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Merge pull request #50434 from QbieShay/particle-minmax
Particle params are expressed as min-max rather than value+range AND separate axes scaling
This commit is contained in:
commit
fb176d5f6e
@ -683,7 +683,7 @@
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</constant>
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<constant name="BILLBOARD_PARTICLES" value="3" enum="BillboardMode">
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Used for particle systems when assigned to [GPUParticles3D] and [CPUParticles3D] nodes. Enables [code]particles_anim_*[/code] properties.
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The [member ParticlesMaterial.anim_speed] or [member CPUParticles3D.anim_speed] should also be set to a positive value for the animation to play.
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The [member ParticlesMaterial.anim_speed_min] or [member CPUParticles3D.anim_speed_min] should also be set to a value bigger than zero for the animation to play.
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</constant>
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<constant name="TEXTURE_CHANNEL_RED" value="0" enum="TextureChannel">
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Used to read from the red channel of a texture.
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@ -18,13 +18,6 @@
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Sets this node's properties to match a given [GPUParticles2D] node with an assigned [ParticlesMaterial].
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</description>
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</method>
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<method name="get_param" qualifiers="const">
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<return type="float" />
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<argument index="0" name="param" type="int" enum="CPUParticles2D.Parameter" />
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<description>
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Returns the base value of the parameter specified by [enum Parameter].
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</description>
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</method>
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<method name="get_param_curve" qualifiers="const">
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<return type="Curve" />
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<argument index="0" name="param" type="int" enum="CPUParticles2D.Parameter" />
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@ -32,11 +25,16 @@
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Returns the [Curve] of the parameter specified by [enum Parameter].
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</description>
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</method>
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<method name="get_param_randomness" qualifiers="const">
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<method name="get_param_max" qualifiers="const">
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<return type="float" />
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<argument index="0" name="param" type="int" enum="CPUParticles2D.Parameter" />
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<description>
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</description>
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</method>
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<method name="get_param_min" qualifiers="const">
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<return type="float" />
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<argument index="0" name="param" type="int" enum="CPUParticles2D.Parameter" />
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<description>
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Returns the randomness factor of the parameter specified by [enum Parameter].
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</description>
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</method>
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<method name="get_particle_flag" qualifiers="const">
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@ -52,14 +50,6 @@
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Restarts the particle emitter.
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</description>
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</method>
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<method name="set_param">
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<return type="void" />
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<argument index="0" name="param" type="int" enum="CPUParticles2D.Parameter" />
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<argument index="1" name="value" type="float" />
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<description>
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Sets the base value of the parameter specified by [enum Parameter].
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</description>
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</method>
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<method name="set_param_curve">
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<return type="void" />
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<argument index="0" name="param" type="int" enum="CPUParticles2D.Parameter" />
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@ -68,12 +58,18 @@
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Sets the [Curve] of the parameter specified by [enum Parameter].
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</description>
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</method>
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<method name="set_param_randomness">
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<method name="set_param_max">
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<return type="void" />
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<argument index="0" name="param" type="int" enum="CPUParticles2D.Parameter" />
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<argument index="1" name="randomness" type="float" />
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<argument index="1" name="value" type="float" />
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<description>
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</description>
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</method>
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<method name="set_param_min">
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<return type="void" />
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<argument index="0" name="param" type="int" enum="CPUParticles2D.Parameter" />
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<argument index="1" name="value" type="float" />
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<description>
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Sets the randomness factor of the parameter specified by [enum Parameter].
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</description>
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</method>
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<method name="set_particle_flag">
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@ -89,41 +85,33 @@
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<member name="amount" type="int" setter="set_amount" getter="get_amount" default="8">
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Number of particles emitted in one emission cycle.
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</member>
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<member name="angle" type="float" setter="set_param" getter="get_param" default="0.0">
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Initial rotation applied to each particle, in degrees.
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</member>
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<member name="angle_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
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Each particle's rotation will be animated along this [Curve].
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</member>
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<member name="angle_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
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Rotation randomness ratio.
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<member name="angle_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
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</member>
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<member name="angular_velocity" type="float" setter="set_param" getter="get_param" default="0.0">
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Initial angular velocity applied to each particle. Sets the speed of rotation of the particle.
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<member name="angle_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
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</member>
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<member name="angular_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
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Each particle's angular velocity will vary along this [Curve].
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</member>
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<member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
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Angular velocity randomness ratio.
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<member name="angular_velocity_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
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</member>
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<member name="anim_offset" type="float" setter="set_param" getter="get_param" default="0.0">
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Particle animation offset.
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<member name="angular_velocity_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
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</member>
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<member name="anim_offset_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
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Each particle's animation offset will vary along this [Curve].
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</member>
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<member name="anim_offset_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
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Animation offset randomness ratio.
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<member name="anim_offset_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
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</member>
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<member name="anim_speed" type="float" setter="set_param" getter="get_param" default="0.0">
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Particle animation speed.
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<member name="anim_offset_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
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</member>
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<member name="anim_speed_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
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Each particle's animation speed will vary along this [Curve].
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</member>
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<member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
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Animation speed randomness ratio.
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<member name="anim_speed_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
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</member>
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<member name="anim_speed_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
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</member>
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<member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)">
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Each particle's initial color. If [member texture] is defined, it will be multiplied by this color.
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@ -131,14 +119,12 @@
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<member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp">
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Each particle's color will vary along this [Gradient] (multiplied with [member color]).
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</member>
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<member name="damping" type="float" setter="set_param" getter="get_param" default="0.0">
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The rate at which particles lose velocity.
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</member>
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<member name="damping_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
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Damping will vary along this [Curve].
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</member>
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<member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
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Damping randomness ratio.
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<member name="damping_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
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</member>
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<member name="damping_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
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</member>
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<member name="direction" type="Vector2" setter="set_direction" getter="get_direction" default="Vector2(1, 0)">
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Unit vector specifying the particles' emission direction.
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@ -179,20 +165,16 @@
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<member name="gravity" type="Vector2" setter="set_gravity" getter="get_gravity" default="Vector2(0, 980)">
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Gravity applied to every particle.
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</member>
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<member name="hue_variation" type="float" setter="set_param" getter="get_param" default="0.0">
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Initial hue variation applied to each particle.
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</member>
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<member name="hue_variation_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
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Each particle's hue will vary along this [Curve].
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</member>
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<member name="hue_variation_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
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Hue variation randomness ratio.
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<member name="hue_variation_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
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</member>
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<member name="initial_velocity" type="float" setter="set_param" getter="get_param" default="0.0">
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Initial velocity magnitude for each particle. Direction comes from [member spread] and the node's orientation.
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<member name="hue_variation_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
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</member>
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<member name="initial_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
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Initial velocity randomness ratio.
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<member name="initial_velocity_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
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</member>
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<member name="initial_velocity_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
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</member>
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<member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime" default="1.0">
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Amount of time each particle will exist.
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@ -200,14 +182,12 @@
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<member name="lifetime_randomness" type="float" setter="set_lifetime_randomness" getter="get_lifetime_randomness" default="0.0">
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Particle lifetime randomness ratio.
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</member>
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<member name="linear_accel" type="float" setter="set_param" getter="get_param" default="0.0">
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Linear acceleration applied to each particle in the direction of motion.
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</member>
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<member name="linear_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
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Each particle's linear acceleration will vary along this [Curve].
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</member>
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<member name="linear_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
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Linear acceleration randomness ratio.
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<member name="linear_accel_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
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</member>
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<member name="linear_accel_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
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</member>
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<member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates" default="true">
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If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates.
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@ -215,14 +195,12 @@
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<member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false">
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If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end.
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</member>
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<member name="orbit_velocity" type="float" setter="set_param" getter="get_param" default="0.0">
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Orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second.
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</member>
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<member name="orbit_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
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Each particle's orbital velocity will vary along this [Curve].
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</member>
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<member name="orbit_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
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Orbital velocity randomness ratio.
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<member name="orbit_velocity_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
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</member>
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<member name="orbit_velocity_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
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</member>
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<member name="particle_flag_align_y" type="bool" setter="set_particle_flag" getter="get_particle_flag" default="false">
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Align Y axis of particle with the direction of its velocity.
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@ -230,41 +208,41 @@
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<member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time" default="0.0">
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Particle system starts as if it had already run for this many seconds.
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</member>
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<member name="radial_accel" type="float" setter="set_param" getter="get_param" default="0.0">
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Radial acceleration applied to each particle. Makes particle accelerate away from origin.
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</member>
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<member name="radial_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
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Each particle's radial acceleration will vary along this [Curve].
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</member>
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<member name="radial_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
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Radial acceleration randomness ratio.
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<member name="radial_accel_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
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</member>
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<member name="radial_accel_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
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</member>
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<member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio" default="0.0">
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Emission lifetime randomness ratio.
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</member>
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<member name="scale_amount" type="float" setter="set_param" getter="get_param" default="1.0">
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Initial scale applied to each particle.
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</member>
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<member name="scale_amount_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
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Each particle's scale will vary along this [Curve].
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</member>
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<member name="scale_amount_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
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Scale randomness ratio.
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<member name="scale_amount_max" type="float" setter="set_param_max" getter="get_param_max" default="1.0">
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</member>
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<member name="scale_amount_min" type="float" setter="set_param_min" getter="get_param_min" default="1.0">
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</member>
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<member name="scale_curve_x" type="Curve" setter="set_scale_curve_x" getter="get_scale_curve_x">
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</member>
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<member name="scale_curve_y" type="Curve" setter="set_scale_curve_y" getter="get_scale_curve_y">
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</member>
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<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0">
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Particle system's running speed scaling ratio. A value of [code]0[/code] can be used to pause the particles.
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</member>
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<member name="split_scale" type="bool" setter="set_split_scale" getter="get_split_scale" default="false">
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</member>
|
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<member name="spread" type="float" setter="set_spread" getter="get_spread" default="45.0">
|
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Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees.
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</member>
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<member name="tangential_accel" type="float" setter="set_param" getter="get_param" default="0.0">
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Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion.
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</member>
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<member name="tangential_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
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Each particle's tangential acceleration will vary along this [Curve].
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</member>
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||||
<member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Tangential acceleration randomness ratio.
|
||||
<member name="tangential_accel_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
|
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</member>
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<member name="tangential_accel_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
|
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</member>
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||||
<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
|
||||
Particle texture. If [code]null[/code], particles will be squares.
|
||||
@ -278,40 +256,40 @@
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Particles are drawn in order of remaining lifetime.
|
||||
</constant>
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||||
<constant name="PARAM_INITIAL_LINEAR_VELOCITY" value="0" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set initial velocity properties.
|
||||
Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set initial velocity properties.
|
||||
</constant>
|
||||
<constant name="PARAM_ANGULAR_VELOCITY" value="1" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set angular velocity properties.
|
||||
Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set angular velocity properties.
|
||||
</constant>
|
||||
<constant name="PARAM_ORBIT_VELOCITY" value="2" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set orbital velocity properties.
|
||||
Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set orbital velocity properties.
|
||||
</constant>
|
||||
<constant name="PARAM_LINEAR_ACCEL" value="3" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set linear acceleration properties.
|
||||
Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set linear acceleration properties.
|
||||
</constant>
|
||||
<constant name="PARAM_RADIAL_ACCEL" value="4" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set radial acceleration properties.
|
||||
Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set radial acceleration properties.
|
||||
</constant>
|
||||
<constant name="PARAM_TANGENTIAL_ACCEL" value="5" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set tangential acceleration properties.
|
||||
Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set tangential acceleration properties.
|
||||
</constant>
|
||||
<constant name="PARAM_DAMPING" value="6" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set damping properties.
|
||||
Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set damping properties.
|
||||
</constant>
|
||||
<constant name="PARAM_ANGLE" value="7" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set angle properties.
|
||||
Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set angle properties.
|
||||
</constant>
|
||||
<constant name="PARAM_SCALE" value="8" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set scale properties.
|
||||
Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set scale properties.
|
||||
</constant>
|
||||
<constant name="PARAM_HUE_VARIATION" value="9" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set hue variation properties.
|
||||
Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set hue variation properties.
|
||||
</constant>
|
||||
<constant name="PARAM_ANIM_SPEED" value="10" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set animation speed properties.
|
||||
Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set animation speed properties.
|
||||
</constant>
|
||||
<constant name="PARAM_ANIM_OFFSET" value="11" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set animation offset properties.
|
||||
Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set animation offset properties.
|
||||
</constant>
|
||||
<constant name="PARAM_MAX" value="12" enum="Parameter">
|
||||
Represents the size of the [enum Parameter] enum.
|
||||
|
@ -17,13 +17,6 @@
|
||||
Sets this node's properties to match a given [GPUParticles3D] node with an assigned [ParticlesMaterial].
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_param" qualifiers="const">
|
||||
<return type="float" />
|
||||
<argument index="0" name="param" type="int" enum="CPUParticles3D.Parameter" />
|
||||
<description>
|
||||
Returns the base value of the parameter specified by [enum Parameter].
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_param_curve" qualifiers="const">
|
||||
<return type="Curve" />
|
||||
<argument index="0" name="param" type="int" enum="CPUParticles3D.Parameter" />
|
||||
@ -31,11 +24,16 @@
|
||||
Returns the [Curve] of the parameter specified by [enum Parameter].
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_param_randomness" qualifiers="const">
|
||||
<method name="get_param_max" qualifiers="const">
|
||||
<return type="float" />
|
||||
<argument index="0" name="param" type="int" enum="CPUParticles3D.Parameter" />
|
||||
<description>
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_param_min" qualifiers="const">
|
||||
<return type="float" />
|
||||
<argument index="0" name="param" type="int" enum="CPUParticles3D.Parameter" />
|
||||
<description>
|
||||
Returns the randomness factor of the parameter specified by [enum Parameter].
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_particle_flag" qualifiers="const">
|
||||
@ -51,14 +49,6 @@
|
||||
Restarts the particle emitter.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_param">
|
||||
<return type="void" />
|
||||
<argument index="0" name="param" type="int" enum="CPUParticles3D.Parameter" />
|
||||
<argument index="1" name="value" type="float" />
|
||||
<description>
|
||||
Sets the base value of the parameter specified by [enum Parameter].
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_param_curve">
|
||||
<return type="void" />
|
||||
<argument index="0" name="param" type="int" enum="CPUParticles3D.Parameter" />
|
||||
@ -67,12 +57,20 @@
|
||||
Sets the [Curve] of the parameter specified by [enum Parameter].
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_param_randomness">
|
||||
<method name="set_param_max">
|
||||
<return type="void" />
|
||||
<argument index="0" name="param" type="int" enum="CPUParticles3D.Parameter" />
|
||||
<argument index="1" name="randomness" type="float" />
|
||||
<argument index="1" name="value" type="float" />
|
||||
<description>
|
||||
Sets the randomness factor of the parameter specified by [enum Parameter].
|
||||
Sets the maximum value for the given parameter
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_param_min">
|
||||
<return type="void" />
|
||||
<argument index="0" name="param" type="int" enum="CPUParticles3D.Parameter" />
|
||||
<argument index="1" name="value" type="float" />
|
||||
<description>
|
||||
Sets the minimum value for the given parameter
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_particle_flag">
|
||||
@ -88,41 +86,41 @@
|
||||
<member name="amount" type="int" setter="set_amount" getter="get_amount" default="8">
|
||||
Number of particles emitted in one emission cycle.
|
||||
</member>
|
||||
<member name="angle" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Initial rotation applied to each particle, in degrees.
|
||||
</member>
|
||||
<member name="angle_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
|
||||
Each particle's rotation will be animated along this [Curve].
|
||||
</member>
|
||||
<member name="angle_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Rotation randomness ratio.
|
||||
<member name="angle_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
|
||||
Maximum angle.
|
||||
</member>
|
||||
<member name="angular_velocity" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Initial angular velocity applied to each particle. Sets the speed of rotation of the particle.
|
||||
<member name="angle_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
|
||||
Minimum angle.
|
||||
</member>
|
||||
<member name="angular_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
|
||||
Each particle's angular velocity will vary along this [Curve].
|
||||
</member>
|
||||
<member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Angular velocity randomness ratio.
|
||||
<member name="angular_velocity_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
|
||||
Maximum angular velocity.
|
||||
</member>
|
||||
<member name="anim_offset" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Particle animation offset.
|
||||
<member name="angular_velocity_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
|
||||
Minimum angular velocity.
|
||||
</member>
|
||||
<member name="anim_offset_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
|
||||
Each particle's animation offset will vary along this [Curve].
|
||||
</member>
|
||||
<member name="anim_offset_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Animation offset randomness ratio.
|
||||
<member name="anim_offset_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
|
||||
Maximum animation offset.
|
||||
</member>
|
||||
<member name="anim_speed" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Particle animation speed.
|
||||
<member name="anim_offset_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
|
||||
Minimum animation offset.
|
||||
</member>
|
||||
<member name="anim_speed_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
|
||||
Each particle's animation speed will vary along this [Curve].
|
||||
</member>
|
||||
<member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Animation speed randomness ratio.
|
||||
<member name="anim_speed_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
|
||||
Maximum particle animation speed.
|
||||
</member>
|
||||
<member name="anim_speed_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
|
||||
Minimum particle animation speed.
|
||||
</member>
|
||||
<member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)">
|
||||
Each particle's initial color. To have particle display color in a [BaseMaterial3D] make sure to set [member BaseMaterial3D.vertex_color_use_as_albedo] to [code]true[/code].
|
||||
@ -130,14 +128,14 @@
|
||||
<member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp">
|
||||
Each particle's color will vary along this [GradientTexture] over its lifetime (multiplied with [member color]).
|
||||
</member>
|
||||
<member name="damping" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
The rate at which particles lose velocity.
|
||||
</member>
|
||||
<member name="damping_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
|
||||
Damping will vary along this [Curve].
|
||||
</member>
|
||||
<member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Damping randomness ratio.
|
||||
<member name="damping_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
|
||||
Maximum damping.
|
||||
</member>
|
||||
<member name="damping_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
|
||||
Minimum damping
|
||||
</member>
|
||||
<member name="direction" type="Vector3" setter="set_direction" getter="get_direction" default="Vector3(1, 0, 0)">
|
||||
Unit vector specifying the particles' emission direction.
|
||||
@ -193,20 +191,20 @@
|
||||
<member name="gravity" type="Vector3" setter="set_gravity" getter="get_gravity" default="Vector3(0, -9.8, 0)">
|
||||
Gravity applied to every particle.
|
||||
</member>
|
||||
<member name="hue_variation" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Initial hue variation applied to each particle.
|
||||
</member>
|
||||
<member name="hue_variation_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
|
||||
Each particle's hue will vary along this [Curve].
|
||||
</member>
|
||||
<member name="hue_variation_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Hue variation randomness ratio.
|
||||
<member name="hue_variation_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
|
||||
Maximum hue variation.
|
||||
</member>
|
||||
<member name="initial_velocity" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Initial velocity magnitude for each particle. Direction comes from [member spread] and the node's orientation.
|
||||
<member name="hue_variation_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
|
||||
Minimum hue variation.
|
||||
</member>
|
||||
<member name="initial_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Initial velocity randomness ratio.
|
||||
<member name="initial_velocity_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
|
||||
Maximum value of the initial velocity.
|
||||
</member>
|
||||
<member name="initial_velocity_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
|
||||
Minimum value of the initial velocity.
|
||||
</member>
|
||||
<member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime" default="1.0">
|
||||
Amount of time each particle will exist.
|
||||
@ -214,14 +212,14 @@
|
||||
<member name="lifetime_randomness" type="float" setter="set_lifetime_randomness" getter="get_lifetime_randomness" default="0.0">
|
||||
Particle lifetime randomness ratio.
|
||||
</member>
|
||||
<member name="linear_accel" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Linear acceleration applied to each particle in the direction of motion.
|
||||
</member>
|
||||
<member name="linear_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
|
||||
Each particle's linear acceleration will vary along this [Curve].
|
||||
</member>
|
||||
<member name="linear_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Linear acceleration randomness ratio.
|
||||
<member name="linear_accel_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
|
||||
Maximum linear acceleration.
|
||||
</member>
|
||||
<member name="linear_accel_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
|
||||
Minimum linear acceleration.
|
||||
</member>
|
||||
<member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates" default="true">
|
||||
If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates.
|
||||
@ -232,15 +230,14 @@
|
||||
<member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false">
|
||||
If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end.
|
||||
</member>
|
||||
<member name="orbit_velocity" type="float" setter="set_param" getter="get_param">
|
||||
Orbital velocity applied to each particle. Makes the particles circle around origin in the local XY plane. Specified in number of full rotations around origin per second.
|
||||
This property is only available when [member particle_flag_disable_z] is [code]true[/code].
|
||||
</member>
|
||||
<member name="orbit_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
|
||||
Each particle's orbital velocity will vary along this [Curve].
|
||||
</member>
|
||||
<member name="orbit_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
|
||||
Orbital velocity randomness ratio.
|
||||
<member name="orbit_velocity_max" type="float" setter="set_param_max" getter="get_param_max">
|
||||
Maximum orbit velocity.
|
||||
</member>
|
||||
<member name="orbit_velocity_min" type="float" setter="set_param_min" getter="get_param_min">
|
||||
Minimum orbit velocity.
|
||||
</member>
|
||||
<member name="particle_flag_align_y" type="bool" setter="set_particle_flag" getter="get_particle_flag" default="false">
|
||||
Align Y axis of particle with the direction of its velocity.
|
||||
@ -249,46 +246,58 @@
|
||||
If [code]true[/code], particles will not move on the Z axis.
|
||||
</member>
|
||||
<member name="particle_flag_rotate_y" type="bool" setter="set_particle_flag" getter="get_particle_flag" default="false">
|
||||
If [code]true[/code], particles rotate around Y axis by [member angle].
|
||||
If [code]true[/code], particles rotate around Y axis by [member angle_min].
|
||||
</member>
|
||||
<member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time" default="0.0">
|
||||
Particle system starts as if it had already run for this many seconds.
|
||||
</member>
|
||||
<member name="radial_accel" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Radial acceleration applied to each particle. Makes particle accelerate away from origin.
|
||||
</member>
|
||||
<member name="radial_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
|
||||
Each particle's radial acceleration will vary along this [Curve].
|
||||
</member>
|
||||
<member name="radial_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Radial acceleration randomness ratio.
|
||||
<member name="radial_accel_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
|
||||
Maximum radial acceleration.
|
||||
</member>
|
||||
<member name="radial_accel_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
|
||||
Minimum radial acceleration.
|
||||
</member>
|
||||
<member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio" default="0.0">
|
||||
Emission lifetime randomness ratio.
|
||||
</member>
|
||||
<member name="scale_amount" type="float" setter="set_param" getter="get_param" default="1.0">
|
||||
Initial scale applied to each particle.
|
||||
</member>
|
||||
<member name="scale_amount_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
|
||||
Each particle's scale will vary along this [Curve].
|
||||
</member>
|
||||
<member name="scale_amount_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Scale randomness ratio.
|
||||
<member name="scale_amount_max" type="float" setter="set_param_max" getter="get_param_max" default="1.0">
|
||||
Maximum scale.
|
||||
</member>
|
||||
<member name="scale_amount_min" type="float" setter="set_param_min" getter="get_param_min" default="1.0">
|
||||
Minimum scale.
|
||||
</member>
|
||||
<member name="scale_curve_x" type="Curve" setter="set_scale_curve_x" getter="get_scale_curve_x">
|
||||
Curve for the scale over life, along the x axis.
|
||||
</member>
|
||||
<member name="scale_curve_y" type="Curve" setter="set_scale_curve_y" getter="get_scale_curve_y">
|
||||
Curve for the scale over life, along the y axis.
|
||||
</member>
|
||||
<member name="scale_curve_z" type="Curve" setter="set_scale_curve_z" getter="get_scale_curve_z">
|
||||
Curve for the scale over life, along the z axis.
|
||||
</member>
|
||||
<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0">
|
||||
Particle system's running speed scaling ratio. A value of [code]0[/code] can be used to pause the particles.
|
||||
</member>
|
||||
<member name="split_scale" type="bool" setter="set_split_scale" getter="get_split_scale" default="false">
|
||||
If set to true, three different scale curves can be specified, one per scale axis.
|
||||
</member>
|
||||
<member name="spread" type="float" setter="set_spread" getter="get_spread" default="45.0">
|
||||
Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Applied to X/Z plane and Y/Z planes.
|
||||
</member>
|
||||
<member name="tangential_accel" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion.
|
||||
</member>
|
||||
<member name="tangential_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve">
|
||||
Each particle's tangential acceleration will vary along this [Curve].
|
||||
</member>
|
||||
<member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Tangential acceleration randomness ratio.
|
||||
<member name="tangential_accel_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
|
||||
Maximum tangent acceleration.
|
||||
</member>
|
||||
<member name="tangential_accel_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
|
||||
Minimum tangent acceleration.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
@ -302,40 +311,40 @@
|
||||
Particles are drawn in order of depth.
|
||||
</constant>
|
||||
<constant name="PARAM_INITIAL_LINEAR_VELOCITY" value="0" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set initial velocity properties.
|
||||
Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set initial velocity properties.
|
||||
</constant>
|
||||
<constant name="PARAM_ANGULAR_VELOCITY" value="1" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set angular velocity properties.
|
||||
Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set angular velocity properties.
|
||||
</constant>
|
||||
<constant name="PARAM_ORBIT_VELOCITY" value="2" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set orbital velocity properties.
|
||||
Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set orbital velocity properties.
|
||||
</constant>
|
||||
<constant name="PARAM_LINEAR_ACCEL" value="3" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set linear acceleration properties.
|
||||
Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set linear acceleration properties.
|
||||
</constant>
|
||||
<constant name="PARAM_RADIAL_ACCEL" value="4" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set radial acceleration properties.
|
||||
Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set radial acceleration properties.
|
||||
</constant>
|
||||
<constant name="PARAM_TANGENTIAL_ACCEL" value="5" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set tangential acceleration properties.
|
||||
Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set tangential acceleration properties.
|
||||
</constant>
|
||||
<constant name="PARAM_DAMPING" value="6" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set damping properties.
|
||||
Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set damping properties.
|
||||
</constant>
|
||||
<constant name="PARAM_ANGLE" value="7" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set angle properties.
|
||||
Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set angle properties.
|
||||
</constant>
|
||||
<constant name="PARAM_SCALE" value="8" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set scale properties.
|
||||
Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set scale properties.
|
||||
</constant>
|
||||
<constant name="PARAM_HUE_VARIATION" value="9" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set hue variation properties.
|
||||
Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set hue variation properties.
|
||||
</constant>
|
||||
<constant name="PARAM_ANIM_SPEED" value="10" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set animation speed properties.
|
||||
Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set animation speed properties.
|
||||
</constant>
|
||||
<constant name="PARAM_ANIM_OFFSET" value="11" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_curve] to set animation offset properties.
|
||||
Use with [method set_param_min], [method set_param_max], and [method set_param_curve] to set animation offset properties.
|
||||
</constant>
|
||||
<constant name="PARAM_MAX" value="12" enum="Parameter">
|
||||
Represents the size of the [enum Parameter] enum.
|
||||
|
@ -30,7 +30,7 @@
|
||||
[b]Note:[/b] This property is only used and visible in the editor if [member particles_animation] is [code]true[/code].
|
||||
</member>
|
||||
<member name="particles_animation" type="bool" setter="set_particles_animation" getter="get_particles_animation" default="false">
|
||||
If [code]true[/code], enable spritesheet-based animation features when assigned to [GPUParticles2D] and [CPUParticles2D] nodes. The [member ParticlesMaterial.anim_speed] or [member CPUParticles2D.anim_speed] should also be set to a positive value for the animation to play.
|
||||
If [code]true[/code], enable spritesheet-based animation features when assigned to [GPUParticles2D] and [CPUParticles2D] nodes. The [member ParticlesMaterial.anim_speed_max] or [member CPUParticles2D.anim_speed_max] should also be set to a positive value for the animation to play.
|
||||
This property (and other [code]particles_anim_*[/code] properties that depend on it) has no effect on other types of nodes.
|
||||
</member>
|
||||
</members>
|
||||
|
@ -11,18 +11,18 @@
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
<methods>
|
||||
<method name="get_param" qualifiers="const">
|
||||
<method name="get_param_max" qualifiers="const">
|
||||
<return type="float" />
|
||||
<argument index="0" name="param" type="int" enum="ParticlesMaterial.Parameter" />
|
||||
<description>
|
||||
Returns the value of the specified parameter.
|
||||
Return the maximum value range for the given prameter.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_param_randomness" qualifiers="const">
|
||||
<method name="get_param_min" qualifiers="const">
|
||||
<return type="float" />
|
||||
<argument index="0" name="param" type="int" enum="ParticlesMaterial.Parameter" />
|
||||
<description>
|
||||
Returns the randomness ratio associated with the specified parameter.
|
||||
Return the minimum value range for the given parameter.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_param_texture" qualifiers="const">
|
||||
@ -39,20 +39,20 @@
|
||||
Returns [code]true[/code] if the specified particle flag is enabled. See [enum ParticleFlags] for options.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_param">
|
||||
<method name="set_param_max">
|
||||
<return type="void" />
|
||||
<argument index="0" name="param" type="int" enum="ParticlesMaterial.Parameter" />
|
||||
<argument index="1" name="value" type="float" />
|
||||
<description>
|
||||
Sets the specified [enum Parameter].
|
||||
Sets the maximum value range for the given parameter.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_param_randomness">
|
||||
<method name="set_param_min">
|
||||
<return type="void" />
|
||||
<argument index="0" name="param" type="int" enum="ParticlesMaterial.Parameter" />
|
||||
<argument index="1" name="randomness" type="float" />
|
||||
<argument index="1" name="value" type="float" />
|
||||
<description>
|
||||
Sets the randomness ratio for the specified [enum Parameter].
|
||||
Sets the minimum value range for the given parameter.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_param_texture">
|
||||
@ -73,53 +73,56 @@
|
||||
</method>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="angle" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Initial rotation applied to each particle, in degrees.
|
||||
Only applied when [member particle_flag_disable_z] or [member particle_flag_rotate_y] are [code]true[/code] or the [BaseMaterial3D] being used to draw the particle is using [constant BaseMaterial3D.BILLBOARD_PARTICLES].
|
||||
</member>
|
||||
<member name="angle_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture">
|
||||
Each particle's rotation will be animated along this [CurveTexture].
|
||||
</member>
|
||||
<member name="angle_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Rotation randomness ratio.
|
||||
<member name="angle_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
|
||||
Maximum angle.
|
||||
</member>
|
||||
<member name="angular_velocity" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Initial angular velocity applied to each particle. Sets the speed of rotation of the particle.
|
||||
Only applied when [member particle_flag_disable_z] or [member particle_flag_rotate_y] are [code]true[/code] or the [BaseMaterial3D] being used to draw the particle is using [constant BaseMaterial3D.BILLBOARD_PARTICLES].
|
||||
<member name="angle_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
|
||||
Minimum angle.
|
||||
</member>
|
||||
<member name="angular_velocity_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture">
|
||||
Each particle's angular velocity will vary along this [CurveTexture].
|
||||
</member>
|
||||
<member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Angular velocity randomness ratio.
|
||||
<member name="angular_velocity_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
|
||||
Maximum angular velocity.
|
||||
</member>
|
||||
<member name="anim_offset" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Particle animation offset.
|
||||
<member name="angular_velocity_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
|
||||
Minimum angular velocity.
|
||||
</member>
|
||||
<member name="anim_offset_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture">
|
||||
Each particle's animation offset will vary along this [CurveTexture].
|
||||
</member>
|
||||
<member name="anim_offset_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Animation offset randomness ratio.
|
||||
<member name="anim_offset_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
|
||||
Maximum animation offset.
|
||||
</member>
|
||||
<member name="anim_speed" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Particle animation speed.
|
||||
<member name="anim_offset_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
|
||||
Minimum animation offset.
|
||||
</member>
|
||||
<member name="anim_speed_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture">
|
||||
Each particle's animation speed will vary along this [CurveTexture].
|
||||
</member>
|
||||
<member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Animation speed randomness ratio.
|
||||
<member name="anim_speed_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
|
||||
Maximum particle animation speed.
|
||||
</member>
|
||||
<member name="anim_speed_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
|
||||
Minimum particle animation speed.
|
||||
</member>
|
||||
<member name="attractor_interaction_enabled" type="bool" setter="set_attractor_interaction_enabled" getter="is_attractor_interaction_enabled" default="true">
|
||||
True if the interaction with particle attractors is enabled.
|
||||
</member>
|
||||
<member name="collision_bounce" type="float" setter="set_collision_bounce" getter="get_collision_bounce" default="0.0">
|
||||
Collision bouncyness.
|
||||
</member>
|
||||
<member name="collision_enabled" type="bool" setter="set_collision_enabled" getter="is_collision_enabled" default="false">
|
||||
True if collisions are enabled for this particle system.
|
||||
</member>
|
||||
<member name="collision_friction" type="float" setter="set_collision_friction" getter="get_collision_friction" default="0.0">
|
||||
Collision friction.
|
||||
</member>
|
||||
<member name="collision_use_scale" type="bool" setter="set_collision_use_scale" getter="is_collision_using_scale" default="false">
|
||||
Should collision take scale into account.
|
||||
</member>
|
||||
<member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)">
|
||||
Each particle's initial color. If the [GPUParticles2D]'s [code]texture[/code] is defined, it will be multiplied by this color. To have particle display color in a [BaseMaterial3D] make sure to set [member BaseMaterial3D.vertex_color_use_as_albedo] to [code]true[/code].
|
||||
@ -127,14 +130,12 @@
|
||||
<member name="color_ramp" type="Texture2D" setter="set_color_ramp" getter="get_color_ramp">
|
||||
Each particle's color will vary along this [GradientTexture] over its lifetime (multiplied with [member color]).
|
||||
</member>
|
||||
<member name="damping" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
The rate at which particles lose velocity.
|
||||
</member>
|
||||
<member name="damping_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture">
|
||||
Damping will vary along this [CurveTexture].
|
||||
</member>
|
||||
<member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Damping randomness ratio.
|
||||
<member name="damping_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
|
||||
</member>
|
||||
<member name="damping_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
|
||||
</member>
|
||||
<member name="direction" type="Vector3" setter="set_direction" getter="get_direction" default="Vector3(1, 0, 0)">
|
||||
Unit vector specifying the particles' emission direction.
|
||||
@ -178,42 +179,41 @@
|
||||
<member name="gravity" type="Vector3" setter="set_gravity" getter="get_gravity" default="Vector3(0, -9.8, 0)">
|
||||
Gravity applied to every particle.
|
||||
</member>
|
||||
<member name="hue_variation" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Initial hue variation applied to each particle.
|
||||
</member>
|
||||
<member name="hue_variation_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture">
|
||||
Each particle's hue will vary along this [CurveTexture].
|
||||
</member>
|
||||
<member name="hue_variation_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Hue variation randomness ratio.
|
||||
<member name="hue_variation_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
|
||||
Maximum hue variation.
|
||||
</member>
|
||||
<member name="initial_velocity" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Initial velocity magnitude for each particle. Direction comes from [member spread] and the node's orientation.
|
||||
<member name="hue_variation_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
|
||||
Minimum hue variation.
|
||||
</member>
|
||||
<member name="initial_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Initial velocity randomness ratio.
|
||||
<member name="initial_velocity_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
|
||||
Maximum initial velocity.
|
||||
</member>
|
||||
<member name="initial_velocity_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
|
||||
Minimum initial velocity.
|
||||
</member>
|
||||
<member name="lifetime_randomness" type="float" setter="set_lifetime_randomness" getter="get_lifetime_randomness" default="0.0">
|
||||
Particle lifetime randomness ratio.
|
||||
</member>
|
||||
<member name="linear_accel" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Linear acceleration applied to each particle in the direction of motion.
|
||||
</member>
|
||||
<member name="linear_accel_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture">
|
||||
Each particle's linear acceleration will vary along this [CurveTexture].
|
||||
</member>
|
||||
<member name="linear_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Linear acceleration randomness ratio.
|
||||
<member name="linear_accel_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
|
||||
Maximum linear acceleration.
|
||||
</member>
|
||||
<member name="orbit_velocity" type="float" setter="set_param" getter="get_param">
|
||||
Orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second.
|
||||
Only available when [member particle_flag_disable_z] is [code]true[/code].
|
||||
<member name="linear_accel_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
|
||||
Minimum linear acceleration.
|
||||
</member>
|
||||
<member name="orbit_velocity_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture">
|
||||
Each particle's orbital velocity will vary along this [CurveTexture].
|
||||
</member>
|
||||
<member name="orbit_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness">
|
||||
Orbital velocity randomness ratio.
|
||||
<member name="orbit_velocity_max" type="float" setter="set_param_max" getter="get_param_max">
|
||||
Maximum orbit velocity.
|
||||
</member>
|
||||
<member name="orbit_velocity_min" type="float" setter="set_param_min" getter="get_param_min">
|
||||
Minimum orbit velocity.
|
||||
</member>
|
||||
<member name="particle_flag_align_y" type="bool" setter="set_particle_flag" getter="get_particle_flag" default="false">
|
||||
Align Y axis of particle with the direction of its velocity.
|
||||
@ -222,25 +222,25 @@
|
||||
If [code]true[/code], particles will not move on the z axis.
|
||||
</member>
|
||||
<member name="particle_flag_rotate_y" type="bool" setter="set_particle_flag" getter="get_particle_flag" default="false">
|
||||
If [code]true[/code], particles rotate around Y axis by [member angle].
|
||||
</member>
|
||||
<member name="radial_accel" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Radial acceleration applied to each particle. Makes particle accelerate away from origin.
|
||||
If [code]true[/code], particles rotate around Y axis by [member angle_min].
|
||||
</member>
|
||||
<member name="radial_accel_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture">
|
||||
Each particle's radial acceleration will vary along this [CurveTexture].
|
||||
</member>
|
||||
<member name="radial_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Radial acceleration randomness ratio.
|
||||
<member name="radial_accel_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
|
||||
Maximum radial acceleration.
|
||||
</member>
|
||||
<member name="scale" type="float" setter="set_param" getter="get_param" default="1.0">
|
||||
Initial scale applied to each particle.
|
||||
<member name="radial_accel_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
|
||||
Minimum radial acceleration.
|
||||
</member>
|
||||
<member name="scale_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture">
|
||||
Each particle's scale will vary along this [CurveTexture].
|
||||
Each particle's scale will vary along this [CurveTexture]. If a [CurveXYZTexture] is supplied instead, the scale will be separated per-axis.
|
||||
</member>
|
||||
<member name="scale_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Scale randomness ratio.
|
||||
<member name="scale_max" type="float" setter="set_param_max" getter="get_param_max" default="1.0">
|
||||
Maximum scale.
|
||||
</member>
|
||||
<member name="scale_min" type="float" setter="set_param_min" getter="get_param_min" default="1.0">
|
||||
Minimum scale.
|
||||
</member>
|
||||
<member name="spread" type="float" setter="set_spread" getter="get_spread" default="45.0">
|
||||
Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees.
|
||||
@ -253,52 +253,52 @@
|
||||
</member>
|
||||
<member name="sub_emitter_mode" type="int" setter="set_sub_emitter_mode" getter="get_sub_emitter_mode" enum="ParticlesMaterial.SubEmitterMode" default="0">
|
||||
</member>
|
||||
<member name="tangential_accel" type="float" setter="set_param" getter="get_param" default="0.0">
|
||||
Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion.
|
||||
</member>
|
||||
<member name="tangential_accel_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture">
|
||||
Each particle's tangential acceleration will vary along this [CurveTexture].
|
||||
</member>
|
||||
<member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0">
|
||||
Tangential acceleration randomness ratio.
|
||||
<member name="tangential_accel_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0">
|
||||
Maximum tangential acceleration.
|
||||
</member>
|
||||
<member name="tangential_accel_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0">
|
||||
Minimum tangential acceleration.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
<constant name="PARAM_INITIAL_LINEAR_VELOCITY" value="0" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set initial velocity properties.
|
||||
Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set initial velocity properties.
|
||||
</constant>
|
||||
<constant name="PARAM_ANGULAR_VELOCITY" value="1" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angular velocity properties.
|
||||
Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set angular velocity properties.
|
||||
</constant>
|
||||
<constant name="PARAM_ORBIT_VELOCITY" value="2" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set orbital velocity properties.
|
||||
Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set orbital velocity properties.
|
||||
</constant>
|
||||
<constant name="PARAM_LINEAR_ACCEL" value="3" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set linear acceleration properties.
|
||||
Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set linear acceleration properties.
|
||||
</constant>
|
||||
<constant name="PARAM_RADIAL_ACCEL" value="4" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set radial acceleration properties.
|
||||
Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set radial acceleration properties.
|
||||
</constant>
|
||||
<constant name="PARAM_TANGENTIAL_ACCEL" value="5" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set tangential acceleration properties.
|
||||
Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set tangential acceleration properties.
|
||||
</constant>
|
||||
<constant name="PARAM_DAMPING" value="6" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set damping properties.
|
||||
Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set damping properties.
|
||||
</constant>
|
||||
<constant name="PARAM_ANGLE" value="7" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angle properties.
|
||||
Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set angle properties.
|
||||
</constant>
|
||||
<constant name="PARAM_SCALE" value="8" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set scale properties.
|
||||
Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set scale properties.
|
||||
</constant>
|
||||
<constant name="PARAM_HUE_VARIATION" value="9" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set hue variation properties.
|
||||
Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set hue variation properties.
|
||||
</constant>
|
||||
<constant name="PARAM_ANIM_SPEED" value="10" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation speed properties.
|
||||
Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set animation speed properties.
|
||||
</constant>
|
||||
<constant name="PARAM_ANIM_OFFSET" value="11" enum="Parameter">
|
||||
Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation offset properties.
|
||||
Use with [method set_param_min], [method set_param_max], and [method set_param_texture] to set animation offset properties.
|
||||
</constant>
|
||||
<constant name="PARAM_MAX" value="12" enum="Parameter">
|
||||
Represents the size of the [enum Parameter] enum.
|
||||
|
@ -248,7 +248,7 @@ TypedArray<String> CPUParticles2D::get_configuration_warnings() const {
|
||||
CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr());
|
||||
|
||||
if (get_material().is_null() || (mat && !mat->get_particles_animation())) {
|
||||
if (get_param(PARAM_ANIM_SPEED) != 0.0 || get_param(PARAM_ANIM_OFFSET) != 0.0 ||
|
||||
if (get_param_max(PARAM_ANIM_SPEED) != 0.0 || get_param_max(PARAM_ANIM_OFFSET) != 0.0 ||
|
||||
get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid()) {
|
||||
warnings.push_back(TTR("CPUParticles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled."));
|
||||
}
|
||||
@ -292,28 +292,34 @@ real_t CPUParticles2D::get_spread() const {
|
||||
return spread;
|
||||
}
|
||||
|
||||
void CPUParticles2D::set_param(Parameter p_param, real_t p_value) {
|
||||
void CPUParticles2D::set_param_min(Parameter p_param, real_t p_value) {
|
||||
ERR_FAIL_INDEX(p_param, PARAM_MAX);
|
||||
|
||||
parameters[p_param] = p_value;
|
||||
parameters_min[p_param] = p_value;
|
||||
if (parameters_min[p_param] > parameters_max[p_param]) {
|
||||
set_param_max(p_param, p_value);
|
||||
}
|
||||
}
|
||||
|
||||
real_t CPUParticles2D::get_param(Parameter p_param) const {
|
||||
real_t CPUParticles2D::get_param_min(Parameter p_param) const {
|
||||
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
|
||||
|
||||
return parameters[p_param];
|
||||
return parameters_min[p_param];
|
||||
}
|
||||
|
||||
void CPUParticles2D::set_param_randomness(Parameter p_param, real_t p_value) {
|
||||
void CPUParticles2D::set_param_max(Parameter p_param, real_t p_value) {
|
||||
ERR_FAIL_INDEX(p_param, PARAM_MAX);
|
||||
|
||||
randomness[p_param] = p_value;
|
||||
parameters_max[p_param] = p_value;
|
||||
if (parameters_min[p_param] > parameters_max[p_param]) {
|
||||
set_param_min(p_param, p_value);
|
||||
}
|
||||
}
|
||||
|
||||
real_t CPUParticles2D::get_param_randomness(Parameter p_param) const {
|
||||
real_t CPUParticles2D::get_param_max(Parameter p_param) const {
|
||||
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
|
||||
|
||||
return randomness[p_param];
|
||||
return parameters_max[p_param];
|
||||
}
|
||||
|
||||
static void _adjust_curve_range(const Ref<Curve> &p_curve, real_t p_min, real_t p_max) {
|
||||
@ -460,6 +466,31 @@ Vector2 CPUParticles2D::get_gravity() const {
|
||||
return gravity;
|
||||
}
|
||||
|
||||
void CPUParticles2D::set_scale_curve_x(Ref<Curve> p_scale_curve) {
|
||||
scale_curve_x = p_scale_curve;
|
||||
}
|
||||
|
||||
void CPUParticles2D::set_scale_curve_y(Ref<Curve> p_scale_curve) {
|
||||
scale_curve_y = p_scale_curve;
|
||||
}
|
||||
|
||||
void CPUParticles2D::set_split_scale(bool p_split_scale) {
|
||||
split_scale = p_split_scale;
|
||||
notify_property_list_changed();
|
||||
}
|
||||
|
||||
Ref<Curve> CPUParticles2D::get_scale_curve_x() const {
|
||||
return scale_curve_x;
|
||||
}
|
||||
|
||||
Ref<Curve> CPUParticles2D::get_scale_curve_y() const {
|
||||
return scale_curve_y;
|
||||
}
|
||||
|
||||
bool CPUParticles2D::get_split_scale() {
|
||||
return split_scale;
|
||||
}
|
||||
|
||||
void CPUParticles2D::_validate_property(PropertyInfo &property) const {
|
||||
if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
|
||||
property.usage = PROPERTY_USAGE_NONE;
|
||||
@ -484,6 +515,9 @@ void CPUParticles2D::_validate_property(PropertyInfo &property) const {
|
||||
if (property.name == "emission_colors" && emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
|
||||
property.usage = PROPERTY_USAGE_NONE;
|
||||
}
|
||||
if (property.name.begins_with("scale_curve_") && !split_scale) {
|
||||
property.usage = PROPERTY_USAGE_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
static uint32_t idhash(uint32_t x) {
|
||||
@ -695,14 +729,14 @@ void CPUParticles2D::_particles_process(double p_delta) {
|
||||
|
||||
real_t angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread);
|
||||
Vector2 rot = Vector2(Math::cos(angle1_rad), Math::sin(angle1_rad));
|
||||
p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp((real_t)1.0, real_t(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]);
|
||||
p.velocity = rot * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], Math::randf());
|
||||
|
||||
real_t base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp((real_t)1.0, p.angle_rand, randomness[PARAM_ANGLE]);
|
||||
real_t base_angle = tex_angle * Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand);
|
||||
p.rotation = Math::deg2rad(base_angle);
|
||||
|
||||
p.custom[0] = 0.0; // unused
|
||||
p.custom[1] = 0.0; // phase [0..1]
|
||||
p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp((real_t)1.0, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]); //animation phase [0..1]
|
||||
p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand);
|
||||
p.custom[3] = 0.0;
|
||||
p.transform = Transform2D();
|
||||
p.time = 0;
|
||||
@ -766,51 +800,51 @@ void CPUParticles2D::_particles_process(double p_delta) {
|
||||
p.custom[1] = p.time / lifetime;
|
||||
tv = p.time / p.lifetime;
|
||||
|
||||
real_t tex_linear_velocity = 0.0;
|
||||
real_t tex_linear_velocity = 1.0;
|
||||
if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
|
||||
tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(tv);
|
||||
}
|
||||
|
||||
real_t tex_orbit_velocity = 0.0;
|
||||
real_t tex_orbit_velocity = 1.0;
|
||||
if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
|
||||
tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(tv);
|
||||
}
|
||||
|
||||
real_t tex_angular_velocity = 0.0;
|
||||
real_t tex_angular_velocity = 1.0;
|
||||
if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
|
||||
tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(tv);
|
||||
}
|
||||
|
||||
real_t tex_linear_accel = 0.0;
|
||||
real_t tex_linear_accel = 1.0;
|
||||
if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) {
|
||||
tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(tv);
|
||||
}
|
||||
|
||||
real_t tex_tangential_accel = 0.0;
|
||||
real_t tex_tangential_accel = 1.0;
|
||||
if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) {
|
||||
tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(tv);
|
||||
}
|
||||
|
||||
real_t tex_radial_accel = 0.0;
|
||||
real_t tex_radial_accel = 1.0;
|
||||
if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) {
|
||||
tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(tv);
|
||||
}
|
||||
|
||||
real_t tex_damping = 0.0;
|
||||
real_t tex_damping = 1.0;
|
||||
if (curve_parameters[PARAM_DAMPING].is_valid()) {
|
||||
tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(tv);
|
||||
}
|
||||
|
||||
real_t tex_angle = 0.0;
|
||||
real_t tex_angle = 1.0;
|
||||
if (curve_parameters[PARAM_ANGLE].is_valid()) {
|
||||
tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv);
|
||||
}
|
||||
real_t tex_anim_speed = 0.0;
|
||||
real_t tex_anim_speed = 1.0;
|
||||
if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) {
|
||||
tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(tv);
|
||||
}
|
||||
|
||||
real_t tex_anim_offset = 0.0;
|
||||
real_t tex_anim_offset = 1.0;
|
||||
if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) {
|
||||
tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(tv);
|
||||
}
|
||||
@ -819,18 +853,18 @@ void CPUParticles2D::_particles_process(double p_delta) {
|
||||
Vector2 pos = p.transform[2];
|
||||
|
||||
//apply linear acceleration
|
||||
force += p.velocity.length() > 0.0 ? p.velocity.normalized() * (parameters[PARAM_LINEAR_ACCEL] + tex_linear_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_LINEAR_ACCEL]) : Vector2();
|
||||
force += p.velocity.length() > 0.0 ? p.velocity.normalized() * tex_linear_accel * Math::lerp(parameters_min[PARAM_LINEAR_ACCEL], parameters_max[PARAM_LINEAR_ACCEL], rand_from_seed(alt_seed)) : Vector2();
|
||||
//apply radial acceleration
|
||||
Vector2 org = emission_xform[2];
|
||||
Vector2 diff = pos - org;
|
||||
force += diff.length() > 0.0 ? diff.normalized() * (parameters[PARAM_RADIAL_ACCEL] + tex_radial_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_RADIAL_ACCEL]) : Vector2();
|
||||
force += diff.length() > 0.0 ? diff.normalized() * (tex_radial_accel)*Math::lerp(parameters_min[PARAM_RADIAL_ACCEL], parameters_max[PARAM_RADIAL_ACCEL], rand_from_seed(alt_seed)) : Vector2();
|
||||
//apply tangential acceleration;
|
||||
Vector2 yx = Vector2(diff.y, diff.x);
|
||||
force += yx.length() > 0.0 ? (yx * Vector2(-1.0, 1.0)).normalized() * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector2();
|
||||
force += yx.length() > 0.0 ? yx.normalized() * (tex_tangential_accel * Math::lerp(parameters_min[PARAM_TANGENTIAL_ACCEL], parameters_max[PARAM_TANGENTIAL_ACCEL], rand_from_seed(alt_seed))) : Vector2();
|
||||
//apply attractor forces
|
||||
p.velocity += force * local_delta;
|
||||
//orbit velocity
|
||||
real_t orbit_amount = (parameters[PARAM_ORBIT_VELOCITY] + tex_orbit_velocity) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_ORBIT_VELOCITY]);
|
||||
real_t orbit_amount = tex_orbit_velocity * Math::lerp(parameters_min[PARAM_ORBIT_VELOCITY], parameters_max[PARAM_ORBIT_VELOCITY], rand_from_seed(alt_seed));
|
||||
if (orbit_amount != 0.0) {
|
||||
real_t ang = orbit_amount * local_delta * Math_TAU;
|
||||
// Not sure why the ParticlesMaterial code uses a clockwise rotation matrix,
|
||||
@ -843,9 +877,9 @@ void CPUParticles2D::_particles_process(double p_delta) {
|
||||
p.velocity = p.velocity.normalized() * tex_linear_velocity;
|
||||
}
|
||||
|
||||
if (parameters[PARAM_DAMPING] + tex_damping > 0.0) {
|
||||
if (parameters_max[PARAM_DAMPING] + tex_damping > 0.0) {
|
||||
real_t v = p.velocity.length();
|
||||
real_t damp = (parameters[PARAM_DAMPING] + tex_damping) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_DAMPING]);
|
||||
real_t damp = tex_damping * Math::lerp(parameters_min[PARAM_DAMPING], parameters_max[PARAM_DAMPING], rand_from_seed(alt_seed));
|
||||
v -= damp * local_delta;
|
||||
if (v < 0.0) {
|
||||
p.velocity = Vector2();
|
||||
@ -853,18 +887,32 @@ void CPUParticles2D::_particles_process(double p_delta) {
|
||||
p.velocity = p.velocity.normalized() * v;
|
||||
}
|
||||
}
|
||||
real_t base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp((real_t)1.0, p.angle_rand, randomness[PARAM_ANGLE]);
|
||||
base_angle += p.custom[1] * lifetime * (parameters[PARAM_ANGULAR_VELOCITY] + tex_angular_velocity) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed) * 2.0f - 1.0f, randomness[PARAM_ANGULAR_VELOCITY]);
|
||||
real_t base_angle = (tex_angle)*Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand);
|
||||
base_angle += p.custom[1] * lifetime * tex_angular_velocity * Math::lerp(parameters_min[PARAM_ANGULAR_VELOCITY], parameters_max[PARAM_ANGULAR_VELOCITY], rand_from_seed(alt_seed));
|
||||
p.rotation = Math::deg2rad(base_angle); //angle
|
||||
real_t animation_phase = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp((real_t)1.0, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]) + p.custom[1] * (parameters[PARAM_ANIM_SPEED] + tex_anim_speed) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_ANIM_SPEED]);
|
||||
p.custom[2] = animation_phase;
|
||||
p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand) + p.custom[1] * tex_anim_speed * Math::lerp(parameters_min[PARAM_ANIM_SPEED], parameters_max[PARAM_ANIM_SPEED], rand_from_seed(alt_seed));
|
||||
}
|
||||
//apply color
|
||||
//apply hue rotation
|
||||
|
||||
real_t tex_scale = 1.0;
|
||||
if (curve_parameters[PARAM_SCALE].is_valid()) {
|
||||
tex_scale = curve_parameters[PARAM_SCALE]->interpolate(tv);
|
||||
Vector2 tex_scale = Vector2(1.0, 1.0);
|
||||
if (split_scale) {
|
||||
if (scale_curve_x.is_valid()) {
|
||||
tex_scale.x = scale_curve_x->interpolate(tv);
|
||||
} else {
|
||||
tex_scale.x = 1.0;
|
||||
}
|
||||
if (scale_curve_y.is_valid()) {
|
||||
tex_scale.y = scale_curve_y->interpolate(tv);
|
||||
} else {
|
||||
tex_scale.y = 1.0;
|
||||
}
|
||||
} else {
|
||||
if (curve_parameters[PARAM_SCALE].is_valid()) {
|
||||
real_t tmp_scale = curve_parameters[PARAM_SCALE]->interpolate(tv);
|
||||
tex_scale.x = tmp_scale;
|
||||
tex_scale.y = tmp_scale;
|
||||
}
|
||||
}
|
||||
|
||||
real_t tex_hue_variation = 0.0;
|
||||
@ -872,7 +920,7 @@ void CPUParticles2D::_particles_process(double p_delta) {
|
||||
tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(tv);
|
||||
}
|
||||
|
||||
real_t hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_TAU * Math::lerp(1, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]);
|
||||
real_t hue_rot_angle = (tex_hue_variation)*Math_TAU * Math::lerp(parameters_min[PARAM_HUE_VARIATION], parameters_max[PARAM_HUE_VARIATION], p.hue_rot_rand);
|
||||
real_t hue_rot_c = Math::cos(hue_rot_angle);
|
||||
real_t hue_rot_s = Math::sin(hue_rot_angle);
|
||||
|
||||
@ -912,13 +960,15 @@ void CPUParticles2D::_particles_process(double p_delta) {
|
||||
}
|
||||
|
||||
//scale by scale
|
||||
real_t base_scale = tex_scale * Math::lerp(parameters[PARAM_SCALE], (real_t)1.0, p.scale_rand * randomness[PARAM_SCALE]);
|
||||
if (base_scale < 0.000001) {
|
||||
base_scale = 0.000001;
|
||||
Vector2 base_scale = tex_scale * Math::lerp(parameters_min[PARAM_SCALE], parameters_max[PARAM_SCALE], p.scale_rand);
|
||||
if (base_scale.x < 0.00001) {
|
||||
base_scale.x = 0.00001;
|
||||
}
|
||||
|
||||
p.transform.elements[0] *= base_scale;
|
||||
p.transform.elements[1] *= base_scale;
|
||||
if (base_scale.y < 0.00001) {
|
||||
base_scale.y = 0.00001;
|
||||
}
|
||||
p.transform.elements[0] *= base_scale.x;
|
||||
p.transform.elements[1] *= base_scale.y;
|
||||
|
||||
p.transform[2] += p.velocity * local_delta;
|
||||
}
|
||||
@ -1130,18 +1180,24 @@ void CPUParticles2D::convert_from_particles(Node *p_particles) {
|
||||
Vector2 rect_extents = Vector2(material->get_emission_box_extents().x, material->get_emission_box_extents().y);
|
||||
set_emission_rect_extents(rect_extents);
|
||||
|
||||
Ref<CurveXYZTexture> scale3D = material->get_param_texture(ParticlesMaterial::PARAM_SCALE);
|
||||
if (scale3D.is_valid()) {
|
||||
split_scale = true;
|
||||
scale_curve_x = scale3D->get_curve_x();
|
||||
scale_curve_y = scale3D->get_curve_y();
|
||||
}
|
||||
Vector2 gravity = Vector2(material->get_gravity().x, material->get_gravity().y);
|
||||
set_gravity(gravity);
|
||||
set_lifetime_randomness(material->get_lifetime_randomness());
|
||||
|
||||
#define CONVERT_PARAM(m_param) \
|
||||
set_param(m_param, material->get_param(ParticlesMaterial::m_param)); \
|
||||
set_param_min(m_param, material->get_param_min(ParticlesMaterial::m_param)); \
|
||||
{ \
|
||||
Ref<CurveTexture> ctex = material->get_param_texture(ParticlesMaterial::m_param); \
|
||||
if (ctex.is_valid()) \
|
||||
set_param_curve(m_param, ctex->get_curve()); \
|
||||
} \
|
||||
set_param_randomness(m_param, material->get_param_randomness(ParticlesMaterial::m_param));
|
||||
set_param_max(m_param, material->get_param_max(ParticlesMaterial::m_param));
|
||||
|
||||
CONVERT_PARAM(PARAM_INITIAL_LINEAR_VELOCITY);
|
||||
CONVERT_PARAM(PARAM_ANGULAR_VELOCITY);
|
||||
@ -1224,11 +1280,11 @@ void CPUParticles2D::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &CPUParticles2D::set_spread);
|
||||
ClassDB::bind_method(D_METHOD("get_spread"), &CPUParticles2D::get_spread);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &CPUParticles2D::set_param);
|
||||
ClassDB::bind_method(D_METHOD("get_param", "param"), &CPUParticles2D::get_param);
|
||||
ClassDB::bind_method(D_METHOD("set_param_min", "param", "value"), &CPUParticles2D::set_param_min);
|
||||
ClassDB::bind_method(D_METHOD("get_param_min", "param"), &CPUParticles2D::get_param_min);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_param_randomness", "param", "randomness"), &CPUParticles2D::set_param_randomness);
|
||||
ClassDB::bind_method(D_METHOD("get_param_randomness", "param"), &CPUParticles2D::get_param_randomness);
|
||||
ClassDB::bind_method(D_METHOD("set_param_max", "param", "value"), &CPUParticles2D::set_param_max);
|
||||
ClassDB::bind_method(D_METHOD("get_param_max", "param"), &CPUParticles2D::get_param_max);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_param_curve", "param", "curve"), &CPUParticles2D::set_param_curve);
|
||||
ClassDB::bind_method(D_METHOD("get_param_curve", "param"), &CPUParticles2D::get_param_curve);
|
||||
@ -1263,6 +1319,15 @@ void CPUParticles2D::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_gravity"), &CPUParticles2D::get_gravity);
|
||||
ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &CPUParticles2D::set_gravity);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_split_scale"), &CPUParticles2D::get_split_scale);
|
||||
ClassDB::bind_method(D_METHOD("set_split_scale", "split_scale"), &CPUParticles2D::set_split_scale);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_scale_curve_x"), &CPUParticles2D::get_scale_curve_x);
|
||||
ClassDB::bind_method(D_METHOD("set_scale_curve_x", "scale_curve"), &CPUParticles2D::set_scale_curve_x);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_scale_curve_y"), &CPUParticles2D::get_scale_curve_y);
|
||||
ClassDB::bind_method(D_METHOD("set_scale_curve_y", "scale_curve"), &CPUParticles2D::set_scale_curve_y);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles2D::convert_from_particles);
|
||||
|
||||
ADD_GROUP("Emission Shape", "emission_");
|
||||
@ -1280,54 +1345,58 @@ void CPUParticles2D::_bind_methods() {
|
||||
ADD_GROUP("Gravity", "");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity"), "set_gravity", "get_gravity");
|
||||
ADD_GROUP("Initial Velocity", "initial_");
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_INITIAL_LINEAR_VELOCITY);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY);
|
||||
ADD_GROUP("Angular Velocity", "angular_");
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGULAR_VELOCITY);
|
||||
ADD_GROUP("Orbit Velocity", "orbit_");
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ORBIT_VELOCITY);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ORBIT_VELOCITY);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ORBIT_VELOCITY);
|
||||
ADD_GROUP("Linear Accel", "linear_");
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_LINEAR_ACCEL);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_LINEAR_ACCEL);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_LINEAR_ACCEL);
|
||||
ADD_GROUP("Radial Accel", "radial_");
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_RADIAL_ACCEL);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_RADIAL_ACCEL);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_RADIAL_ACCEL);
|
||||
ADD_GROUP("Tangential Accel", "tangential_");
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_TANGENTIAL_ACCEL);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_TANGENTIAL_ACCEL);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_TANGENTIAL_ACCEL);
|
||||
ADD_GROUP("Damping", "");
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param", "get_param", PARAM_DAMPING);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_DAMPING);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_min", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_min", "get_param_min", PARAM_DAMPING);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_max", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_max", "get_param_max", PARAM_DAMPING);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_DAMPING);
|
||||
ADD_GROUP("Angle", "");
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param", "get_param", PARAM_ANGLE);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGLE);
|
||||
ADD_GROUP("Scale", "");
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_SCALE);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_SCALE);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_SCALE);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_amount_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_SCALE);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "split_scale"), "set_split_scale", "get_split_scale");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scale_curve_x", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_scale_curve_x", "get_scale_curve_x");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scale_curve_y", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_scale_curve_y", "get_scale_curve_y");
|
||||
|
||||
ADD_GROUP("Color", "");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_ramp", "get_color_ramp");
|
||||
|
||||
ADD_GROUP("Hue Variation", "hue_");
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param", "get_param", PARAM_HUE_VARIATION);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_HUE_VARIATION);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_min", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_min", "get_param_min", PARAM_HUE_VARIATION);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_max", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_max", "get_param_max", PARAM_HUE_VARIATION);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_HUE_VARIATION);
|
||||
ADD_GROUP("Animation", "anim_");
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_param", "get_param", PARAM_ANIM_SPEED);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_SPEED);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_lesser"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_lesser"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_SPEED);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_ANIM_OFFSET);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_OFFSET);
|
||||
|
||||
BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY);
|
||||
@ -1366,22 +1435,31 @@ CPUParticles2D::CPUParticles2D() {
|
||||
set_amount(8);
|
||||
set_use_local_coordinates(true);
|
||||
|
||||
set_param(PARAM_INITIAL_LINEAR_VELOCITY, 0);
|
||||
set_param(PARAM_ANGULAR_VELOCITY, 0);
|
||||
set_param(PARAM_ORBIT_VELOCITY, 0);
|
||||
set_param(PARAM_LINEAR_ACCEL, 0);
|
||||
set_param(PARAM_RADIAL_ACCEL, 0);
|
||||
set_param(PARAM_TANGENTIAL_ACCEL, 0);
|
||||
set_param(PARAM_DAMPING, 0);
|
||||
set_param(PARAM_ANGLE, 0);
|
||||
set_param(PARAM_SCALE, 1);
|
||||
set_param(PARAM_HUE_VARIATION, 0);
|
||||
set_param(PARAM_ANIM_SPEED, 0);
|
||||
set_param(PARAM_ANIM_OFFSET, 0);
|
||||
set_param_min(PARAM_INITIAL_LINEAR_VELOCITY, 0);
|
||||
set_param_min(PARAM_ANGULAR_VELOCITY, 0);
|
||||
set_param_min(PARAM_ORBIT_VELOCITY, 0);
|
||||
set_param_min(PARAM_LINEAR_ACCEL, 0);
|
||||
set_param_min(PARAM_RADIAL_ACCEL, 0);
|
||||
set_param_min(PARAM_TANGENTIAL_ACCEL, 0);
|
||||
set_param_min(PARAM_DAMPING, 0);
|
||||
set_param_min(PARAM_ANGLE, 0);
|
||||
set_param_min(PARAM_SCALE, 1);
|
||||
set_param_min(PARAM_HUE_VARIATION, 0);
|
||||
set_param_min(PARAM_ANIM_SPEED, 0);
|
||||
set_param_min(PARAM_ANIM_OFFSET, 0);
|
||||
|
||||
for (int i = 0; i < PARAM_MAX; i++) {
|
||||
set_param_randomness(Parameter(i), 0);
|
||||
}
|
||||
set_param_max(PARAM_INITIAL_LINEAR_VELOCITY, 0);
|
||||
set_param_max(PARAM_ANGULAR_VELOCITY, 0);
|
||||
set_param_max(PARAM_ORBIT_VELOCITY, 0);
|
||||
set_param_max(PARAM_LINEAR_ACCEL, 0);
|
||||
set_param_max(PARAM_RADIAL_ACCEL, 0);
|
||||
set_param_max(PARAM_TANGENTIAL_ACCEL, 0);
|
||||
set_param_max(PARAM_DAMPING, 0);
|
||||
set_param_max(PARAM_ANGLE, 0);
|
||||
set_param_max(PARAM_SCALE, 1);
|
||||
set_param_max(PARAM_HUE_VARIATION, 0);
|
||||
set_param_max(PARAM_ANIM_SPEED, 0);
|
||||
set_param_max(PARAM_ANIM_OFFSET, 0);
|
||||
|
||||
for (int i = 0; i < PARTICLE_FLAG_MAX; i++) {
|
||||
particle_flags[i] = false;
|
||||
|
@ -150,8 +150,8 @@ private:
|
||||
Vector2 direction = Vector2(1, 0);
|
||||
real_t spread = 45.0;
|
||||
|
||||
real_t parameters[PARAM_MAX];
|
||||
real_t randomness[PARAM_MAX];
|
||||
real_t parameters_min[PARAM_MAX];
|
||||
real_t parameters_max[PARAM_MAX];
|
||||
|
||||
Ref<Curve> curve_parameters[PARAM_MAX];
|
||||
Color color;
|
||||
@ -167,6 +167,10 @@ private:
|
||||
Vector<Color> emission_colors;
|
||||
int emission_point_count = 0;
|
||||
|
||||
Ref<Curve> scale_curve_x;
|
||||
Ref<Curve> scale_curve_y;
|
||||
bool split_scale = false;
|
||||
|
||||
Vector2 gravity = Vector2(0, 980);
|
||||
|
||||
void _update_internal();
|
||||
@ -236,11 +240,11 @@ public:
|
||||
void set_spread(real_t p_spread);
|
||||
real_t get_spread() const;
|
||||
|
||||
void set_param(Parameter p_param, real_t p_value);
|
||||
real_t get_param(Parameter p_param) const;
|
||||
void set_param_min(Parameter p_param, real_t p_value);
|
||||
real_t get_param_min(Parameter p_param) const;
|
||||
|
||||
void set_param_randomness(Parameter p_param, real_t p_value);
|
||||
real_t get_param_randomness(Parameter p_param) const;
|
||||
void set_param_max(Parameter p_param, real_t p_value);
|
||||
real_t get_param_max(Parameter p_param) const;
|
||||
|
||||
void set_param_curve(Parameter p_param, const Ref<Curve> &p_curve);
|
||||
Ref<Curve> get_param_curve(Parameter p_param) const;
|
||||
@ -261,6 +265,9 @@ public:
|
||||
void set_emission_normals(const Vector<Vector2> &p_normals);
|
||||
void set_emission_colors(const Vector<Color> &p_colors);
|
||||
void set_emission_point_count(int p_count);
|
||||
void set_scale_curve_x(Ref<Curve> p_scale_curve);
|
||||
void set_scale_curve_y(Ref<Curve> p_scale_curve);
|
||||
void set_split_scale(bool p_split_scale);
|
||||
|
||||
EmissionShape get_emission_shape() const;
|
||||
real_t get_emission_sphere_radius() const;
|
||||
@ -269,6 +276,9 @@ public:
|
||||
Vector<Vector2> get_emission_normals() const;
|
||||
Vector<Color> get_emission_colors() const;
|
||||
int get_emission_point_count() const;
|
||||
Ref<Curve> get_scale_curve_x() const;
|
||||
Ref<Curve> get_scale_curve_y() const;
|
||||
bool get_split_scale();
|
||||
|
||||
void set_gravity(const Vector2 &p_gravity);
|
||||
Vector2 get_gravity() const;
|
||||
|
@ -295,7 +295,7 @@ TypedArray<String> GPUParticles2D::get_configuration_warnings() const {
|
||||
if (get_material().is_null() || (mat && !mat->get_particles_animation())) {
|
||||
const ParticlesMaterial *process = Object::cast_to<ParticlesMaterial>(process_material.ptr());
|
||||
if (process &&
|
||||
(process->get_param(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
|
||||
(process->get_param_max(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param_max(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
|
||||
process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) {
|
||||
warnings.push_back(TTR("Particles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled."));
|
||||
}
|
||||
|
@ -212,7 +212,7 @@ TypedArray<String> CPUParticles3D::get_configuration_warnings() const {
|
||||
warnings.push_back(TTR("Nothing is visible because no mesh has been assigned."));
|
||||
}
|
||||
|
||||
if (!anim_material_found && (get_param(PARAM_ANIM_SPEED) != 0.0 || get_param(PARAM_ANIM_OFFSET) != 0.0 ||
|
||||
if (!anim_material_found && (get_param_max(PARAM_ANIM_SPEED) != 0.0 || get_param_max(PARAM_ANIM_OFFSET) != 0.0 ||
|
||||
get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid())) {
|
||||
warnings.push_back(TTR("CPUParticles3D animation requires the usage of a StandardMaterial3D whose Billboard Mode is set to \"Particle Billboard\"."));
|
||||
}
|
||||
@ -263,28 +263,33 @@ real_t CPUParticles3D::get_flatness() const {
|
||||
return flatness;
|
||||
}
|
||||
|
||||
void CPUParticles3D::set_param(Parameter p_param, real_t p_value) {
|
||||
void CPUParticles3D::set_param_min(Parameter p_param, real_t p_value) {
|
||||
ERR_FAIL_INDEX(p_param, PARAM_MAX);
|
||||
|
||||
parameters[p_param] = p_value;
|
||||
parameters_min[p_param] = p_value;
|
||||
if (parameters_min[p_param] > parameters_max[p_param]) {
|
||||
set_param_max(p_param, p_value);
|
||||
}
|
||||
}
|
||||
|
||||
real_t CPUParticles3D::get_param(Parameter p_param) const {
|
||||
real_t CPUParticles3D::get_param_min(Parameter p_param) const {
|
||||
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
|
||||
|
||||
return parameters[p_param];
|
||||
return parameters_min[p_param];
|
||||
}
|
||||
|
||||
void CPUParticles3D::set_param_randomness(Parameter p_param, real_t p_value) {
|
||||
void CPUParticles3D::set_param_max(Parameter p_param, real_t p_value) {
|
||||
ERR_FAIL_INDEX(p_param, PARAM_MAX);
|
||||
|
||||
randomness[p_param] = p_value;
|
||||
parameters_max[p_param] = p_value;
|
||||
if (parameters_min[p_param] > parameters_max[p_param]) {
|
||||
set_param_min(p_param, p_value);
|
||||
}
|
||||
}
|
||||
|
||||
real_t CPUParticles3D::get_param_randomness(Parameter p_param) const {
|
||||
real_t CPUParticles3D::get_param_max(Parameter p_param) const {
|
||||
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
|
||||
|
||||
return randomness[p_param];
|
||||
return parameters_max[p_param];
|
||||
}
|
||||
|
||||
static void _adjust_curve_range(const Ref<Curve> &p_curve, real_t p_min, real_t p_max) {
|
||||
@ -417,6 +422,23 @@ void CPUParticles3D::set_emission_ring_inner_radius(real_t p_radius) {
|
||||
emission_ring_inner_radius = p_radius;
|
||||
}
|
||||
|
||||
void CPUParticles3D::set_scale_curve_x(Ref<Curve> p_scale_curve) {
|
||||
scale_curve_x = p_scale_curve;
|
||||
}
|
||||
|
||||
void CPUParticles3D::set_scale_curve_y(Ref<Curve> p_scale_curve) {
|
||||
scale_curve_y = p_scale_curve;
|
||||
}
|
||||
|
||||
void CPUParticles3D::set_scale_curve_z(Ref<Curve> p_scale_curve) {
|
||||
scale_curve_z = p_scale_curve;
|
||||
}
|
||||
|
||||
void CPUParticles3D::set_split_scale(bool p_split_scale) {
|
||||
split_scale = p_split_scale;
|
||||
notify_property_list_changed();
|
||||
}
|
||||
|
||||
real_t CPUParticles3D::get_emission_sphere_radius() const {
|
||||
return emission_sphere_radius;
|
||||
}
|
||||
@ -465,6 +487,22 @@ Vector3 CPUParticles3D::get_gravity() const {
|
||||
return gravity;
|
||||
}
|
||||
|
||||
Ref<Curve> CPUParticles3D::get_scale_curve_x() const {
|
||||
return scale_curve_x;
|
||||
}
|
||||
|
||||
Ref<Curve> CPUParticles3D::get_scale_curve_y() const {
|
||||
return scale_curve_y;
|
||||
}
|
||||
|
||||
Ref<Curve> CPUParticles3D::get_scale_curve_z() const {
|
||||
return scale_curve_z;
|
||||
}
|
||||
|
||||
bool CPUParticles3D::get_split_scale() {
|
||||
return split_scale;
|
||||
}
|
||||
|
||||
void CPUParticles3D::_validate_property(PropertyInfo &property) const {
|
||||
if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
|
||||
property.usage = PROPERTY_USAGE_NONE;
|
||||
@ -489,6 +527,10 @@ void CPUParticles3D::_validate_property(PropertyInfo &property) const {
|
||||
if (property.name.begins_with("orbit_") && !particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
|
||||
property.usage = PROPERTY_USAGE_NONE;
|
||||
}
|
||||
|
||||
if (property.name.begins_with("scale_curve_") && !split_scale) {
|
||||
property.usage = PROPERTY_USAGE_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
static uint32_t idhash(uint32_t x) {
|
||||
@ -707,7 +749,7 @@ void CPUParticles3D::_particles_process(double p_delta) {
|
||||
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
|
||||
real_t angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread);
|
||||
Vector3 rot = Vector3(Math::cos(angle1_rad), Math::sin(angle1_rad), 0.0);
|
||||
p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp((real_t)1.0, real_t(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]);
|
||||
p.velocity = rot * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_max[PARAM_INITIAL_LINEAR_VELOCITY], Math::randf());
|
||||
} else {
|
||||
//initiate velocity spread in 3D
|
||||
real_t angle1_rad = Math::deg2rad((Math::randf() * (real_t)2.0 - (real_t)1.0) * spread);
|
||||
@ -731,13 +773,13 @@ void CPUParticles3D::_particles_process(double p_delta) {
|
||||
binormal.normalize();
|
||||
Vector3 normal = binormal.cross(direction_nrm);
|
||||
spread_direction = binormal * spread_direction.x + normal * spread_direction.y + direction_nrm * spread_direction.z;
|
||||
p.velocity = spread_direction * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp((real_t)1.0, real_t(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]);
|
||||
p.velocity = spread_direction * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_max[PARAM_INITIAL_LINEAR_VELOCITY], float(Math::randf()));
|
||||
}
|
||||
|
||||
real_t base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp((real_t)1.0, p.angle_rand, randomness[PARAM_ANGLE]);
|
||||
real_t base_angle = tex_angle * Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand);
|
||||
p.custom[0] = Math::deg2rad(base_angle); //angle
|
||||
p.custom[1] = 0.0; //phase
|
||||
p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp((real_t)1.0, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]); //animation offset (0-1)
|
||||
p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand); //animation offset (0-1)
|
||||
p.transform = Transform3D();
|
||||
p.time = 0;
|
||||
p.lifetime = lifetime * (1.0 - Math::randf() * lifetime_randomness);
|
||||
@ -894,26 +936,25 @@ void CPUParticles3D::_particles_process(double p_delta) {
|
||||
position.z = 0.0;
|
||||
}
|
||||
//apply linear acceleration
|
||||
force += p.velocity.length() > 0.0 ? p.velocity.normalized() * (parameters[PARAM_LINEAR_ACCEL] + tex_linear_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_LINEAR_ACCEL]) : Vector3();
|
||||
force += p.velocity.length() > 0.0 ? p.velocity.normalized() * tex_linear_accel * Math::lerp(parameters_min[PARAM_LINEAR_ACCEL], parameters_max[PARAM_LINEAR_ACCEL], rand_from_seed(alt_seed)) : Vector3();
|
||||
//apply radial acceleration
|
||||
Vector3 org = emission_xform.origin;
|
||||
Vector3 diff = position - org;
|
||||
force += diff.length() > 0.0 ? diff.normalized() * (parameters[PARAM_RADIAL_ACCEL] + tex_radial_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_RADIAL_ACCEL]) : Vector3();
|
||||
//apply tangential acceleration;
|
||||
force += diff.length() > 0.0 ? diff.normalized() * (tex_radial_accel)*Math::lerp(parameters_min[PARAM_RADIAL_ACCEL], parameters_max[PARAM_RADIAL_ACCEL], rand_from_seed(alt_seed)) : Vector3();
|
||||
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
|
||||
Vector2 yx = Vector2(diff.y, diff.x);
|
||||
Vector2 yx2 = (yx * Vector2(-1.0, 1.0)).normalized();
|
||||
force += yx.length() > 0.0 ? Vector3(yx2.x, yx2.y, 0.0) * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector3();
|
||||
force += yx.length() > 0.0 ? Vector3(yx2.x, yx2.y, 0.0) * (tex_tangential_accel * Math::lerp(parameters_min[PARAM_TANGENTIAL_ACCEL], parameters_max[PARAM_TANGENTIAL_ACCEL], rand_from_seed(alt_seed))) : Vector3();
|
||||
|
||||
} else {
|
||||
Vector3 crossDiff = diff.normalized().cross(gravity.normalized());
|
||||
force += crossDiff.length() > 0.0 ? crossDiff.normalized() * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector3();
|
||||
force += crossDiff.length() > 0.0 ? crossDiff.normalized() * (tex_tangential_accel * Math::lerp(parameters_min[PARAM_TANGENTIAL_ACCEL], parameters_max[PARAM_TANGENTIAL_ACCEL], rand_from_seed(alt_seed))) : Vector3();
|
||||
}
|
||||
//apply attractor forces
|
||||
p.velocity += force * local_delta;
|
||||
//orbit velocity
|
||||
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
|
||||
real_t orbit_amount = (parameters[PARAM_ORBIT_VELOCITY] + tex_orbit_velocity) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_ORBIT_VELOCITY]);
|
||||
real_t orbit_amount = tex_orbit_velocity * Math::lerp(parameters_min[PARAM_ORBIT_VELOCITY], parameters_max[PARAM_ORBIT_VELOCITY], rand_from_seed(alt_seed));
|
||||
if (orbit_amount != 0.0) {
|
||||
real_t ang = orbit_amount * local_delta * Math_TAU;
|
||||
// Not sure why the ParticlesMaterial code uses a clockwise rotation matrix,
|
||||
@ -927,9 +968,10 @@ void CPUParticles3D::_particles_process(double p_delta) {
|
||||
if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
|
||||
p.velocity = p.velocity.normalized() * tex_linear_velocity;
|
||||
}
|
||||
if (parameters[PARAM_DAMPING] + tex_damping > 0.0) {
|
||||
|
||||
if (parameters_max[PARAM_DAMPING] + tex_damping > 0.0) {
|
||||
real_t v = p.velocity.length();
|
||||
real_t damp = (parameters[PARAM_DAMPING] + tex_damping) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_DAMPING]);
|
||||
real_t damp = tex_damping * Math::lerp(parameters_min[PARAM_DAMPING], parameters_max[PARAM_DAMPING], rand_from_seed(alt_seed));
|
||||
v -= damp * local_delta;
|
||||
if (v < 0.0) {
|
||||
p.velocity = Vector3();
|
||||
@ -937,17 +979,38 @@ void CPUParticles3D::_particles_process(double p_delta) {
|
||||
p.velocity = p.velocity.normalized() * v;
|
||||
}
|
||||
}
|
||||
real_t base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp((real_t)1.0, p.angle_rand, randomness[PARAM_ANGLE]);
|
||||
base_angle += p.custom[1] * lifetime * (parameters[PARAM_ANGULAR_VELOCITY] + tex_angular_velocity) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed) * 2.0f - 1.0f, randomness[PARAM_ANGULAR_VELOCITY]);
|
||||
real_t base_angle = (tex_angle)*Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand);
|
||||
base_angle += p.custom[1] * lifetime * tex_angular_velocity * Math::lerp(parameters_min[PARAM_ANGULAR_VELOCITY], parameters_max[PARAM_ANGULAR_VELOCITY], rand_from_seed(alt_seed));
|
||||
p.custom[0] = Math::deg2rad(base_angle); //angle
|
||||
p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp((real_t)1.0, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]) + p.custom[1] * (parameters[PARAM_ANIM_SPEED] + tex_anim_speed) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_ANIM_SPEED]); //angle
|
||||
p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand) + p.custom[1] * tex_anim_speed * Math::lerp(parameters_min[PARAM_ANIM_SPEED], parameters_max[PARAM_ANIM_SPEED], rand_from_seed(alt_seed)); //angle
|
||||
}
|
||||
//apply color
|
||||
//apply hue rotation
|
||||
|
||||
real_t tex_scale = 1.0;
|
||||
if (curve_parameters[PARAM_SCALE].is_valid()) {
|
||||
tex_scale = curve_parameters[PARAM_SCALE]->interpolate(tv);
|
||||
Vector3 tex_scale = Vector3(1.0, 1.0, 1.0);
|
||||
if (split_scale) {
|
||||
if (scale_curve_x.is_valid()) {
|
||||
tex_scale.x = scale_curve_x->interpolate(tv);
|
||||
} else {
|
||||
tex_scale.x = 1.0;
|
||||
}
|
||||
if (scale_curve_y.is_valid()) {
|
||||
tex_scale.y = scale_curve_y->interpolate(tv);
|
||||
} else {
|
||||
tex_scale.y = 1.0;
|
||||
}
|
||||
if (scale_curve_z.is_valid()) {
|
||||
tex_scale.z = scale_curve_z->interpolate(tv);
|
||||
} else {
|
||||
tex_scale.z = 1.0;
|
||||
}
|
||||
} else {
|
||||
if (curve_parameters[PARAM_SCALE].is_valid()) {
|
||||
float tmp_scale = curve_parameters[PARAM_SCALE]->interpolate(tv);
|
||||
tex_scale.x = tmp_scale;
|
||||
tex_scale.y = tmp_scale;
|
||||
tex_scale.z = tmp_scale;
|
||||
}
|
||||
}
|
||||
|
||||
real_t tex_hue_variation = 0.0;
|
||||
@ -955,7 +1018,7 @@ void CPUParticles3D::_particles_process(double p_delta) {
|
||||
tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(tv);
|
||||
}
|
||||
|
||||
real_t hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_TAU * Math::lerp(1, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]);
|
||||
real_t hue_rot_angle = (tex_hue_variation)*Math_TAU * Math::lerp(parameters_min[PARAM_HUE_VARIATION], parameters_max[PARAM_HUE_VARIATION], p.hue_rot_rand);
|
||||
real_t hue_rot_c = Math::cos(hue_rot_angle);
|
||||
real_t hue_rot_s = Math::sin(hue_rot_angle);
|
||||
|
||||
@ -1025,13 +1088,21 @@ void CPUParticles3D::_particles_process(double p_delta) {
|
||||
}
|
||||
}
|
||||
|
||||
p.transform.basis = p.transform.basis.orthonormalized();
|
||||
//scale by scale
|
||||
real_t base_scale = tex_scale * Math::lerp(parameters[PARAM_SCALE], (real_t)1.0, p.scale_rand * randomness[PARAM_SCALE]);
|
||||
if (base_scale < CMP_EPSILON) {
|
||||
base_scale = CMP_EPSILON;
|
||||
|
||||
Vector3 base_scale = tex_scale * Math::lerp(parameters_min[PARAM_SCALE], parameters_max[PARAM_SCALE], p.scale_rand);
|
||||
if (base_scale.x < CMP_EPSILON) {
|
||||
base_scale.x = CMP_EPSILON;
|
||||
}
|
||||
if (base_scale.y < CMP_EPSILON) {
|
||||
base_scale.y = CMP_EPSILON;
|
||||
}
|
||||
if (base_scale.z < CMP_EPSILON) {
|
||||
base_scale.z = CMP_EPSILON;
|
||||
}
|
||||
|
||||
p.transform.basis.scale(Vector3(1, 1, 1) * base_scale);
|
||||
p.transform.basis.scale(base_scale);
|
||||
|
||||
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
|
||||
p.velocity.z = 0.0;
|
||||
@ -1267,18 +1338,25 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) {
|
||||
set_emission_shape(EmissionShape(material->get_emission_shape()));
|
||||
set_emission_sphere_radius(material->get_emission_sphere_radius());
|
||||
set_emission_box_extents(material->get_emission_box_extents());
|
||||
Ref<CurveXYZTexture> scale3D = material->get_param_texture(ParticlesMaterial::PARAM_SCALE);
|
||||
if (scale3D.is_valid()) {
|
||||
split_scale = true;
|
||||
scale_curve_x = scale3D->get_curve_x();
|
||||
scale_curve_y = scale3D->get_curve_y();
|
||||
scale_curve_z = scale3D->get_curve_z();
|
||||
}
|
||||
|
||||
set_gravity(material->get_gravity());
|
||||
set_lifetime_randomness(material->get_lifetime_randomness());
|
||||
|
||||
#define CONVERT_PARAM(m_param) \
|
||||
set_param(m_param, material->get_param(ParticlesMaterial::m_param)); \
|
||||
set_param_min(m_param, material->get_param_min(ParticlesMaterial::m_param)); \
|
||||
{ \
|
||||
Ref<CurveTexture> ctex = material->get_param_texture(ParticlesMaterial::m_param); \
|
||||
if (ctex.is_valid()) \
|
||||
set_param_curve(m_param, ctex->get_curve()); \
|
||||
} \
|
||||
set_param_randomness(m_param, material->get_param_randomness(ParticlesMaterial::m_param));
|
||||
set_param_max(m_param, material->get_param_max(ParticlesMaterial::m_param));
|
||||
|
||||
CONVERT_PARAM(PARAM_INITIAL_LINEAR_VELOCITY);
|
||||
CONVERT_PARAM(PARAM_ANGULAR_VELOCITY);
|
||||
@ -1364,11 +1442,11 @@ void CPUParticles3D::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_flatness", "amount"), &CPUParticles3D::set_flatness);
|
||||
ClassDB::bind_method(D_METHOD("get_flatness"), &CPUParticles3D::get_flatness);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &CPUParticles3D::set_param);
|
||||
ClassDB::bind_method(D_METHOD("get_param", "param"), &CPUParticles3D::get_param);
|
||||
ClassDB::bind_method(D_METHOD("set_param_min", "param", "value"), &CPUParticles3D::set_param_min);
|
||||
ClassDB::bind_method(D_METHOD("get_param_min", "param"), &CPUParticles3D::get_param_min);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_param_randomness", "param", "randomness"), &CPUParticles3D::set_param_randomness);
|
||||
ClassDB::bind_method(D_METHOD("get_param_randomness", "param"), &CPUParticles3D::get_param_randomness);
|
||||
ClassDB::bind_method(D_METHOD("set_param_max", "param", "value"), &CPUParticles3D::set_param_max);
|
||||
ClassDB::bind_method(D_METHOD("get_param_max", "param"), &CPUParticles3D::get_param_max);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_param_curve", "param", "curve"), &CPUParticles3D::set_param_curve);
|
||||
ClassDB::bind_method(D_METHOD("get_param_curve", "param"), &CPUParticles3D::get_param_curve);
|
||||
@ -1415,6 +1493,18 @@ void CPUParticles3D::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_gravity"), &CPUParticles3D::get_gravity);
|
||||
ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &CPUParticles3D::set_gravity);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_split_scale"), &CPUParticles3D::get_split_scale);
|
||||
ClassDB::bind_method(D_METHOD("set_split_scale", "split_scale"), &CPUParticles3D::set_split_scale);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_scale_curve_x"), &CPUParticles3D::get_scale_curve_x);
|
||||
ClassDB::bind_method(D_METHOD("set_scale_curve_x", "scale_curve"), &CPUParticles3D::set_scale_curve_x);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_scale_curve_y"), &CPUParticles3D::get_scale_curve_y);
|
||||
ClassDB::bind_method(D_METHOD("set_scale_curve_y", "scale_curve"), &CPUParticles3D::set_scale_curve_y);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_scale_curve_z"), &CPUParticles3D::get_scale_curve_z);
|
||||
ClassDB::bind_method(D_METHOD("set_scale_curve_z", "scale_curve"), &CPUParticles3D::set_scale_curve_z);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles3D::convert_from_particles);
|
||||
|
||||
ADD_GROUP("Emission Shape", "emission_");
|
||||
@ -1439,54 +1529,58 @@ void CPUParticles3D::_bind_methods() {
|
||||
ADD_GROUP("Gravity", "");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity"), "set_gravity", "get_gravity");
|
||||
ADD_GROUP("Initial Velocity", "initial_");
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_INITIAL_LINEAR_VELOCITY);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY);
|
||||
ADD_GROUP("Angular Velocity", "angular_");
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGULAR_VELOCITY);
|
||||
ADD_GROUP("Orbit Velocity", "orbit_");
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ORBIT_VELOCITY);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ORBIT_VELOCITY);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ORBIT_VELOCITY);
|
||||
ADD_GROUP("Linear Accel", "linear_");
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_LINEAR_ACCEL);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_LINEAR_ACCEL);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_LINEAR_ACCEL);
|
||||
ADD_GROUP("Radial Accel", "radial_");
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_RADIAL_ACCEL);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_RADIAL_ACCEL);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_RADIAL_ACCEL);
|
||||
ADD_GROUP("Tangential Accel", "tangential_");
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_TANGENTIAL_ACCEL);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_TANGENTIAL_ACCEL);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_TANGENTIAL_ACCEL);
|
||||
ADD_GROUP("Damping", "");
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param", "get_param", PARAM_DAMPING);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_DAMPING);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_min", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_min", "get_param_min", PARAM_DAMPING);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_max", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_max", "get_param_max", PARAM_DAMPING);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_DAMPING);
|
||||
ADD_GROUP("Angle", "");
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param", "get_param", PARAM_ANGLE);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGLE);
|
||||
ADD_GROUP("Scale", "");
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_SCALE);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_SCALE);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_SCALE);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_amount_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_SCALE);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "split_scale"), "set_split_scale", "get_split_scale");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scale_curve_x", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_scale_curve_x", "get_scale_curve_x");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scale_curve_y", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_scale_curve_y", "get_scale_curve_y");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scale_curve_z", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_scale_curve_z", "get_scale_curve_z");
|
||||
ADD_GROUP("Color", "");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_ramp", "get_color_ramp");
|
||||
|
||||
ADD_GROUP("Hue Variation", "hue_");
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param", "get_param", PARAM_HUE_VARIATION);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_HUE_VARIATION);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_min", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_min", "get_param_min", PARAM_HUE_VARIATION);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_max", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_max", "get_param_max", PARAM_HUE_VARIATION);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_HUE_VARIATION);
|
||||
ADD_GROUP("Animation", "anim_");
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_param", "get_param", PARAM_ANIM_SPEED);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_SPEED);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_lesser"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_lesser"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_SPEED);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_ANIM_OFFSET);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_OFFSET);
|
||||
|
||||
BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY);
|
||||
@ -1527,18 +1621,30 @@ CPUParticles3D::CPUParticles3D() {
|
||||
set_emitting(true);
|
||||
set_amount(8);
|
||||
|
||||
set_param(PARAM_INITIAL_LINEAR_VELOCITY, 0);
|
||||
set_param(PARAM_ANGULAR_VELOCITY, 0);
|
||||
set_param(PARAM_ORBIT_VELOCITY, 0);
|
||||
set_param(PARAM_LINEAR_ACCEL, 0);
|
||||
set_param(PARAM_RADIAL_ACCEL, 0);
|
||||
set_param(PARAM_TANGENTIAL_ACCEL, 0);
|
||||
set_param(PARAM_DAMPING, 0);
|
||||
set_param(PARAM_ANGLE, 0);
|
||||
set_param(PARAM_SCALE, 1);
|
||||
set_param(PARAM_HUE_VARIATION, 0);
|
||||
set_param(PARAM_ANIM_SPEED, 0);
|
||||
set_param(PARAM_ANIM_OFFSET, 0);
|
||||
set_param_min(PARAM_INITIAL_LINEAR_VELOCITY, 0);
|
||||
set_param_min(PARAM_ANGULAR_VELOCITY, 0);
|
||||
set_param_min(PARAM_ORBIT_VELOCITY, 0);
|
||||
set_param_min(PARAM_LINEAR_ACCEL, 0);
|
||||
set_param_min(PARAM_RADIAL_ACCEL, 0);
|
||||
set_param_min(PARAM_TANGENTIAL_ACCEL, 0);
|
||||
set_param_min(PARAM_DAMPING, 0);
|
||||
set_param_min(PARAM_ANGLE, 0);
|
||||
set_param_min(PARAM_SCALE, 1);
|
||||
set_param_min(PARAM_HUE_VARIATION, 0);
|
||||
set_param_min(PARAM_ANIM_SPEED, 0);
|
||||
set_param_min(PARAM_ANIM_OFFSET, 0);
|
||||
set_param_max(PARAM_INITIAL_LINEAR_VELOCITY, 0);
|
||||
set_param_max(PARAM_ANGULAR_VELOCITY, 0);
|
||||
set_param_max(PARAM_ORBIT_VELOCITY, 0);
|
||||
set_param_max(PARAM_LINEAR_ACCEL, 0);
|
||||
set_param_max(PARAM_RADIAL_ACCEL, 0);
|
||||
set_param_max(PARAM_TANGENTIAL_ACCEL, 0);
|
||||
set_param_max(PARAM_DAMPING, 0);
|
||||
set_param_max(PARAM_ANGLE, 0);
|
||||
set_param_max(PARAM_SCALE, 1);
|
||||
set_param_max(PARAM_HUE_VARIATION, 0);
|
||||
set_param_max(PARAM_ANIM_SPEED, 0);
|
||||
set_param_max(PARAM_ANIM_OFFSET, 0);
|
||||
set_emission_shape(EMISSION_SHAPE_POINT);
|
||||
set_emission_sphere_radius(1);
|
||||
set_emission_box_extents(Vector3(1, 1, 1));
|
||||
@ -1549,10 +1655,6 @@ CPUParticles3D::CPUParticles3D() {
|
||||
|
||||
set_gravity(Vector3(0, -9.8, 0));
|
||||
|
||||
for (int i = 0; i < PARAM_MAX; i++) {
|
||||
set_param_randomness(Parameter(i), 0);
|
||||
}
|
||||
|
||||
for (int i = 0; i < PARTICLE_FLAG_MAX; i++) {
|
||||
particle_flags[i] = false;
|
||||
}
|
||||
|
@ -154,8 +154,8 @@ private:
|
||||
real_t spread = 45.0;
|
||||
real_t flatness = 0.0;
|
||||
|
||||
real_t parameters[PARAM_MAX];
|
||||
real_t randomness[PARAM_MAX] = {};
|
||||
real_t parameters_min[PARAM_MAX];
|
||||
real_t parameters_max[PARAM_MAX] = {};
|
||||
|
||||
Ref<Curve> curve_parameters[PARAM_MAX];
|
||||
Color color = Color(1, 1, 1, 1);
|
||||
@ -175,6 +175,11 @@ private:
|
||||
real_t emission_ring_radius;
|
||||
real_t emission_ring_inner_radius;
|
||||
|
||||
Ref<Curve> scale_curve_x;
|
||||
Ref<Curve> scale_curve_y;
|
||||
Ref<Curve> scale_curve_z;
|
||||
bool split_scale = false;
|
||||
|
||||
Vector3 gravity = Vector3(0, -9.8, 0);
|
||||
|
||||
void _update_internal();
|
||||
@ -246,11 +251,11 @@ public:
|
||||
void set_flatness(real_t p_flatness);
|
||||
real_t get_flatness() const;
|
||||
|
||||
void set_param(Parameter p_param, real_t p_value);
|
||||
real_t get_param(Parameter p_param) const;
|
||||
void set_param_min(Parameter p_param, real_t p_value);
|
||||
real_t get_param_min(Parameter p_param) const;
|
||||
|
||||
void set_param_randomness(Parameter p_param, real_t p_value);
|
||||
real_t get_param_randomness(Parameter p_param) const;
|
||||
void set_param_max(Parameter p_param, real_t p_value);
|
||||
real_t get_param_max(Parameter p_param) const;
|
||||
|
||||
void set_param_curve(Parameter p_param, const Ref<Curve> &p_curve);
|
||||
Ref<Curve> get_param_curve(Parameter p_param) const;
|
||||
@ -275,6 +280,10 @@ public:
|
||||
void set_emission_ring_height(real_t p_height);
|
||||
void set_emission_ring_radius(real_t p_radius);
|
||||
void set_emission_ring_inner_radius(real_t p_radius);
|
||||
void set_scale_curve_x(Ref<Curve> p_scale_curve);
|
||||
void set_scale_curve_y(Ref<Curve> p_scale_curve);
|
||||
void set_scale_curve_z(Ref<Curve> p_scale_curve);
|
||||
void set_split_scale(bool p_split_scale);
|
||||
|
||||
EmissionShape get_emission_shape() const;
|
||||
real_t get_emission_sphere_radius() const;
|
||||
@ -287,6 +296,10 @@ public:
|
||||
real_t get_emission_ring_height() const;
|
||||
real_t get_emission_ring_radius() const;
|
||||
real_t get_emission_ring_inner_radius() const;
|
||||
Ref<Curve> get_scale_curve_x() const;
|
||||
Ref<Curve> get_scale_curve_y() const;
|
||||
Ref<Curve> get_scale_curve_z() const;
|
||||
bool get_split_scale();
|
||||
|
||||
void set_gravity(const Vector3 &p_gravity);
|
||||
Vector3 get_gravity() const;
|
||||
|
@ -312,7 +312,7 @@ TypedArray<String> GPUParticles3D::get_configuration_warnings() const {
|
||||
} else {
|
||||
const ParticlesMaterial *process = Object::cast_to<ParticlesMaterial>(process_material.ptr());
|
||||
if (!anim_material_found && process &&
|
||||
(process->get_param(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
|
||||
(process->get_param_max(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param_max(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
|
||||
process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) {
|
||||
warnings.push_back(TTR("Particles animation requires the usage of a BaseMaterial3D whose Billboard Mode is set to \"Particle Billboard\"."));
|
||||
}
|
||||
|
@ -45,31 +45,31 @@ void ParticlesMaterial::init_shaders() {
|
||||
shader_names->direction = "direction";
|
||||
shader_names->spread = "spread";
|
||||
shader_names->flatness = "flatness";
|
||||
shader_names->initial_linear_velocity = "initial_linear_velocity";
|
||||
shader_names->initial_angle = "initial_angle";
|
||||
shader_names->angular_velocity = "angular_velocity";
|
||||
shader_names->orbit_velocity = "orbit_velocity";
|
||||
shader_names->linear_accel = "linear_accel";
|
||||
shader_names->radial_accel = "radial_accel";
|
||||
shader_names->tangent_accel = "tangent_accel";
|
||||
shader_names->damping = "damping";
|
||||
shader_names->scale = "scale";
|
||||
shader_names->hue_variation = "hue_variation";
|
||||
shader_names->anim_speed = "anim_speed";
|
||||
shader_names->anim_offset = "anim_offset";
|
||||
shader_names->initial_linear_velocity_min = "initial_linear_velocity_min";
|
||||
shader_names->initial_angle_min = "initial_angle_min";
|
||||
shader_names->angular_velocity_min = "angular_velocity_min";
|
||||
shader_names->orbit_velocity_min = "orbit_velocity_min";
|
||||
shader_names->linear_accel_min = "linear_accel_min";
|
||||
shader_names->radial_accel_min = "radial_accel_min";
|
||||
shader_names->tangent_accel_min = "tangent_accel_min";
|
||||
shader_names->damping_min = "damping_min";
|
||||
shader_names->scale_min = "scale_min";
|
||||
shader_names->hue_variation_min = "hue_variation_min";
|
||||
shader_names->anim_speed_min = "anim_speed_min";
|
||||
shader_names->anim_offset_min = "anim_offset_min";
|
||||
|
||||
shader_names->initial_linear_velocity_random = "initial_linear_velocity_random";
|
||||
shader_names->initial_angle_random = "initial_angle_random";
|
||||
shader_names->angular_velocity_random = "angular_velocity_random";
|
||||
shader_names->orbit_velocity_random = "orbit_velocity_random";
|
||||
shader_names->linear_accel_random = "linear_accel_random";
|
||||
shader_names->radial_accel_random = "radial_accel_random";
|
||||
shader_names->tangent_accel_random = "tangent_accel_random";
|
||||
shader_names->damping_random = "damping_random";
|
||||
shader_names->scale_random = "scale_random";
|
||||
shader_names->hue_variation_random = "hue_variation_random";
|
||||
shader_names->anim_speed_random = "anim_speed_random";
|
||||
shader_names->anim_offset_random = "anim_offset_random";
|
||||
shader_names->initial_linear_velocity_max = "initial_linear_velocity_max";
|
||||
shader_names->initial_angle_max = "initial_angle_max";
|
||||
shader_names->angular_velocity_max = "angular_velocity_max";
|
||||
shader_names->orbit_velocity_max = "orbit_velocity_max";
|
||||
shader_names->linear_accel_max = "linear_accel_max";
|
||||
shader_names->radial_accel_max = "radial_accel_max";
|
||||
shader_names->tangent_accel_max = "tangent_accel_max";
|
||||
shader_names->damping_max = "damping_max";
|
||||
shader_names->scale_max = "scale_max";
|
||||
shader_names->hue_variation_max = "hue_variation_max";
|
||||
shader_names->anim_speed_max = "anim_speed_max";
|
||||
shader_names->anim_offset_max = "anim_offset_max";
|
||||
|
||||
shader_names->angle_texture = "angle_texture";
|
||||
shader_names->angular_velocity_texture = "angular_velocity_texture";
|
||||
@ -155,31 +155,31 @@ void ParticlesMaterial::_update_shader() {
|
||||
code += "uniform vec3 direction;\n";
|
||||
code += "uniform float spread;\n";
|
||||
code += "uniform float flatness;\n";
|
||||
code += "uniform float initial_linear_velocity;\n";
|
||||
code += "uniform float initial_angle;\n";
|
||||
code += "uniform float angular_velocity;\n";
|
||||
code += "uniform float orbit_velocity;\n";
|
||||
code += "uniform float linear_accel;\n";
|
||||
code += "uniform float radial_accel;\n";
|
||||
code += "uniform float tangent_accel;\n";
|
||||
code += "uniform float damping;\n";
|
||||
code += "uniform float scale;\n";
|
||||
code += "uniform float hue_variation;\n";
|
||||
code += "uniform float anim_speed;\n";
|
||||
code += "uniform float anim_offset;\n";
|
||||
code += "uniform float initial_linear_velocity_min;\n";
|
||||
code += "uniform float initial_angle_min;\n";
|
||||
code += "uniform float angular_velocity_min;\n";
|
||||
code += "uniform float orbit_velocity_min;\n";
|
||||
code += "uniform float linear_accel_min;\n";
|
||||
code += "uniform float radial_accel_min;\n";
|
||||
code += "uniform float tangent_accel_min;\n";
|
||||
code += "uniform float damping_min;\n";
|
||||
code += "uniform float scale_min;\n";
|
||||
code += "uniform float hue_variation_min;\n";
|
||||
code += "uniform float anim_speed_min;\n";
|
||||
code += "uniform float anim_offset_min;\n";
|
||||
|
||||
code += "uniform float initial_linear_velocity_random;\n";
|
||||
code += "uniform float initial_angle_random;\n";
|
||||
code += "uniform float angular_velocity_random;\n";
|
||||
code += "uniform float orbit_velocity_random;\n";
|
||||
code += "uniform float linear_accel_random;\n";
|
||||
code += "uniform float radial_accel_random;\n";
|
||||
code += "uniform float tangent_accel_random;\n";
|
||||
code += "uniform float damping_random;\n";
|
||||
code += "uniform float scale_random;\n";
|
||||
code += "uniform float hue_variation_random;\n";
|
||||
code += "uniform float anim_speed_random;\n";
|
||||
code += "uniform float anim_offset_random;\n";
|
||||
code += "uniform float initial_linear_velocity_max;\n";
|
||||
code += "uniform float initial_angle_max;\n";
|
||||
code += "uniform float angular_velocity_max;\n";
|
||||
code += "uniform float orbit_velocity_max;\n";
|
||||
code += "uniform float linear_accel_max;\n";
|
||||
code += "uniform float radial_accel_max;\n";
|
||||
code += "uniform float tangent_accel_max;\n";
|
||||
code += "uniform float damping_max;\n";
|
||||
code += "uniform float scale_max;\n";
|
||||
code += "uniform float hue_variation_max;\n";
|
||||
code += "uniform float anim_speed_max;\n";
|
||||
code += "uniform float anim_offset_max;\n";
|
||||
code += "uniform float lifetime_randomness;\n";
|
||||
|
||||
switch (emission_shape) {
|
||||
@ -329,7 +329,7 @@ void ParticlesMaterial::_update_shader() {
|
||||
if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) {
|
||||
code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(0.0, 0.0), 0.0).r;\n";
|
||||
} else {
|
||||
code += " float tex_anim_offset = 0.0;\n";
|
||||
code += " float tex_anim_offset = 1.0;\n";
|
||||
}
|
||||
|
||||
code += " float spread_rad = spread * degree_to_rad;\n";
|
||||
@ -339,7 +339,7 @@ void ParticlesMaterial::_update_shader() {
|
||||
if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
|
||||
code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(0.0, 0.0), 0.0).r;\n";
|
||||
} else {
|
||||
code += " float tex_linear_velocity = 0.0;\n";
|
||||
code += " float tex_linear_velocity = 1.0;\n";
|
||||
}
|
||||
|
||||
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
|
||||
@ -347,7 +347,7 @@ void ParticlesMaterial::_update_shader() {
|
||||
code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
|
||||
code += " angle1_rad += direction.x != 0.0 ? atan(direction.y, direction.x) : sign(direction.y) * (pi / 2.0);\n";
|
||||
code += " vec3 rot = vec3(cos(angle1_rad), sin(angle1_rad), 0.0);\n";
|
||||
code += " VELOCITY = rot * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
|
||||
code += " VELOCITY = rot * mix(initial_linear_velocity_min,initial_linear_velocity_max, rand_from_seed(alt_seed));\n";
|
||||
code += " }\n";
|
||||
|
||||
} else {
|
||||
@ -369,16 +369,16 @@ void ParticlesMaterial::_update_shader() {
|
||||
code += " binormal = normalize(binormal);\n";
|
||||
code += " vec3 normal = cross(binormal, direction_nrm);\n";
|
||||
code += " spread_direction = binormal * spread_direction.x + normal * spread_direction.y + direction_nrm * spread_direction.z;\n";
|
||||
code += " VELOCITY = spread_direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
|
||||
code += " VELOCITY = spread_direction * mix(initial_linear_velocity_min, initial_linear_velocity_max,rand_from_seed(alt_seed));\n";
|
||||
code += " }\n";
|
||||
}
|
||||
code += " }\n";
|
||||
|
||||
code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n";
|
||||
code += " float base_angle = (tex_angle) * mix(initial_angle_min, initial_angle_max, angle_rand);\n";
|
||||
code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle
|
||||
code += " CUSTOM.y = 0.0;\n"; // phase
|
||||
code += " CUSTOM.w = (1.0 - lifetime_randomness * rand_from_seed(alt_seed));\n";
|
||||
code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random);\n"; // animation offset (0-1)
|
||||
code += " CUSTOM.z = (tex_anim_offset) * mix(anim_offset_min, anim_offset_max, anim_offset_rand);\n"; // animation offset (0-1)
|
||||
|
||||
code += " if (RESTART_POSITION) {\n";
|
||||
|
||||
@ -471,63 +471,63 @@ void ParticlesMaterial::_update_shader() {
|
||||
if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
|
||||
code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(tv, 0.0), 0.0).r;\n";
|
||||
} else {
|
||||
code += " float tex_linear_velocity = 0.0;\n";
|
||||
code += " float tex_linear_velocity = 1.0;\n";
|
||||
}
|
||||
|
||||
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
|
||||
if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
|
||||
code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture, vec2(tv, 0.0), 0.0).r;\n";
|
||||
} else {
|
||||
code += " float tex_orbit_velocity = 0.0;\n";
|
||||
code += " float tex_orbit_velocity = 1.0;\n";
|
||||
}
|
||||
}
|
||||
|
||||
if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
|
||||
code += " float tex_angular_velocity = textureLod(angular_velocity_texture, vec2(tv, 0.0), 0.0).r;\n";
|
||||
} else {
|
||||
code += " float tex_angular_velocity = 0.0;\n";
|
||||
code += " float tex_angular_velocity = 1.0;\n";
|
||||
}
|
||||
|
||||
if (tex_parameters[PARAM_LINEAR_ACCEL].is_valid()) {
|
||||
code += " float tex_linear_accel = textureLod(linear_accel_texture, vec2(tv, 0.0), 0.0).r;\n";
|
||||
} else {
|
||||
code += " float tex_linear_accel = 0.0;\n";
|
||||
code += " float tex_linear_accel = 1.0;\n";
|
||||
}
|
||||
|
||||
if (tex_parameters[PARAM_RADIAL_ACCEL].is_valid()) {
|
||||
code += " float tex_radial_accel = textureLod(radial_accel_texture, vec2(tv, 0.0), 0.0).r;\n";
|
||||
} else {
|
||||
code += " float tex_radial_accel = 0.0;\n";
|
||||
code += " float tex_radial_accel = 1.0;\n";
|
||||
}
|
||||
|
||||
if (tex_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) {
|
||||
code += " float tex_tangent_accel = textureLod(tangent_accel_texture, vec2(tv, 0.0), 0.0).r;\n";
|
||||
} else {
|
||||
code += " float tex_tangent_accel = 0.0;\n";
|
||||
code += " float tex_tangent_accel = 1.0;\n";
|
||||
}
|
||||
|
||||
if (tex_parameters[PARAM_DAMPING].is_valid()) {
|
||||
code += " float tex_damping = textureLod(damping_texture, vec2(tv, 0.0), 0.0).r;\n";
|
||||
} else {
|
||||
code += " float tex_damping = 0.0;\n";
|
||||
code += " float tex_damping = 1.0;\n";
|
||||
}
|
||||
|
||||
if (tex_parameters[PARAM_ANGLE].is_valid()) {
|
||||
code += " float tex_angle = textureLod(angle_texture, vec2(tv, 0.0), 0.0).r;\n";
|
||||
} else {
|
||||
code += " float tex_angle = 0.0;\n";
|
||||
code += " float tex_angle = 1.0;\n";
|
||||
}
|
||||
|
||||
if (tex_parameters[PARAM_ANIM_SPEED].is_valid()) {
|
||||
code += " float tex_anim_speed = textureLod(anim_speed_texture, vec2(tv, 0.0), 0.0).r;\n";
|
||||
} else {
|
||||
code += " float tex_anim_speed = 0.0;\n";
|
||||
code += " float tex_anim_speed = 1.0;\n";
|
||||
}
|
||||
|
||||
if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) {
|
||||
code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(tv, 0.0), 0.0).r;\n";
|
||||
} else {
|
||||
code += " float tex_anim_offset = 0.0;\n";
|
||||
code += " float tex_anim_offset = 1.0;\n";
|
||||
}
|
||||
|
||||
code += " vec3 force = gravity;\n";
|
||||
@ -536,18 +536,19 @@ void ParticlesMaterial::_update_shader() {
|
||||
code += " pos.z = 0.0;\n";
|
||||
}
|
||||
code += " // apply linear acceleration\n";
|
||||
code += " force += length(VELOCITY) > 0.0 ? normalize(VELOCITY) * (linear_accel + tex_linear_accel) * mix(1.0, rand_from_seed(alt_seed), linear_accel_random) : vec3(0.0);\n";
|
||||
code += " force += length(VELOCITY) > 0.0 ? normalize(VELOCITY) * tex_linear_accel * mix(linear_accel_min, linear_accel_max, rand_from_seed(alt_seed)) : vec3(0.0);\n";
|
||||
code += " // apply radial acceleration\n";
|
||||
code += " vec3 org = EMISSION_TRANSFORM[3].xyz;\n";
|
||||
code += " vec3 diff = pos - org;\n";
|
||||
code += " force += length(diff) > 0.0 ? normalize(diff) * (radial_accel + tex_radial_accel) * mix(1.0, rand_from_seed(alt_seed), radial_accel_random) : vec3(0.0);\n";
|
||||
code += " force += length(diff) > 0.0 ? normalize(diff) * tex_radial_accel * mix(radial_accel_min, radial_accel_max, rand_from_seed(alt_seed)) : vec3(0.0);\n";
|
||||
code += " // apply tangential acceleration;\n";
|
||||
code += " float tangent_accel_val = tex_tangent_accel * mix(tangent_accel_min, tangent_accel_max, rand_from_seed(alt_seed))\n;";
|
||||
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
|
||||
code += " force += length(diff.yx) > 0.0 ? vec3(normalize(diff.yx * vec2(-1.0, 1.0)), 0.0) * ((tangent_accel + tex_tangent_accel) * mix(1.0, rand_from_seed(alt_seed), tangent_accel_random)) : vec3(0.0);\n";
|
||||
code += " force += length(diff.yx) > 0.0 ? vec3(normalize(diff.yx * vec2(-1.0, 1.0)), 0.0) * tangent_accel_val : vec3(0.0);\n";
|
||||
|
||||
} else {
|
||||
code += " vec3 crossDiff = cross(normalize(diff), normalize(gravity));\n";
|
||||
code += " force += length(crossDiff) > 0.0 ? normalize(crossDiff) * ((tangent_accel + tex_tangent_accel) * mix(1.0, rand_from_seed(alt_seed), tangent_accel_random)) : vec3(0.0);\n";
|
||||
code += " force += length(crossDiff) > 0.0 ? normalize(crossDiff) * tangent_accel_val : vec3(0.0);\n";
|
||||
}
|
||||
if (attractor_interaction_enabled) {
|
||||
code += " force += ATTRACTOR_FORCE;\n\n";
|
||||
@ -557,7 +558,7 @@ void ParticlesMaterial::_update_shader() {
|
||||
code += " VELOCITY += force * DELTA;\n";
|
||||
code += " // orbit velocity\n";
|
||||
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
|
||||
code += " float orbit_amount = (orbit_velocity + tex_orbit_velocity) * mix(1.0, rand_from_seed(alt_seed), orbit_velocity_random);\n";
|
||||
code += " float orbit_amount = tex_orbit_velocity * mix(orbit_velocity_min, orbit_velocity_max, rand_from_seed(alt_seed));\n";
|
||||
code += " if (orbit_amount != 0.0) {\n";
|
||||
code += " float ang = orbit_amount * DELTA * pi * 2.0;\n";
|
||||
code += " mat2 rot = mat2(vec2(cos(ang), -sin(ang)), vec2(sin(ang), cos(ang)));\n";
|
||||
@ -569,9 +570,10 @@ void ParticlesMaterial::_update_shader() {
|
||||
if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
|
||||
code += " VELOCITY = normalize(VELOCITY) * tex_linear_velocity;\n";
|
||||
}
|
||||
code += " if (damping + tex_damping > 0.0) {\n";
|
||||
code += " float dmp = mix(damping_min, damping_max, rand_from_seed(alt_seed));\n";
|
||||
code += " if (dmp * tex_damping > 0.0) {\n";
|
||||
code += " float v = length(VELOCITY);\n";
|
||||
code += " float damp = (damping + tex_damping) * mix(1.0, rand_from_seed(alt_seed), damping_random);\n";
|
||||
code += " float damp = tex_damping * dmp;\n";
|
||||
code += " v -= damp * DELTA;\n";
|
||||
code += " if (v < 0.0) {\n";
|
||||
code += " VELOCITY = vec3(0.0);\n";
|
||||
@ -579,26 +581,26 @@ void ParticlesMaterial::_update_shader() {
|
||||
code += " VELOCITY = normalize(VELOCITY) * v;\n";
|
||||
code += " }\n";
|
||||
code += " }\n";
|
||||
code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n";
|
||||
code += " base_angle += CUSTOM.y * LIFETIME * (angular_velocity + tex_angular_velocity) * mix(1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, angular_velocity_random);\n";
|
||||
code += " float base_angle = (tex_angle) * mix(initial_angle_min, initial_angle_max, rand_from_seed(alt_seed));\n";
|
||||
code += " base_angle += CUSTOM.y * LIFETIME * (tex_angular_velocity) * mix(angular_velocity_min,angular_velocity_max, rand_from_seed(alt_seed));\n";
|
||||
code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle
|
||||
code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random) + CUSTOM.y * (anim_speed + tex_anim_speed) * mix(1.0, rand_from_seed(alt_seed), anim_speed_random);\n"; // angle
|
||||
code += " CUSTOM.z = (tex_anim_offset) * mix(anim_offset_min, anim_offset_max, rand_from_seed(alt_seed)) + CUSTOM.y * tex_anim_speed * mix(anim_speed_min, anim_speed_max, rand_from_seed(alt_seed));\n"; // angle
|
||||
|
||||
// apply color
|
||||
// apply hue rotation
|
||||
if (tex_parameters[PARAM_SCALE].is_valid()) {
|
||||
code += " float tex_scale = textureLod(scale_texture, vec2(tv, 0.0), 0.0).r;\n";
|
||||
code += " vec3 tex_scale = textureLod(scale_texture, vec2(tv, 0.0), 0.0).rgb;\n";
|
||||
} else {
|
||||
code += " float tex_scale = 1.0;\n";
|
||||
code += " vec3 tex_scale = vec3(1.0);\n";
|
||||
}
|
||||
|
||||
if (tex_parameters[PARAM_HUE_VARIATION].is_valid()) {
|
||||
code += " float tex_hue_variation = textureLod(hue_variation_texture, vec2(tv, 0.0), 0.0).r;\n";
|
||||
} else {
|
||||
code += " float tex_hue_variation = 0.0;\n";
|
||||
code += " float tex_hue_variation = 1.0;\n";
|
||||
}
|
||||
|
||||
code += " float hue_rot_angle = (hue_variation + tex_hue_variation) * pi * 2.0 * mix(1.0, hue_rot_rand * 2.0 - 1.0, hue_variation_random);\n";
|
||||
code += " float hue_rot_angle = (tex_hue_variation) * pi * 2.0 * mix(hue_variation_min, hue_variation_max, rand_from_seed(alt_seed));\n";
|
||||
code += " float hue_rot_c = cos(hue_rot_angle);\n";
|
||||
code += " float hue_rot_s = sin(hue_rot_angle);\n";
|
||||
code += " mat4 hue_rot_mat = mat4(vec4(0.299, 0.587, 0.114, 0.0),\n";
|
||||
@ -660,18 +662,18 @@ void ParticlesMaterial::_update_shader() {
|
||||
}
|
||||
// turn particle by rotation in Y
|
||||
if (particle_flags[PARTICLE_FLAG_ROTATE_Y]) {
|
||||
code += " vec4 origin = TRANSFORM[3];\n";
|
||||
code += " TRANSFORM = mat4(vec4(cos(CUSTOM.x), 0.0, -sin(CUSTOM.x), 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(sin(CUSTOM.x), 0.0, cos(CUSTOM.x), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
|
||||
code += " TRANSFORM[3] = origin;\n";
|
||||
}
|
||||
}
|
||||
//scale by scale
|
||||
code += " float base_scale = tex_scale * mix(scale, 1.0, scale_random * scale_rand);\n";
|
||||
code += " if (base_scale < 0.000001) {\n";
|
||||
code += " base_scale = 0.000001;\n";
|
||||
code += " }\n";
|
||||
code += " float base_scale = mix(scale_min, scale_max, scale_rand);\n";
|
||||
code += " base_scale = sign(base_scale) * max(abs(base_scale), 0.001);\n";
|
||||
|
||||
code += " TRANSFORM[0].xyz *= base_scale;\n";
|
||||
code += " TRANSFORM[1].xyz *= base_scale;\n";
|
||||
code += " TRANSFORM[2].xyz *= base_scale;\n";
|
||||
code += " TRANSFORM[0].xyz *= base_scale * sign(tex_scale.r) * max(abs(tex_scale.r), 0.001);\n";
|
||||
code += " TRANSFORM[1].xyz *= base_scale * sign(tex_scale.g) * max(abs(tex_scale.g), 0.001);\n";
|
||||
code += " TRANSFORM[2].xyz *= base_scale * sign(tex_scale.b) * max(abs(tex_scale.b), 0.001);\n";
|
||||
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
|
||||
code += " VELOCITY.z = 0.0;\n";
|
||||
code += " TRANSFORM[3].z = 0.0;\n";
|
||||
@ -777,110 +779,116 @@ float ParticlesMaterial::get_flatness() const {
|
||||
return flatness;
|
||||
}
|
||||
|
||||
void ParticlesMaterial::set_param(Parameter p_param, float p_value) {
|
||||
void ParticlesMaterial::set_param_min(Parameter p_param, float p_value) {
|
||||
ERR_FAIL_INDEX(p_param, PARAM_MAX);
|
||||
|
||||
parameters[p_param] = p_value;
|
||||
params_min[p_param] = p_value;
|
||||
if (params_min[p_param] > params_max[p_param]) {
|
||||
set_param_max(p_param, p_value);
|
||||
}
|
||||
|
||||
switch (p_param) {
|
||||
case PARAM_INITIAL_LINEAR_VELOCITY: {
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_linear_velocity, p_value);
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_linear_velocity_min, p_value);
|
||||
} break;
|
||||
case PARAM_ANGULAR_VELOCITY: {
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity, p_value);
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity_min, p_value);
|
||||
} break;
|
||||
case PARAM_ORBIT_VELOCITY: {
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity, p_value);
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_min, p_value);
|
||||
} break;
|
||||
case PARAM_LINEAR_ACCEL: {
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel, p_value);
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_min, p_value);
|
||||
} break;
|
||||
case PARAM_RADIAL_ACCEL: {
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel, p_value);
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel_min, p_value);
|
||||
} break;
|
||||
case PARAM_TANGENTIAL_ACCEL: {
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel, p_value);
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel_min, p_value);
|
||||
} break;
|
||||
case PARAM_DAMPING: {
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->damping, p_value);
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->damping_min, p_value);
|
||||
} break;
|
||||
case PARAM_ANGLE: {
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_angle, p_value);
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_angle_min, p_value);
|
||||
} break;
|
||||
case PARAM_SCALE: {
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale, p_value);
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_min, p_value);
|
||||
} break;
|
||||
case PARAM_HUE_VARIATION: {
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation, p_value);
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_min, p_value);
|
||||
} break;
|
||||
case PARAM_ANIM_SPEED: {
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed, p_value);
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed_min, p_value);
|
||||
} break;
|
||||
case PARAM_ANIM_OFFSET: {
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset, p_value);
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_min, p_value);
|
||||
} break;
|
||||
case PARAM_MAX:
|
||||
break; // Can't happen, but silences warning
|
||||
}
|
||||
}
|
||||
|
||||
float ParticlesMaterial::get_param(Parameter p_param) const {
|
||||
float ParticlesMaterial::get_param_min(Parameter p_param) const {
|
||||
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
|
||||
|
||||
return parameters[p_param];
|
||||
return params_min[p_param];
|
||||
}
|
||||
|
||||
void ParticlesMaterial::set_param_randomness(Parameter p_param, float p_value) {
|
||||
void ParticlesMaterial::set_param_max(Parameter p_param, float p_value) {
|
||||
ERR_FAIL_INDEX(p_param, PARAM_MAX);
|
||||
|
||||
randomness[p_param] = p_value;
|
||||
params_max[p_param] = p_value;
|
||||
if (params_min[p_param] > params_max[p_param]) {
|
||||
set_param_min(p_param, p_value);
|
||||
}
|
||||
|
||||
switch (p_param) {
|
||||
case PARAM_INITIAL_LINEAR_VELOCITY: {
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_linear_velocity_random, p_value);
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_linear_velocity_max, p_value);
|
||||
} break;
|
||||
case PARAM_ANGULAR_VELOCITY: {
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity_random, p_value);
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity_max, p_value);
|
||||
} break;
|
||||
case PARAM_ORBIT_VELOCITY: {
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_random, p_value);
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_max, p_value);
|
||||
} break;
|
||||
case PARAM_LINEAR_ACCEL: {
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_random, p_value);
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_max, p_value);
|
||||
} break;
|
||||
case PARAM_RADIAL_ACCEL: {
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel_random, p_value);
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel_max, p_value);
|
||||
} break;
|
||||
case PARAM_TANGENTIAL_ACCEL: {
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel_random, p_value);
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel_max, p_value);
|
||||
} break;
|
||||
case PARAM_DAMPING: {
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->damping_random, p_value);
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->damping_max, p_value);
|
||||
} break;
|
||||
case PARAM_ANGLE: {
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_angle_random, p_value);
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_angle_max, p_value);
|
||||
} break;
|
||||
case PARAM_SCALE: {
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_random, p_value);
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_max, p_value);
|
||||
} break;
|
||||
case PARAM_HUE_VARIATION: {
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_random, p_value);
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_max, p_value);
|
||||
} break;
|
||||
case PARAM_ANIM_SPEED: {
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed_random, p_value);
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed_max, p_value);
|
||||
} break;
|
||||
case PARAM_ANIM_OFFSET: {
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_random, p_value);
|
||||
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_max, p_value);
|
||||
} break;
|
||||
case PARAM_MAX:
|
||||
break; // Can't happen, but silences warning
|
||||
}
|
||||
}
|
||||
|
||||
float ParticlesMaterial::get_param_randomness(Parameter p_param) const {
|
||||
float ParticlesMaterial::get_param_max(Parameter p_param) const {
|
||||
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
|
||||
|
||||
return randomness[p_param];
|
||||
return params_max[p_param];
|
||||
}
|
||||
|
||||
static void _adjust_curve_range(const Ref<Texture2D> &p_texture, float p_min, float p_max) {
|
||||
@ -1259,11 +1267,11 @@ void ParticlesMaterial::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_flatness", "amount"), &ParticlesMaterial::set_flatness);
|
||||
ClassDB::bind_method(D_METHOD("get_flatness"), &ParticlesMaterial::get_flatness);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &ParticlesMaterial::set_param);
|
||||
ClassDB::bind_method(D_METHOD("get_param", "param"), &ParticlesMaterial::get_param);
|
||||
ClassDB::bind_method(D_METHOD("set_param_min", "param", "value"), &ParticlesMaterial::set_param_min);
|
||||
ClassDB::bind_method(D_METHOD("get_param_min", "param"), &ParticlesMaterial::get_param_min);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_param_randomness", "param", "randomness"), &ParticlesMaterial::set_param_randomness);
|
||||
ClassDB::bind_method(D_METHOD("get_param_randomness", "param"), &ParticlesMaterial::get_param_randomness);
|
||||
ClassDB::bind_method(D_METHOD("set_param_max", "param", "value"), &ParticlesMaterial::set_param_max);
|
||||
ClassDB::bind_method(D_METHOD("get_param_max", "param"), &ParticlesMaterial::get_param_max);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("set_param_texture", "param", "texture"), &ParticlesMaterial::set_param_texture);
|
||||
ClassDB::bind_method(D_METHOD("get_param_texture", "param"), &ParticlesMaterial::get_param_texture);
|
||||
@ -1369,54 +1377,54 @@ void ParticlesMaterial::_bind_methods() {
|
||||
ADD_GROUP("Gravity", "");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity"), "set_gravity", "get_gravity");
|
||||
ADD_GROUP("Initial Velocity", "initial_");
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_INITIAL_LINEAR_VELOCITY);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY);
|
||||
ADD_GROUP("Angular Velocity", "angular_");
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGULAR_VELOCITY);
|
||||
ADD_GROUP("Orbit Velocity", "orbit_");
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ORBIT_VELOCITY);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ORBIT_VELOCITY);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ORBIT_VELOCITY);
|
||||
ADD_GROUP("Linear Accel", "linear_");
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_LINEAR_ACCEL);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_LINEAR_ACCEL);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_LINEAR_ACCEL);
|
||||
ADD_GROUP("Radial Accel", "radial_");
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_RADIAL_ACCEL);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_RADIAL_ACCEL);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_RADIAL_ACCEL);
|
||||
ADD_GROUP("Tangential Accel", "tangential_");
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_TANGENTIAL_ACCEL);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_TANGENTIAL_ACCEL);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_TANGENTIAL_ACCEL);
|
||||
ADD_GROUP("Damping", "");
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_param", "get_param", PARAM_DAMPING);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_DAMPING);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_min", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_DAMPING);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_max", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_DAMPING);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_DAMPING);
|
||||
ADD_GROUP("Angle", "");
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param", "get_param", PARAM_ANGLE);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGLE);
|
||||
ADD_GROUP("Scale", "");
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_SCALE);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_SCALE);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_SCALE);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_SCALE);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture,CurveXYZTexture"), "set_param_texture", "get_param_texture", PARAM_SCALE);
|
||||
ADD_GROUP("Color", "");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_color_ramp", "get_color_ramp");
|
||||
|
||||
ADD_GROUP("Hue Variation", "hue_");
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param", "get_param", PARAM_HUE_VARIATION);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_HUE_VARIATION);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_min", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_min", "get_param_min", PARAM_HUE_VARIATION);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_max", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_max", "get_param_max", PARAM_HUE_VARIATION);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_HUE_VARIATION);
|
||||
ADD_GROUP("Animation", "anim_");
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_param", "get_param", PARAM_ANIM_SPEED);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_SPEED);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,16,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,16,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_SPEED);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_ANIM_OFFSET);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,16,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,16,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_OFFSET);
|
||||
|
||||
ADD_GROUP("Sub Emitter", "sub_emitter_");
|
||||
@ -1472,18 +1480,30 @@ ParticlesMaterial::ParticlesMaterial() :
|
||||
set_direction(Vector3(1, 0, 0));
|
||||
set_spread(45);
|
||||
set_flatness(0);
|
||||
set_param(PARAM_INITIAL_LINEAR_VELOCITY, 0);
|
||||
set_param(PARAM_ANGULAR_VELOCITY, 0);
|
||||
set_param(PARAM_ORBIT_VELOCITY, 0);
|
||||
set_param(PARAM_LINEAR_ACCEL, 0);
|
||||
set_param(PARAM_RADIAL_ACCEL, 0);
|
||||
set_param(PARAM_TANGENTIAL_ACCEL, 0);
|
||||
set_param(PARAM_DAMPING, 0);
|
||||
set_param(PARAM_ANGLE, 0);
|
||||
set_param(PARAM_SCALE, 1);
|
||||
set_param(PARAM_HUE_VARIATION, 0);
|
||||
set_param(PARAM_ANIM_SPEED, 0);
|
||||
set_param(PARAM_ANIM_OFFSET, 0);
|
||||
set_param_min(PARAM_INITIAL_LINEAR_VELOCITY, 0);
|
||||
set_param_min(PARAM_ANGULAR_VELOCITY, 0);
|
||||
set_param_min(PARAM_ORBIT_VELOCITY, 0);
|
||||
set_param_min(PARAM_LINEAR_ACCEL, 0);
|
||||
set_param_min(PARAM_RADIAL_ACCEL, 0);
|
||||
set_param_min(PARAM_TANGENTIAL_ACCEL, 0);
|
||||
set_param_min(PARAM_DAMPING, 0);
|
||||
set_param_min(PARAM_ANGLE, 0);
|
||||
set_param_min(PARAM_SCALE, 1);
|
||||
set_param_min(PARAM_HUE_VARIATION, 0);
|
||||
set_param_min(PARAM_ANIM_SPEED, 0);
|
||||
set_param_min(PARAM_ANIM_OFFSET, 0);
|
||||
set_param_max(PARAM_INITIAL_LINEAR_VELOCITY, 0);
|
||||
set_param_max(PARAM_ANGULAR_VELOCITY, 0);
|
||||
set_param_max(PARAM_ORBIT_VELOCITY, 0);
|
||||
set_param_max(PARAM_LINEAR_ACCEL, 0);
|
||||
set_param_max(PARAM_RADIAL_ACCEL, 0);
|
||||
set_param_max(PARAM_TANGENTIAL_ACCEL, 0);
|
||||
set_param_max(PARAM_DAMPING, 0);
|
||||
set_param_max(PARAM_ANGLE, 0);
|
||||
set_param_max(PARAM_SCALE, 1);
|
||||
set_param_max(PARAM_HUE_VARIATION, 0);
|
||||
set_param_max(PARAM_ANIM_SPEED, 0);
|
||||
set_param_max(PARAM_ANIM_OFFSET, 0);
|
||||
set_emission_shape(EMISSION_SHAPE_POINT);
|
||||
set_emission_sphere_radius(1);
|
||||
set_emission_box_extents(Vector3(1, 1, 1));
|
||||
@ -1505,10 +1525,6 @@ ParticlesMaterial::ParticlesMaterial() :
|
||||
set_collision_friction(0.0);
|
||||
set_collision_use_scale(false);
|
||||
|
||||
for (int i = 0; i < PARAM_MAX; i++) {
|
||||
set_param_randomness(Parameter(i), 0);
|
||||
}
|
||||
|
||||
for (int i = 0; i < PARTICLE_FLAG_MAX; i++) {
|
||||
particle_flags[i] = false;
|
||||
}
|
||||
|
@ -154,31 +154,31 @@ private:
|
||||
StringName direction;
|
||||
StringName spread;
|
||||
StringName flatness;
|
||||
StringName initial_linear_velocity;
|
||||
StringName initial_angle;
|
||||
StringName angular_velocity;
|
||||
StringName orbit_velocity;
|
||||
StringName linear_accel;
|
||||
StringName radial_accel;
|
||||
StringName tangent_accel;
|
||||
StringName damping;
|
||||
StringName scale;
|
||||
StringName hue_variation;
|
||||
StringName anim_speed;
|
||||
StringName anim_offset;
|
||||
StringName initial_linear_velocity_min;
|
||||
StringName initial_angle_min;
|
||||
StringName angular_velocity_min;
|
||||
StringName orbit_velocity_min;
|
||||
StringName linear_accel_min;
|
||||
StringName radial_accel_min;
|
||||
StringName tangent_accel_min;
|
||||
StringName damping_min;
|
||||
StringName scale_min;
|
||||
StringName hue_variation_min;
|
||||
StringName anim_speed_min;
|
||||
StringName anim_offset_min;
|
||||
|
||||
StringName initial_linear_velocity_random;
|
||||
StringName initial_angle_random;
|
||||
StringName angular_velocity_random;
|
||||
StringName orbit_velocity_random;
|
||||
StringName linear_accel_random;
|
||||
StringName radial_accel_random;
|
||||
StringName tangent_accel_random;
|
||||
StringName damping_random;
|
||||
StringName scale_random;
|
||||
StringName hue_variation_random;
|
||||
StringName anim_speed_random;
|
||||
StringName anim_offset_random;
|
||||
StringName initial_linear_velocity_max;
|
||||
StringName initial_angle_max;
|
||||
StringName angular_velocity_max;
|
||||
StringName orbit_velocity_max;
|
||||
StringName linear_accel_max;
|
||||
StringName radial_accel_max;
|
||||
StringName tangent_accel_max;
|
||||
StringName damping_max;
|
||||
StringName scale_max;
|
||||
StringName hue_variation_max;
|
||||
StringName anim_speed_max;
|
||||
StringName anim_offset_max;
|
||||
|
||||
StringName angle_texture;
|
||||
StringName angular_velocity_texture;
|
||||
@ -230,8 +230,8 @@ private:
|
||||
float spread;
|
||||
float flatness;
|
||||
|
||||
float parameters[PARAM_MAX];
|
||||
float randomness[PARAM_MAX];
|
||||
float params_min[PARAM_MAX];
|
||||
float params_max[PARAM_MAX];
|
||||
|
||||
Ref<Texture2D> tex_parameters[PARAM_MAX];
|
||||
Color color;
|
||||
@ -283,11 +283,11 @@ public:
|
||||
void set_flatness(float p_flatness);
|
||||
float get_flatness() const;
|
||||
|
||||
void set_param(Parameter p_param, float p_value);
|
||||
float get_param(Parameter p_param) const;
|
||||
void set_param_min(Parameter p_param, float p_value);
|
||||
float get_param_min(Parameter p_param) const;
|
||||
|
||||
void set_param_randomness(Parameter p_param, float p_value);
|
||||
float get_param_randomness(Parameter p_param) const;
|
||||
void set_param_max(Parameter p_param, float p_value);
|
||||
float get_param_max(Parameter p_param) const;
|
||||
|
||||
void set_param_texture(Parameter p_param, const Ref<Texture2D> &p_texture);
|
||||
Ref<Texture2D> get_param_texture(Parameter p_param) const;
|
||||
|
Loading…
Reference in New Issue
Block a user