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</brief_description>
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<description>
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[Texture] resource aimed at managing big textures files that pack multiple smaller textures. Consists of a [Texture], a margin that defines the border width, and a region that defines the actual area of the AtlasTexture.
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[b]Note:[/b] AtlasTextures don't support repetition. The [constant Texture.FLAG_REPEAT] and [constant Texture.FLAG_MIRRORED_REPEAT] flags are ignored when using an AtlasTexture.
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</description>
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<tutorials>
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</tutorials>
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</constant>
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<constant name="FLAG_REPEAT" value="2" enum="Flags">
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Repeats the texture (instead of clamp to edge).
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[b]Note:[/b] Ignored when using an [AtlasTexture] as these don't support repetition.
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</constant>
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<constant name="FLAG_FILTER" value="4" enum="Flags">
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Uses a magnifying filter, to enable smooth zooming in of the texture.
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</constant>
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<constant name="FLAG_MIRRORED_REPEAT" value="32" enum="Flags">
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Repeats the texture with alternate sections mirrored.
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[b]Note:[/b] Ignored when using an [AtlasTexture] as these don't support repetition.
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</constant>
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<constant name="FLAG_VIDEO_SURFACE" value="2048" enum="Flags">
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Texture is a video surface.
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