Editor properly reloads scenes if they changed on disk or were reimported

This commit is contained in:
Juan Linietsky 2016-06-28 18:53:31 -03:00
parent 5065e46381
commit fbdb7a947b
4 changed files with 88 additions and 5 deletions

View File

@ -565,6 +565,8 @@ bool EditorData::check_and_update_scene(int p_idx) {
bool must_reload = _find_updated_instances(edited_scene[p_idx].root,edited_scene[p_idx].root,checked_scenes);
print_line("MUST RELOAD? "+itos(must_reload));
if (must_reload) {
Ref<PackedScene> pscene;
pscene.instance();
@ -762,6 +764,8 @@ Ref<ResourceImportMetadata> EditorData::get_edited_scene_import_metadata() const
return edited_scene[current_edited_scene].medatata;
}
void EditorData::clear_edited_scenes() {
for(int i=0;i<edited_scene.size();i++) {

View File

@ -3429,7 +3429,10 @@ Dictionary EditorNode::_get_main_scene_state() {
return state;
}
void EditorNode::_set_main_scene_state(Dictionary p_state) {
void EditorNode::_set_main_scene_state(Dictionary p_state,Node* p_for_scene) {
if (get_edited_scene()!=p_for_scene)
return; //not for this scene
//print_line("set current 7 ");
changing_scene=false;
@ -3573,7 +3576,7 @@ void EditorNode::set_current_scene(int p_idx) {
}*/
//_set_main_scene_state(state);
call_deferred("_set_main_scene_state",state); //do after everything else is done setting up
call_deferred("_set_main_scene_state",state,get_edited_scene()); //do after everything else is done setting up
//print_line("set current 6 ");
@ -5115,6 +5118,78 @@ void EditorNode::_file_access_close_error_notify(const String& p_str) {
add_io_error("Unable to write to file '"+p_str+"', file in use, locked or lacking permissions.");
}
void EditorNode::reload_scene(const String& p_path) {
//first of all, reload textures as they might have changed on disk
List<Ref<Resource> > cached;
ResourceCache::get_cached_resources(&cached);
List<Ref<Resource> > to_clear; //clear internal resources from previous scene from being used
for(List<Ref<Resource> >::Element *E=cached.front();E;E=E->next()) {
if (E->get()->get_path().begins_with(p_path+"::")) //subresources of existing scene
to_clear.push_back(E->get());
if (!E->get()->cast_to<Texture>())
continue;
if (!E->get()->get_path().is_resource_file() && !E->get()->get_path().is_abs_path())
continue;
if (!FileAccess::exists(E->get()->get_path()))
continue;
uint64_t mt = FileAccess::get_modified_time(E->get()->get_path());
if (mt!=E->get()->get_last_modified_time()) {
E->get()->reload_from_file();
}
}
//so reload reloads everything, clear subresources of previous scene
while(to_clear.front()) {
to_clear.front()->get()->set_path("");
to_clear.pop_front();
}
int scene_idx=-1;
for(int i=0;i<editor_data.get_edited_scene_count();i++) {
if (editor_data.get_scene_path(i)==p_path) {
scene_idx=i;
break;
}
}
int current_tab = editor_data.get_edited_scene();
if (scene_idx==-1) {
if (get_edited_scene()) {
//scene is not open, so at it might be instanced, just refresh, set tab to itself and it will reload
set_current_scene(current_tab);
editor_data.get_undo_redo().clear_history();
}
return;
}
if (current_tab==scene_idx) {
editor_data.apply_changes_in_editors();
_set_scene_metadata(p_path);
}
//remove scene
_remove_scene(scene_idx);
//reload scene
load_scene(p_path);
//adjust index so tab is back a the previous position
editor_data.move_edited_scene_to_index(scene_idx);
get_undo_redo()->clear_history();
//recover the tab
scene_tabs->set_current_tab(current_tab);
_scene_tab_changed(current_tab);
}
void EditorNode::_bind_methods() {

View File

@ -555,7 +555,7 @@ private:
void _scene_tab_script_edited(int p_tab);
Dictionary _get_main_scene_state();
void _set_main_scene_state(Dictionary p_state);
void _set_main_scene_state(Dictionary p_state,Node* p_for_scene);
int _get_current_main_editor();
@ -716,6 +716,8 @@ public:
void update_keying();
void reload_scene(const String& p_path);
bool is_exiting() const { return exiting; }
ToolButton *get_pause_button() { return pause_button; }

View File

@ -2790,15 +2790,16 @@ Error EditorSceneImportPlugin::import2(Node *scene, const String& p_dest_path, c
Ref<PackedScene> packer = memnew( PackedScene );
packer->pack(scene);
packer->set_path(p_dest_path);
//packer->set_path(p_dest_path); do not take over, let the changed files reload themselves
packer->set_import_metadata(from);
print_line("SAVING TO: "+p_dest_path);
err = ResourceSaver::save(p_dest_path,packer,ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS);
err = ResourceSaver::save(p_dest_path,packer); //do not take over, let the changed files reload themselves
//EditorFileSystem::get_singleton()->update_resource(packer);
memdelete(scene);
/*
scene->set_filename(p_dest_path);
if (r_scene) {
@ -2818,6 +2819,7 @@ Error EditorSceneImportPlugin::import2(Node *scene, const String& p_dest_path, c
*/
EditorNode::get_singleton()->reload_scene(p_dest_path);
return err;