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Added interpolation property to GPUParticles2D
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@ -57,6 +57,9 @@
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<member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta" default="true">
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If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect.
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</member>
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<member name="interpolate" type="bool" setter="set_interpolate" getter="get_interpolate" default="true">
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Enables particle interpolation, which makes the particle movement smoother when their [member fixed_fps] is lower than the screen refresh rate.
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</member>
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<member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime" default="1.0">
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Amount of time each particle will exist.
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</member>
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@ -90,6 +90,7 @@
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If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect.
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</member>
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<member name="interpolate" type="bool" setter="set_interpolate" getter="get_interpolate" default="true">
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Enables particle interpolation, which makes the particle movement smoother when their [member fixed_fps] is lower than the screen refresh rate.
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</member>
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<member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime" default="1.0">
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Amount of time each particle will exist.
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@ -287,6 +287,15 @@ bool GPUParticles2D::get_fractional_delta() const {
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return fractional_delta;
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}
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void GPUParticles2D::set_interpolate(bool p_enable) {
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interpolate = p_enable;
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RS::get_singleton()->particles_set_interpolate(particles, p_enable);
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}
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bool GPUParticles2D::get_interpolate() const {
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return interpolate;
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}
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TypedArray<String> GPUParticles2D::get_configuration_warnings() const {
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TypedArray<String> warnings = Node::get_configuration_warnings();
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@ -543,6 +552,7 @@ void GPUParticles2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &GPUParticles2D::set_use_local_coordinates);
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ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &GPUParticles2D::set_fixed_fps);
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ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &GPUParticles2D::set_fractional_delta);
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ClassDB::bind_method(D_METHOD("set_interpolate", "enable"), &GPUParticles2D::set_interpolate);
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ClassDB::bind_method(D_METHOD("set_process_material", "material"), &GPUParticles2D::set_process_material);
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ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &GPUParticles2D::set_speed_scale);
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ClassDB::bind_method(D_METHOD("set_collision_base_size", "size"), &GPUParticles2D::set_collision_base_size);
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@ -558,6 +568,7 @@ void GPUParticles2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &GPUParticles2D::get_use_local_coordinates);
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ClassDB::bind_method(D_METHOD("get_fixed_fps"), &GPUParticles2D::get_fixed_fps);
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ClassDB::bind_method(D_METHOD("get_fractional_delta"), &GPUParticles2D::get_fractional_delta);
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ClassDB::bind_method(D_METHOD("get_interpolate"), &GPUParticles2D::get_interpolate);
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ClassDB::bind_method(D_METHOD("get_process_material"), &GPUParticles2D::get_process_material);
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ClassDB::bind_method(D_METHOD("get_speed_scale"), &GPUParticles2D::get_speed_scale);
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ClassDB::bind_method(D_METHOD("get_collision_base_size"), &GPUParticles2D::get_collision_base_size);
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@ -601,6 +612,7 @@ void GPUParticles2D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interpolate"), "set_interpolate", "get_interpolate");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
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ADD_GROUP("Collision", "collision_");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_base_size", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_collision_base_size", "get_collision_base_size");
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@ -644,6 +656,7 @@ GPUParticles2D::GPUParticles2D() {
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set_lifetime(1);
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set_fixed_fps(0);
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set_fractional_delta(true);
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set_interpolate(true);
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set_pre_process_time(0);
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set_explosiveness_ratio(0);
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set_randomness_ratio(0);
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@ -58,6 +58,7 @@ private:
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bool local_coords;
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int fixed_fps;
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bool fractional_delta;
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bool interpolate = true;
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#ifdef TOOLS_ENABLED
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bool show_visibility_rect;
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#endif
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@ -133,6 +134,9 @@ public:
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void set_fractional_delta(bool p_enable);
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bool get_fractional_delta() const;
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void set_interpolate(bool p_enable);
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bool get_interpolate() const;
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void set_draw_order(DrawOrder p_order);
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DrawOrder get_draw_order() const;
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