Merge pull request #31422 from sparkart/attachscript_by_scripteditor

Adds Attaching Script via Script Editor
This commit is contained in:
Rémi Verschelde 2019-08-17 11:55:48 +02:00 committed by GitHub
commit fe8f73c939
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@ -995,6 +995,17 @@ bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_d
return true;
}
if (String(d["type"]) == "script_list_element") {
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
if (se) {
String sp = se->get_edited_resource()->get_path();
if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
return true;
}
}
}
return String(d["type"]) == "nodes";
}
void SceneTreeEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
@ -1032,6 +1043,16 @@ void SceneTreeEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data,
emit_signal("files_dropped", files, np, section);
}
}
if (String(d["type"]) == "script_list_element") {
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
if (se) {
String sp = se->get_edited_resource()->get_path();
if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
emit_signal("script_dropped", sp, np);
}
}
}
}
void SceneTreeEditor::_rmb_select(const Vector2 &p_pos) {