Enable GLTFDocumentExtensionConvertImporterMesh only in games.

This commit is contained in:
K. S. Ernest (iFire) Lee 2021-10-04 08:58:28 -07:00
parent 865b62b1cd
commit fc1634806a
2 changed files with 3 additions and 2 deletions

View File

@ -31,7 +31,7 @@
</method> </method>
</methods> </methods>
<members> <members>
<member name="extensions" type="GLTFDocumentExtension[]" setter="set_extensions" getter="get_extensions" default="[Object(GLTFDocumentExtensionConvertImporterMesh,&quot;resource_local_to_scene&quot;:false,&quot;resource_name&quot;:&quot;&quot;,&quot;script&quot;:null)]"> <member name="extensions" type="GLTFDocumentExtension[]" setter="set_extensions" getter="get_extensions" default="[]">
</member> </member>
</members> </members>
</class> </class>

View File

@ -6887,7 +6887,8 @@ TypedArray<GLTFDocumentExtension> GLTFDocument::get_extensions() const {
} }
GLTFDocument::GLTFDocument() { GLTFDocument::GLTFDocument() {
if (!::Engine::get_singleton()->is_editor_hint()) { bool is_editor = ::Engine::get_singleton()->is_editor_hint();
if (is_editor) {
return; return;
} }
Ref<GLTFDocumentExtensionConvertImporterMesh> extension_editor; Ref<GLTFDocumentExtensionConvertImporterMesh> extension_editor;