";");
pre_symbols.push_back("{");
pre_symbols.push_back("[");
pre_symbols.push_back("(");