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Add a signal to notify when children nodes enter or exit tree
-Allows more fine grained notifications (hence better performance) than using the global scene tree signals (node added and removed). -Required for #55950
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@ -726,6 +726,18 @@
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</member>
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</members>
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<signals>
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<signal name="child_entered_tree">
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<argument index="0" name="node" type="Node" />
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<description>
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Emitted when a child node enters the scene tree, either because it entered on its own or because this node entered with it.
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</description>
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</signal>
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<signal name="child_exited_tree">
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<argument index="0" name="node" type="Node" />
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<description>
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Emitted when a child node exits the scene tree, either because it exited on its own or because this node exited.
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</description>
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</signal>
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<signal name="ready">
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<description>
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Emitted when the node is ready. Comes after [method _ready] callback and follows the same rules.
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@ -211,6 +211,12 @@ void Node::_propagate_enter_tree() {
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data.tree->node_added(this);
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if (data.parent) {
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Variant c = this;
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const Variant *cptr = &c;
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data.parent->emit_signal(SNAME("child_entered_tree"), &cptr, 1);
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}
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data.blocked++;
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//block while adding children
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@ -281,6 +287,12 @@ void Node::_propagate_exit_tree() {
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data.tree->node_removed(this);
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}
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if (data.parent) {
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Variant c = this;
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const Variant *cptr = &c;
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data.parent->emit_signal(SNAME("child_exited_tree"), &cptr, 1);
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}
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// exit groups
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for (KeyValue<StringName, GroupData> &E : data.grouped) {
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@ -2865,6 +2877,8 @@ void Node::_bind_methods() {
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ADD_SIGNAL(MethodInfo("tree_entered"));
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ADD_SIGNAL(MethodInfo("tree_exiting"));
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ADD_SIGNAL(MethodInfo("tree_exited"));
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ADD_SIGNAL(MethodInfo("child_entered_tree", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "Node")));
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ADD_SIGNAL(MethodInfo("child_exited_tree", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "Node")));
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ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_name", "get_name");
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "scene_file_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_scene_file_path", "get_scene_file_path");
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