mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 12:12:28 +00:00
Merge pull request #77744 from dalexeev/gds-reset-block-locals-on-exit
GDScript: Reset local variables on exit from block
This commit is contained in:
commit
faf3faa8c8
@ -1767,25 +1767,39 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_match_pattern(CodeGen &c
|
||||
ERR_FAIL_V_MSG(p_previous_test, "Reaching the end of pattern compilation without matching a pattern.");
|
||||
}
|
||||
|
||||
void GDScriptCompiler::_add_locals_in_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block) {
|
||||
List<GDScriptCodeGenerator::Address> GDScriptCompiler::_add_locals_in_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block) {
|
||||
List<GDScriptCodeGenerator::Address> addresses;
|
||||
for (int i = 0; i < p_block->locals.size(); i++) {
|
||||
if (p_block->locals[i].type == GDScriptParser::SuiteNode::Local::PARAMETER || p_block->locals[i].type == GDScriptParser::SuiteNode::Local::FOR_VARIABLE) {
|
||||
// Parameters are added directly from function and loop variables are declared explicitly.
|
||||
continue;
|
||||
}
|
||||
codegen.add_local(p_block->locals[i].name, _gdtype_from_datatype(p_block->locals[i].get_datatype(), codegen.script));
|
||||
addresses.push_back(codegen.add_local(p_block->locals[i].name, _gdtype_from_datatype(p_block->locals[i].get_datatype(), codegen.script)));
|
||||
}
|
||||
return addresses;
|
||||
}
|
||||
|
||||
// Avoid keeping in the stack long-lived references to objects, which may prevent RefCounted objects from being freed.
|
||||
void GDScriptCompiler::_clear_addresses(CodeGen &codegen, const List<GDScriptCodeGenerator::Address> &p_addresses) {
|
||||
for (const List<GDScriptCodeGenerator::Address>::Element *E = p_addresses.front(); E; E = E->next()) {
|
||||
GDScriptDataType type = E->get().type;
|
||||
// If not an object and cannot contain an object, no need to clear.
|
||||
if (type.kind != GDScriptDataType::BUILTIN || type.builtin_type == Variant::ARRAY || type.builtin_type == Variant::DICTIONARY) {
|
||||
codegen.generator->write_assign_false(E->get());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block, bool p_add_locals) {
|
||||
Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block, bool p_add_locals, bool p_reset_locals) {
|
||||
Error err = OK;
|
||||
GDScriptCodeGenerator *gen = codegen.generator;
|
||||
List<GDScriptCodeGenerator::Address> block_locals;
|
||||
|
||||
gen->clean_temporaries();
|
||||
codegen.start_block();
|
||||
|
||||
if (p_add_locals) {
|
||||
_add_locals_in_block(codegen, p_block);
|
||||
block_locals = _add_locals_in_block(codegen, p_block);
|
||||
}
|
||||
|
||||
for (int i = 0; i < p_block->statements.size(); i++) {
|
||||
@ -1841,7 +1855,7 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Sui
|
||||
codegen.start_block(); // Create an extra block around for binds.
|
||||
|
||||
// Add locals in block before patterns, so temporaries don't use the stack address for binds.
|
||||
_add_locals_in_block(codegen, branch->block);
|
||||
List<GDScriptCodeGenerator::Address> branch_locals = _add_locals_in_block(codegen, branch->block);
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
// Add a newline before each branch, since the debugger needs those.
|
||||
@ -1868,6 +1882,8 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Sui
|
||||
return err;
|
||||
}
|
||||
|
||||
_clear_addresses(codegen, branch_locals);
|
||||
|
||||
codegen.end_block(); // Get out of extra block.
|
||||
}
|
||||
|
||||
@ -2052,7 +2068,7 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Sui
|
||||
}
|
||||
|
||||
// Assigns a null for the unassigned variables in loops.
|
||||
if (!initialized && p_block->is_loop) {
|
||||
if (!initialized && p_block->is_in_loop) {
|
||||
codegen.generator->write_construct(local, Variant::NIL, Vector<GDScriptCodeGenerator::Address>());
|
||||
}
|
||||
} break;
|
||||
@ -2088,6 +2104,10 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Sui
|
||||
gen->clean_temporaries();
|
||||
}
|
||||
|
||||
if (p_add_locals && p_reset_locals) {
|
||||
_clear_addresses(codegen, block_locals);
|
||||
}
|
||||
|
||||
codegen.end_block();
|
||||
return OK;
|
||||
}
|
||||
@ -2241,7 +2261,8 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_
|
||||
codegen.generator->end_parameters();
|
||||
}
|
||||
|
||||
r_error = _parse_block(codegen, p_func->body);
|
||||
// No need to reset locals at the end of the function, the stack will be cleared anyway.
|
||||
r_error = _parse_block(codegen, p_func->body, true, false);
|
||||
if (r_error) {
|
||||
memdelete(codegen.generator);
|
||||
return nullptr;
|
||||
|
@ -129,8 +129,9 @@ class GDScriptCompiler {
|
||||
GDScriptCodeGenerator::Address _parse_assign_right_expression(CodeGen &codegen, Error &r_error, const GDScriptParser::AssignmentNode *p_assignmentint, const GDScriptCodeGenerator::Address &p_index_addr = GDScriptCodeGenerator::Address());
|
||||
GDScriptCodeGenerator::Address _parse_expression(CodeGen &codegen, Error &r_error, const GDScriptParser::ExpressionNode *p_expression, bool p_root = false, bool p_initializer = false, const GDScriptCodeGenerator::Address &p_index_addr = GDScriptCodeGenerator::Address());
|
||||
GDScriptCodeGenerator::Address _parse_match_pattern(CodeGen &codegen, Error &r_error, const GDScriptParser::PatternNode *p_pattern, const GDScriptCodeGenerator::Address &p_value_addr, const GDScriptCodeGenerator::Address &p_type_addr, const GDScriptCodeGenerator::Address &p_previous_test, bool p_is_first, bool p_is_nested);
|
||||
void _add_locals_in_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block);
|
||||
Error _parse_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block, bool p_add_locals = true);
|
||||
List<GDScriptCodeGenerator::Address> _add_locals_in_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block);
|
||||
void _clear_addresses(CodeGen &codegen, const List<GDScriptCodeGenerator::Address> &p_addresses);
|
||||
Error _parse_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block, bool p_add_locals = true, bool p_reset_locals = true);
|
||||
GDScriptFunction *_parse_function(Error &r_error, GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::FunctionNode *p_func, bool p_for_ready = false, bool p_for_lambda = false);
|
||||
GDScriptFunction *_make_static_initializer(Error &r_error, GDScript *p_script, const GDScriptParser::ClassNode *p_class);
|
||||
Error _parse_setter_getter(GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::VariableNode *p_variable, bool p_is_setter);
|
||||
|
@ -1536,6 +1536,11 @@ GDScriptParser::SuiteNode *GDScriptParser::parse_suite(const String &p_context,
|
||||
suite->parent_function = current_function;
|
||||
current_suite = suite;
|
||||
|
||||
if (!p_for_lambda && suite->parent_block != nullptr && suite->parent_block->is_in_loop) {
|
||||
// Do not reset to false if true is set before calling parse_suite().
|
||||
suite->is_in_loop = true;
|
||||
}
|
||||
|
||||
bool multiline = false;
|
||||
|
||||
if (match(GDScriptTokenizer::Token::NEWLINE)) {
|
||||
@ -1871,9 +1876,8 @@ GDScriptParser::ForNode *GDScriptParser::parse_for() {
|
||||
}
|
||||
suite->add_local(SuiteNode::Local(n_for->variable, current_function));
|
||||
}
|
||||
|
||||
suite->is_in_loop = true;
|
||||
n_for->loop = parse_suite(R"("for" block)", suite);
|
||||
n_for->loop->is_loop = true;
|
||||
complete_extents(n_for);
|
||||
|
||||
// Reset break/continue state.
|
||||
@ -2186,8 +2190,9 @@ GDScriptParser::WhileNode *GDScriptParser::parse_while() {
|
||||
can_break = true;
|
||||
can_continue = true;
|
||||
|
||||
n_while->loop = parse_suite(R"("while" block)");
|
||||
n_while->loop->is_loop = true;
|
||||
SuiteNode *suite = alloc_node<SuiteNode>();
|
||||
suite->is_in_loop = true;
|
||||
n_while->loop = parse_suite(R"("while" block)", suite);
|
||||
complete_extents(n_while);
|
||||
|
||||
// Reset break/continue state.
|
||||
|
@ -1121,7 +1121,7 @@ public:
|
||||
bool has_return = false;
|
||||
bool has_continue = false;
|
||||
bool has_unreachable_code = false; // Just so warnings aren't given more than once per block.
|
||||
bool is_loop = false;
|
||||
bool is_in_loop = false; // The block is nested in a loop (directly or indirectly).
|
||||
|
||||
bool has_local(const StringName &p_name) const;
|
||||
const Local &get_local(const StringName &p_name) const;
|
||||
|
@ -0,0 +1,10 @@
|
||||
# GH-77666
|
||||
|
||||
func test():
|
||||
var ref := RefCounted.new()
|
||||
print(ref.get_reference_count())
|
||||
|
||||
if true:
|
||||
var _temp := ref
|
||||
|
||||
print(ref.get_reference_count())
|
@ -0,0 +1,3 @@
|
||||
GDTEST_OK
|
||||
1
|
||||
1
|
@ -0,0 +1,28 @@
|
||||
# GH-56223, GH-76569
|
||||
|
||||
func test():
|
||||
for i in 3:
|
||||
var a
|
||||
if true:
|
||||
var b
|
||||
if true:
|
||||
var c
|
||||
prints("Begin:", i, a, b, c)
|
||||
a = 1
|
||||
b = 1
|
||||
c = 1
|
||||
prints("End:", i, a, b, c)
|
||||
print("===")
|
||||
var j := 0
|
||||
while j < 3:
|
||||
var a
|
||||
if true:
|
||||
var b
|
||||
if true:
|
||||
var c
|
||||
prints("Begin:", j, a, b, c)
|
||||
a = 1
|
||||
b = 1
|
||||
c = 1
|
||||
prints("End:", j, a, b, c)
|
||||
j += 1
|
@ -0,0 +1,14 @@
|
||||
GDTEST_OK
|
||||
Begin: 0 <null> <null> <null>
|
||||
End: 0 1 1 1
|
||||
Begin: 1 <null> <null> <null>
|
||||
End: 1 1 1 1
|
||||
Begin: 2 <null> <null> <null>
|
||||
End: 2 1 1 1
|
||||
===
|
||||
Begin: 0 <null> <null> <null>
|
||||
End: 0 1 1 1
|
||||
Begin: 1 <null> <null> <null>
|
||||
End: 1 1 1 1
|
||||
Begin: 2 <null> <null> <null>
|
||||
End: 2 1 1 1
|
Loading…
Reference in New Issue
Block a user