Make terrain painting not change neighbors centers bits

This commit is contained in:
Gilles Roudière 2022-10-14 11:56:47 +02:00
parent 61051a44cc
commit fe65d7aa7b
4 changed files with 131 additions and 46 deletions

View File

@ -2348,27 +2348,27 @@ HashMap<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrain_path_o
}
HashMap<Vector2i, TileMapCell> output;
for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E : terrain_fill_output) {
if (painted_set.has(E.key)) {
for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : terrain_fill_output) {
if (painted_set.has(kv.key)) {
// Paint a random tile with the correct terrain for the painted path.
output[E.key] = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, E.value);
output[kv.key] = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
} else {
// Avoids updating the painted path from the output if the new pattern is the same as before.
bool keep_old = false;
TileMapCell cell = tile_map->get_cell(tile_map_layer, E.key);
TileSet::TerrainsPattern in_map_terrain_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set);
TileMapCell cell = tile_map->get_cell(tile_map_layer, kv.key);
if (cell.source_id != TileSet::INVALID_SOURCE) {
TileSetSource *source = *tile_set->get_source(cell.source_id);
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
// Get tile data.
TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
if (tile_data && tile_data->get_terrains_pattern() == E.value) {
keep_old = true;
if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
in_map_terrain_pattern = tile_data->get_terrains_pattern();
}
}
}
if (!keep_old) {
output[E.key] = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, E.value);
if (in_map_terrain_pattern != kv.value) {
output[kv.key] = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
}
}
}
@ -2395,24 +2395,28 @@ HashMap<Vector2i, TileMapCell> TileMapEditorTerrainsPlugin::_draw_terrain_patter
}
HashMap<Vector2i, TileMapCell> output;
for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E : terrain_fill_output) {
if (painted_set.has(E.key)) {
for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : terrain_fill_output) {
if (painted_set.has(kv.key)) {
// Paint a random tile with the correct terrain for the painted path.
output[E.key] = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, E.value);
output[kv.key] = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
} else {
// Avoids updating the painted path from the output if the new pattern is the same as before.
TileMapCell cell = tile_map->get_cell(tile_map_layer, E.key);
TileSet::TerrainsPattern in_map_terrain_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set);
TileMapCell cell = tile_map->get_cell(tile_map_layer, kv.key);
if (cell.source_id != TileSet::INVALID_SOURCE) {
TileSetSource *source = *tile_set->get_source(cell.source_id);
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
// Get tile data.
TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
if (tile_data && !(tile_data->get_terrains_pattern() == E.value)) {
output[E.key] = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, E.value);
if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
in_map_terrain_pattern = tile_data->get_terrains_pattern();
}
}
}
if (in_map_terrain_pattern != kv.value) {
output[kv.key] = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
}
}
}
return output;

View File

@ -2206,11 +2206,10 @@ void TileMap::set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPat
}
}
TileSet::TerrainsPattern TileMap::_get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, RBSet<TerrainConstraint> p_constraints) {
TileSet::TerrainsPattern TileMap::_get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, RBSet<TerrainConstraint> p_constraints, TileSet::TerrainsPattern p_current_pattern) {
if (!tile_set.is_valid()) {
return TileSet::TerrainsPattern();
}
// Returns all tiles compatible with the given constraints.
RBMap<TileSet::TerrainsPattern, int> terrain_pattern_score;
RBSet<TileSet::TerrainsPattern> pattern_set = tile_set->get_terrains_pattern_set(p_terrain_set);
@ -2221,28 +2220,41 @@ TileSet::TerrainsPattern TileMap::_get_best_terrain_pattern_for_constraints(int
// Check the center bit constraint
TerrainConstraint terrain_constraint = TerrainConstraint(this, p_position, terrain_pattern.get_terrain());
RBSet<TerrainConstraint>::Element *in_set_constraint_element = p_constraints.find(terrain_constraint);
if (in_set_constraint_element && in_set_constraint_element->get().get_terrain() != terrain_constraint.get_terrain()) {
score += in_set_constraint_element->get().get_priority();
if (in_set_constraint_element) {
if (in_set_constraint_element->get().get_terrain() != terrain_constraint.get_terrain()) {
score += in_set_constraint_element->get().get_priority();
}
} else if (p_current_pattern.get_terrain() != terrain_pattern.get_terrain()) {
continue; // Ignore a pattern that cannot keep bits without constraints unmodified.
}
// Check the surrounding bits
bool invalid_pattern = false;
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
// Check if the bit is compatible with the constraints.
TerrainConstraint terrain_bit_constraint = TerrainConstraint(this, p_position, bit, terrain_pattern.get_terrain_peering_bit(bit));
in_set_constraint_element = p_constraints.find(terrain_bit_constraint);
if (in_set_constraint_element && in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) {
score += in_set_constraint_element->get().get_priority();
if (in_set_constraint_element) {
if (in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) {
score += in_set_constraint_element->get().get_priority();
}
} else if (p_current_pattern.get_terrain_peering_bit(bit) != terrain_pattern.get_terrain_peering_bit(bit)) {
invalid_pattern = true; // Ignore a pattern that cannot keep bits without constraints unmodified.
break;
}
}
}
if (invalid_pattern) {
continue;
}
terrain_pattern_score[terrain_pattern] = score;
}
// Compute the minimum score
TileSet::TerrainsPattern min_score_pattern;
TileSet::TerrainsPattern min_score_pattern = p_current_pattern;
int min_score = INT32_MAX;
for (KeyValue<TileSet::TerrainsPattern, int> E : terrain_pattern_score) {
if (E.value < min_score) {
@ -2274,7 +2286,7 @@ RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_added_p
return output;
}
RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_cells_list(int p_layer, const RBSet<Vector2i> &p_cell_list, int p_terrain_set, bool p_ignore_empty_terrains) const {
RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_painted_cells_list(int p_layer, const RBSet<Vector2i> &p_painted, int p_terrain_set, bool p_ignore_empty_terrains) const {
if (!tile_set.is_valid()) {
return RBSet<TerrainConstraint>();
}
@ -2284,8 +2296,8 @@ RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_cells_l
// Build a set of dummy constraints to get the constrained points.
RBSet<TerrainConstraint> dummy_constraints;
for (const Vector2i &E : p_cell_list) {
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { // Iterates over sides.
for (const Vector2i &E : p_painted) {
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { // Iterates over neighbor bits.
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
dummy_constraints.insert(TerrainConstraint(this, E, bit, -1));
@ -2342,7 +2354,7 @@ RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_cells_l
}
// Add the centers as constraints
for (Vector2i E_coords : p_cell_list) {
for (Vector2i E_coords : p_painted) {
TileData *tile_data = nullptr;
TileMapCell cell = get_cell(p_layer, E_coords);
if (cell.source_id != TileSet::INVALID_SOURCE) {
@ -2362,7 +2374,7 @@ RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_cells_l
return constraints;
}
HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_constraints(const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> p_constraints) {
HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_constraints(int p_layer, const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> p_constraints) {
if (!tile_set.is_valid()) {
return HashMap<Vector2i, TileSet::TerrainsPattern>();
}
@ -2378,7 +2390,20 @@ HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_constraints(co
const Vector2i &coords = p_to_replace[i];
// Select the best pattern for the given constraints
TileSet::TerrainsPattern pattern = _get_best_terrain_pattern_for_constraints(p_terrain_set, coords, constraints);
TileSet::TerrainsPattern current_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set);
TileMapCell cell = get_cell(p_layer, coords);
if (cell.source_id != TileSet::INVALID_SOURCE) {
TileSetSource *source = *tile_set->get_source(cell.source_id);
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
// Get tile data.
TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
current_pattern = tile_data->get_terrains_pattern();
}
}
}
TileSet::TerrainsPattern pattern = _get_best_terrain_pattern_for_constraints(p_terrain_set, coords, constraints, current_pattern);
// Update the constraint set with the new ones
RBSet<TerrainConstraint> new_constraints = _get_terrain_constraints_from_added_pattern(coords, p_terrain_set, pattern);
@ -2492,12 +2517,12 @@ HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_connect(int p_
}
// Fills in the constraint list from existing tiles.
for (TerrainConstraint c : _get_terrain_constraints_from_cells_list(p_layer, can_modify_set, p_terrain_set, p_ignore_empty_terrains)) {
for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(p_layer, painted_set, p_terrain_set, p_ignore_empty_terrains)) {
constraints.insert(c);
}
// Fill the terrains.
output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints);
output = terrain_fill_constraints(p_layer, can_modify_list, p_terrain_set, constraints);
return output;
}
@ -2527,10 +2552,12 @@ HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_path(int p_lay
// Build list and set of tiles that can be modified (painted and their surroundings)
Vector<Vector2i> can_modify_list;
RBSet<Vector2i> can_modify_set;
RBSet<Vector2i> painted_set;
for (int i = p_path.size() - 1; i >= 0; i--) {
const Vector2i &coords = p_path[i];
can_modify_list.push_back(coords);
can_modify_set.insert(coords);
painted_set.insert(coords);
}
for (Vector2i coords : p_path) {
// Find the adequate neighbor
@ -2563,12 +2590,12 @@ HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_path(int p_lay
}
// Fills in the constraint list from existing tiles.
for (TerrainConstraint c : _get_terrain_constraints_from_cells_list(p_layer, can_modify_set, p_terrain_set, p_ignore_empty_terrains)) {
for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(p_layer, painted_set, p_terrain_set, p_ignore_empty_terrains)) {
constraints.insert(c);
}
// Fill the terrains.
output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints);
output = terrain_fill_constraints(p_layer, can_modify_list, p_terrain_set, constraints);
return output;
}
@ -2580,10 +2607,12 @@ HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_pattern(int p_
// Build list and set of tiles that can be modified (painted and their surroundings).
Vector<Vector2i> can_modify_list;
RBSet<Vector2i> can_modify_set;
RBSet<Vector2i> painted_set;
for (int i = p_coords_array.size() - 1; i >= 0; i--) {
const Vector2i &coords = p_coords_array[i];
can_modify_list.push_back(coords);
can_modify_set.insert(coords);
painted_set.insert(coords);
}
for (Vector2i coords : p_coords_array) {
// Find the adequate neighbor
@ -2613,12 +2642,12 @@ HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_pattern(int p_
}
// Fills in the constraint list from modified tiles border.
for (TerrainConstraint c : _get_terrain_constraints_from_cells_list(p_layer, can_modify_set, p_terrain_set, p_ignore_empty_terrains)) {
for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(p_layer, painted_set, p_terrain_set, p_ignore_empty_terrains)) {
constraints.insert(c);
}
// Fill the terrains.
output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints);
output = terrain_fill_constraints(p_layer, can_modify_list, p_terrain_set, constraints);
return output;
}
@ -2627,14 +2656,38 @@ void TileMap::set_cells_terrain_connect(int p_layer, TypedArray<Vector2i> p_cell
ERR_FAIL_INDEX(p_layer, (int)layers.size());
ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count());
Vector<Vector2i> vector_cells;
Vector<Vector2i> cells_vector;
HashSet<Vector2i> painted_set;
for (int i = 0; i < p_cells.size(); i++) {
vector_cells.push_back(p_cells[i]);
cells_vector.push_back(p_cells[i]);
painted_set.insert(p_cells[i]);
}
HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = terrain_fill_connect(p_layer, vector_cells, p_terrain_set, p_terrain, p_ignore_empty_terrains);
for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E : terrain_fill_output) {
TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, E.value);
set_cell(p_layer, E.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = terrain_fill_connect(p_layer, cells_vector, p_terrain_set, p_terrain, p_ignore_empty_terrains);
for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : terrain_fill_output) {
if (painted_set.has(kv.key)) {
// Paint a random tile with the correct terrain for the painted path.
TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
set_cell(p_layer, kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
} else {
// Avoids updating the painted path from the output if the new pattern is the same as before.
TileSet::TerrainsPattern in_map_terrain_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set);
TileMapCell cell = get_cell(p_layer, kv.key);
if (cell.source_id != TileSet::INVALID_SOURCE) {
TileSetSource *source = *tile_set->get_source(cell.source_id);
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
// Get tile data.
TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
in_map_terrain_pattern = tile_data->get_terrains_pattern();
}
}
}
if (in_map_terrain_pattern != kv.value) {
TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
set_cell(p_layer, kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
}
}
}
}
@ -2644,13 +2697,38 @@ void TileMap::set_cells_terrain_path(int p_layer, TypedArray<Vector2i> p_path, i
ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count());
Vector<Vector2i> vector_path;
HashSet<Vector2i> painted_set;
for (int i = 0; i < p_path.size(); i++) {
vector_path.push_back(p_path[i]);
painted_set.insert(p_path[i]);
}
HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = terrain_fill_path(p_layer, vector_path, p_terrain_set, p_terrain, p_ignore_empty_terrains);
for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E : terrain_fill_output) {
TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, E.value);
set_cell(p_layer, E.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : terrain_fill_output) {
if (painted_set.has(kv.key)) {
// Paint a random tile with the correct terrain for the painted path.
TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
set_cell(p_layer, kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
} else {
// Avoids updating the painted path from the output if the new pattern is the same as before.
TileSet::TerrainsPattern in_map_terrain_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set);
TileMapCell cell = get_cell(p_layer, kv.key);
if (cell.source_id != TileSet::INVALID_SOURCE) {
TileSetSource *source = *tile_set->get_source(cell.source_id);
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
// Get tile data.
TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
in_map_terrain_pattern = tile_data->get_terrains_pattern();
}
}
}
if (in_map_terrain_pattern != kv.value) {
TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
set_cell(p_layer, kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
}
}
}
}

View File

@ -266,9 +266,9 @@ private:
void _scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
// Terrains.
TileSet::TerrainsPattern _get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, RBSet<TerrainConstraint> p_constraints);
TileSet::TerrainsPattern _get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, RBSet<TerrainConstraint> p_constraints, TileSet::TerrainsPattern p_current_pattern);
RBSet<TerrainConstraint> _get_terrain_constraints_from_added_pattern(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const;
RBSet<TerrainConstraint> _get_terrain_constraints_from_cells_list(int p_layer, const RBSet<Vector2i> &p_on_map, int p_terrain_set, bool p_ignore_empty_terrains) const;
RBSet<TerrainConstraint> _get_terrain_constraints_from_painted_cells_list(int p_layer, const RBSet<Vector2i> &p_painted, int p_terrain_set, bool p_ignore_empty_terrains) const;
// Set and get tiles from data arrays.
void _set_tile_data(int p_layer, const Vector<int> &p_data);
@ -352,7 +352,7 @@ public:
void set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPattern> p_pattern);
// Terrains.
HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_constraints(const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> p_constraints); // Not exposed.
HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_constraints(int p_layer, const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> p_constraints); // Not exposed.
HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_connect(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); // Not exposed.
HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_path(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); // Not exposed.
HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_pattern(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains = true); // Not exposed.

View File

@ -277,6 +277,9 @@ public:
bool operator<(const TerrainsPattern &p_terrains_pattern) const;
bool operator==(const TerrainsPattern &p_terrains_pattern) const;
bool operator!=(const TerrainsPattern &p_terrains_pattern) const {
return !operator==(p_terrains_pattern);
};
void set_terrain(int p_terrain);
int get_terrain() const;