Fix path for unsaved inherited scenes.

This commit is contained in:
SaracenOne 2023-01-25 03:06:59 +00:00
parent a3a42159e3
commit fc74cbe835

View File

@ -3902,7 +3902,7 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b
Ref<SceneState> state = sdata->get_state();
state->set_path(lpath);
new_scene->set_scene_inherited_state(state);
new_scene->set_scene_file_path(lpath);
new_scene->set_scene_file_path(String());
}
new_scene->set_scene_instance_state(Ref<SceneState>());
@ -6113,6 +6113,7 @@ void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_ins
Ref<SceneState> state = current_packed_scene->get_state();
state->set_path(current_packed_scene->get_path());
instantiated_node->set_scene_inherited_state(state);
instantiated_node->set_scene_file_path(String());
}
editor_data.set_edited_scene_root(instantiated_node);
current_edited_scene = instantiated_node;