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Fix editor method calls to is_visible for Spatial and CanvasItem and is_visible itself for Spatial
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@ -620,7 +620,7 @@ void Spatial::set_visible(bool p_visible) {
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bool Spatial::is_visible() const {
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return !data.visible;
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return data.visible;
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}
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void Spatial::rotate(const Vector3& p_normal,float p_radians) {
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@ -208,14 +208,15 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item,int p_column,int p_id)
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if (n->is_class("Spatial")) {
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bool v = !bool(n->call("is_hidden"));
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bool v = bool(n->call("is_visible"));
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undo_redo->create_action(TTR("Toggle Spatial Visible"));
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undo_redo->add_do_method(n,"_set_visible_",!v);
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undo_redo->add_undo_method(n,"_set_visible_",v);
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undo_redo->add_do_method(n,"set_visible",!v);
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undo_redo->add_undo_method(n,"set_visible",v);
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undo_redo->commit_action();
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} else if (n->is_class("CanvasItem")) {
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bool v = !bool(n->call("is_hidden"));
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bool v = bool(n->call("is_visible"));
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undo_redo->create_action(TTR("Toggle CanvasItem Visible"));
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undo_redo->add_do_method(n,v?"hide":"show");
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undo_redo->add_undo_method(n,v?"show":"hide");
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@ -393,11 +394,11 @@ bool SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) {
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if (is_grouped)
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item->add_button(0,get_icon("Group", "EditorIcons"), BUTTON_GROUP);
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bool h = p_node->call("is_hidden");
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if (h)
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item->add_button(0,get_icon("Hidden","EditorIcons"),BUTTON_VISIBILITY);
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else
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bool v = p_node->call("is_visible");
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if (v)
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item->add_button(0,get_icon("Visible","EditorIcons"),BUTTON_VISIBILITY);
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else
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item->add_button(0,get_icon("Hidden","EditorIcons"),BUTTON_VISIBILITY);
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if (!p_node->is_connected("visibility_changed",this,"_node_visibility_changed"))
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p_node->connect("visibility_changed",this,"_node_visibility_changed",varray(p_node));
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@ -405,11 +406,11 @@ bool SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) {
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_update_visibility_color(p_node, item);
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} else if (p_node->is_class("Spatial")) {
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bool h = p_node->call("is_hidden");
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if (h)
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item->add_button(0,get_icon("Hidden","EditorIcons"),BUTTON_VISIBILITY);
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else
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bool v = p_node->call("is_visible");
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if (v)
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item->add_button(0,get_icon("Visible","EditorIcons"),BUTTON_VISIBILITY);
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else
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item->add_button(0,get_icon("Hidden","EditorIcons"),BUTTON_VISIBILITY);
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if (!p_node->is_connected("visibility_changed",this,"_node_visibility_changed"))
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p_node->connect("visibility_changed",this,"_node_visibility_changed",varray(p_node));
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@ -469,16 +470,14 @@ void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
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bool visible=false;
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if (p_node->is_class("CanvasItem")) {
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visible = !p_node->call("is_hidden");
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} else if (p_node->is_class("Spatial")) {
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visible = !p_node->call("is_hidden");
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if (p_node->is_class("CanvasItem") || p_node->is_class("Spatial")) {
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visible = p_node->call("is_visible");
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}
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if (!visible)
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item->set_button(0,idx,get_icon("Hidden","EditorIcons"));
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else
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if (visible)
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item->set_button(0,idx,get_icon("Visible","EditorIcons"));
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else
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item->set_button(0,idx,get_icon("Hidden","EditorIcons"));
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_update_visibility_color(p_node, item);
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}
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