diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index 28958f03939..979f590c4c0 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -1446,6 +1446,9 @@ void RendererCanvasRenderRD::CanvasShaderData::_create_pipeline(PipelineKey p_pi blend_state.attachments.push_back(attachment); + RD::PipelineMultisampleState multisample_state; + multisample_state.sample_count = RD::get_singleton()->framebuffer_format_get_texture_samples(p_pipeline_key.framebuffer_format_id, 0); + // Convert the specialization from the key to pipeline specialization constants. Vector specialization_constants; RD::PipelineSpecializationConstant sc; @@ -1457,7 +1460,7 @@ void RendererCanvasRenderRD::CanvasShaderData::_create_pipeline(PipelineKey p_pi RID shader_rid = get_shader(p_pipeline_key.variant, p_pipeline_key.ubershader); ERR_FAIL_COND(shader_rid.is_null()); - RID pipeline = RD::get_singleton()->render_pipeline_create(shader_rid, p_pipeline_key.framebuffer_format_id, p_pipeline_key.vertex_format_id, p_pipeline_key.render_primitive, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), blend_state, dynamic_state_flags, 0, specialization_constants); + RID pipeline = RD::get_singleton()->render_pipeline_create(shader_rid, p_pipeline_key.framebuffer_format_id, p_pipeline_key.vertex_format_id, p_pipeline_key.render_primitive, RD::PipelineRasterizationState(), multisample_state, RD::PipelineDepthStencilState(), blend_state, dynamic_state_flags, 0, specialization_constants); ERR_FAIL_COND(pipeline.is_null()); pipeline_hash_map.add_compiled_pipeline(p_pipeline_key.hash(), pipeline);