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Enable GLTFDocumentExtensionConvertImporterMesh only in games.
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@ -31,7 +31,7 @@
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</method>
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</method>
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</methods>
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</methods>
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<members>
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<members>
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<member name="extensions" type="GLTFDocumentExtension[]" setter="set_extensions" getter="get_extensions" default="[Object(GLTFDocumentExtensionConvertImporterMesh,"resource_local_to_scene":false,"resource_name":"","script":null)]">
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<member name="extensions" type="GLTFDocumentExtension[]" setter="set_extensions" getter="get_extensions" default="[]">
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</member>
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</member>
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</members>
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</members>
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</class>
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</class>
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@ -6887,7 +6887,8 @@ TypedArray<GLTFDocumentExtension> GLTFDocument::get_extensions() const {
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}
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}
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GLTFDocument::GLTFDocument() {
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GLTFDocument::GLTFDocument() {
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if (!::Engine::get_singleton()->is_editor_hint()) {
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bool is_editor = ::Engine::get_singleton()->is_editor_hint();
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if (is_editor) {
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return;
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return;
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}
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}
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Ref<GLTFDocumentExtensionConvertImporterMesh> extension_editor;
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Ref<GLTFDocumentExtensionConvertImporterMesh> extension_editor;
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