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Implement CollisionPolygon3D margin
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@ -17,6 +17,9 @@
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<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
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If [code]true[/code], no collision will be produced.
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</member>
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<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.04">
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The collision margin for the generated [Shape3D]. See [member Shape3D.margin] for more details.
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</member>
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<member name="polygon" type="PackedVector2Array" setter="set_polygon" getter="get_polygon" default="PackedVector2Array( )">
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Array of vertices which define the polygon.
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[b]Note:[/b] The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the [code]polygon[/code] member.
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@ -13,7 +13,8 @@
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</methods>
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<members>
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<member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.04">
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The collision margin for the shape.
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The collision margin for the shape. Used in Bullet Physics only.
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Collision margins allows collision detection to be more efficient by adding an extra shell around shapes. Collision algorithms are more expensive when objects overlap by more than their margin, so a higher value for margins is better for performance, at the cost of accuracy around edges as it makes them less sharp.
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</member>
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</members>
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<constants>
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@ -70,6 +70,7 @@ void CollisionPolygon3D::_build_polygon() {
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}
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convex->set_points(cp);
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convex->set_margin(margin);
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parent->shape_owner_add_shape(owner_id, convex);
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parent->shape_owner_set_disabled(owner_id, disabled);
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}
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@ -155,6 +156,17 @@ bool CollisionPolygon3D::is_disabled() const {
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return disabled;
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}
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real_t CollisionPolygon3D::get_margin() const {
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return margin;
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}
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void CollisionPolygon3D::set_margin(real_t p_margin) {
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margin = p_margin;
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if (parent) {
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_build_polygon();
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}
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}
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String CollisionPolygon3D::get_configuration_warning() const {
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String warning = Node3D::get_configuration_warning();
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@ -189,11 +201,15 @@ void CollisionPolygon3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &CollisionPolygon3D::set_disabled);
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ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionPolygon3D::is_disabled);
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ClassDB::bind_method(D_METHOD("set_margin", "margin"), &CollisionPolygon3D::set_margin);
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ClassDB::bind_method(D_METHOD("get_margin"), &CollisionPolygon3D::get_margin);
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ClassDB::bind_method(D_METHOD("_is_editable_3d_polygon"), &CollisionPolygon3D::_is_editable_3d_polygon);
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth"), "set_depth", "get_depth");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
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ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0.001,10,0.001"), "set_margin", "get_margin");
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}
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CollisionPolygon3D::CollisionPolygon3D() {
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@ -37,6 +37,7 @@
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class CollisionObject3D;
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class CollisionPolygon3D : public Node3D {
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GDCLASS(CollisionPolygon3D, Node3D);
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real_t margin = 0.04;
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protected:
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real_t depth = 1.0;
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@ -70,6 +71,9 @@ public:
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virtual AABB get_item_rect() const;
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real_t get_margin() const;
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void set_margin(real_t p_margin);
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String get_configuration_warning() const override;
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CollisionPolygon3D();
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