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Improve JSON-related documentation
This closes https://github.com/godotengine/godot-docs/issues/3848.
(cherry picked from commit 930e10ffff
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@ -15,7 +15,7 @@
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<argument index="0" name="json" type="String">
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</argument>
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<description>
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Parses a JSON encoded string and returns a [JSONParseResult] containing the result.
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Parses a JSON-encoded string and returns a [JSONParseResult] containing the result.
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</description>
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</method>
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<method name="print">
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@ -29,6 +29,7 @@
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</argument>
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<description>
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Converts a [Variant] var to JSON text and returns the result. Useful for serializing data to store or send over the network.
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[b]Note:[/b] The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, converting a Variant to JSON text will convert all numerical values to [float] types.
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</description>
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</method>
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</methods>
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@ -15,21 +15,21 @@
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The error type if the JSON source was not successfully parsed. See the [enum Error] constants.
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</member>
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<member name="error_line" type="int" setter="set_error_line" getter="get_error_line" default="-1">
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The line number where the error occurred if JSON source was not successfully parsed.
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The line number where the error occurred if the JSON source was not successfully parsed.
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</member>
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<member name="error_string" type="String" setter="set_error_string" getter="get_error_string" default="""">
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The error message if JSON source was not successfully parsed. See the [enum Error] constants.
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The error message if the JSON source was not successfully parsed. See the [enum Error] constants.
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</member>
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<member name="result" type="Variant" setter="set_result" getter="get_result">
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A [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the [code]is[/code] keyword to check if it is what you expect. For example, if the JSON source starts with curly braces ([code]{}[/code]), a [Dictionary] will be returned. If the JSON source starts with braces ([code][][/code]), an [Array] will be returned.
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[b]Note:[/b] The JSON specification does not define integer or float types, but only a number type. Therefore, parsing a JSON text will convert all numerical values to float types.
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A [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the [code]is[/code] keyword to check if it is what you expect. For example, if the JSON source starts with curly braces ([code]{}[/code]), a [Dictionary] will be returned. If the JSON source starts with brackets ([code][][/code]), an [Array] will be returned.
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[b]Note:[/b] The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types.
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[b]Note:[/b] JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements:
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[codeblock]
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var p = JSON.parse('["hello", "world", "!"]')
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if typeof(p.result) == TYPE_ARRAY:
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print(p.result[0]) # Prints "hello"
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else:
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print("unexpected results")
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push_error("Unexpected results.")
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[/codeblock]
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</member>
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</members>
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@ -734,16 +734,17 @@
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<argument index="0" name="json" type="String">
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</argument>
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<description>
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Parse JSON text to a Variant (use [method typeof] to check if it is what you expect).
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Be aware that the JSON specification does not define integer or float types, but only a number type. Therefore, parsing a JSON text will convert all numerical values to [float] types.
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Note that JSON objects do not preserve key order like Godot dictionaries, thus you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements:
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Parse JSON text to a Variant. (Use [method typeof] to check if the Variant's type is what you expect.)
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[b]Note:[/b] The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types.
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[b]Note:[/b] JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements:
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[codeblock]
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p = parse_json('["a", "b", "c"]')
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if typeof(p) == TYPE_ARRAY:
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print(p[0]) # Prints a
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var p = JSON.parse('["hello", "world", "!"]')
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if typeof(p.result) == TYPE_ARRAY:
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print(p.result[0]) # Prints "hello"
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else:
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print("unexpected results")
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push_error("Unexpected results.")
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[/codeblock]
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See also [JSON] for an alternative way to parse JSON text.
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</description>
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</method>
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<method name="polar2cartesian">
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@ -1216,12 +1217,16 @@
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<argument index="0" name="var" type="Variant">
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</argument>
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<description>
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Converts a Variant [code]var[/code] to JSON text and return the result. Useful for serializing data to store or send over the network.
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Converts a [Variant] [code]var[/code] to JSON text and return the result. Useful for serializing data to store or send over the network.
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[codeblock]
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# Both numbers below are integers.
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a = { "a": 1, "b": 2 }
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b = to_json(a)
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print(b) # {"a":1, "b":2}
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# Both numbers above are floats, even if they display without any decimal places.
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[/codeblock]
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[b]Note:[/b] The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, converting a [Variant] to JSON text will convert all numerical values to [float] types.
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See also [JSON] for an alternative way to convert a [Variant] to JSON text.
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</description>
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</method>
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<method name="type_exists">
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@ -1264,9 +1269,9 @@
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j = to_json([1, 2, 3])
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v = validate_json(j)
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if not v:
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print("valid")
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print("Valid JSON.")
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else:
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prints("invalid", v)
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push_error("Invalid JSON: " + v)
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[/codeblock]
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</description>
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</method>
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