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Merge pull request #59153 from Calinou/debug-stringnames-improve
Improve `--debug-stringnames` to be more useful
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commit
fb28025785
@ -73,11 +73,23 @@ void StringName::cleanup() {
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d = d->next;
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}
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}
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print_line("\nStringName Reference Ranking:\n");
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print_line("\nStringName reference ranking (from most to least referenced):\n");
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data.sort_custom<DebugSortReferences>();
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for (int i = 0; i < MIN(100, data.size()); i++) {
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int unreferenced_stringnames = 0;
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int rarely_referenced_stringnames = 0;
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for (int i = 0; i < data.size(); i++) {
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print_line(itos(i + 1) + ": " + data[i]->get_name() + " - " + itos(data[i]->debug_references));
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if (data[i]->debug_references == 0) {
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unreferenced_stringnames += 1;
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} else if (data[i]->debug_references < 5) {
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rarely_referenced_stringnames += 1;
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}
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}
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print_line(vformat("\nOut of %d StringNames, %d StringNames were never referenced during this run (0 times) (%.2f%%).", data.size(), unreferenced_stringnames, unreferenced_stringnames / float(data.size()) * 100));
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print_line(vformat("Out of %d StringNames, %d StringNames were rarely referenced during this run (1-4 times) (%.2f%%).", data.size(), rarely_referenced_stringnames, rarely_referenced_stringnames / float(data.size()) * 100));
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}
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#endif
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int lost_strings = 0;
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@ -348,6 +348,7 @@ void Main::print_help(const char *p_binary) {
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#if defined(DEBUG_ENABLED)
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OS::get_singleton()->print(" --debug-collisions Show collision shapes when running the scene.\n");
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OS::get_singleton()->print(" --debug-navigation Show navigation polygons when running the scene.\n");
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OS::get_singleton()->print(" --debug-stringnames Print all StringName allocations to stdout when the engine quits.\n");
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#endif
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OS::get_singleton()->print(" --frame-delay <ms> Simulate high CPU load (delay each frame by <ms> milliseconds).\n");
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OS::get_singleton()->print(" --time-scale <scale> Force time scale (higher values are faster, 1.0 is normal speed).\n");
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1
misc/dist/shell/_godot.zsh-completion
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1
misc/dist/shell/_godot.zsh-completion
vendored
@ -66,6 +66,7 @@ _arguments \
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'--remote-debug[enable remote debugging]:remote debugger address' \
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'--debug-collisions[show collision shapes when running the scene]' \
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'--debug-navigation[show navigation polygons when running the scene]' \
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'--debug-stringnames[print all StringName allocations to stdout when the engine quits]' \
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'--frame-delay[simulate high CPU load (delay each frame by the given number of milliseconds)]:number of milliseconds' \
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'--time-scale[force time scale (higher values are faster, 1.0 is normal speed)]:time scale' \
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'--disable-render-loop[disable render loop so rendering only occurs when called explicitly from script]' \
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1
misc/dist/shell/godot.bash-completion
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1
misc/dist/shell/godot.bash-completion
vendored
@ -69,6 +69,7 @@ _complete_godot_options() {
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--remote-debug
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--debug-collisions
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--debug-navigation
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--debug-stringnames
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--frame-delay
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--time-scale
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--disable-render-loop
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1
misc/dist/shell/godot.fish
vendored
1
misc/dist/shell/godot.fish
vendored
@ -79,6 +79,7 @@ complete -c godot -l gpu-abort -d "Abort on GPU errors (usually validation layer
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complete -c godot -l remote-debug -d "Enable remote debugging"
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complete -c godot -l debug-collisions -d "Show collision shapes when running the scene"
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complete -c godot -l debug-navigation -d "Show navigation polygons when running the scene"
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complete -c godot -l debug-stringnames -d "Print all StringName allocations to stdout when the engine quits"
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complete -c godot -l frame-delay -d "Simulate high CPU load (delay each frame by the given number of milliseconds)" -x
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complete -c godot -l time-scale -d "Force time scale (higher values are faster, 1.0 is normal speed)" -x
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complete -c godot -l disable-render-loop -d "Disable render loop so rendering only occurs when called explicitly from script"
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