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Fix Input.action_release() marking action as pressed
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@ -504,7 +504,7 @@ void InputDefault::action_release(const StringName& p_action){
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action.fixed_frame=OS::get_singleton()->get_fixed_frames();
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action.idle_frame=OS::get_singleton()->get_idle_frames();
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action.pressed=true;
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action.pressed=false;
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action_state[p_action]=action;
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}
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