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Update many Deprecated/Experimental descriptions for consistency
This commit is contained in:
parent
0a89888cba
commit
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@ -2889,7 +2889,7 @@
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[/codeblocks]
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[b]Note:[/b] The trailing colon is required for properly detecting built-in types.
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</constant>
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<constant name="PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE" value="24" enum="PropertyHint" deprecated="This hint is not used anywhere and will be removed in the future.">
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<constant name="PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE" value="24" enum="PropertyHint" deprecated="This hint is not used by the engine.">
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</constant>
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<constant name="PROPERTY_HINT_OBJECT_TOO_BIG" value="25" enum="PropertyHint">
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Hints that an object is too big to be sent via the debugger.
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@ -2903,7 +2903,7 @@
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<constant name="PROPERTY_HINT_GLOBAL_SAVE_FILE" value="28" enum="PropertyHint">
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Hints that a [String] property is a path to a file. Editing it will show a file dialog for picking the path for the file to be saved at. The dialog has access to the entire filesystem. The hint string can be a set of filters with wildcards like [code]"*.png,*.jpg"[/code]. See also [member FileDialog.filters].
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</constant>
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<constant name="PROPERTY_HINT_INT_IS_OBJECTID" value="29" enum="PropertyHint" deprecated="This hint is not used anywhere and will be removed in the future.">
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<constant name="PROPERTY_HINT_INT_IS_OBJECTID" value="29" enum="PropertyHint" deprecated="This hint is not used by the engine.">
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</constant>
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<constant name="PROPERTY_HINT_INT_IS_POINTER" value="30" enum="PropertyHint">
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Hints that an [int] property is a pointer. Used by GDExtension.
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@ -2974,7 +2974,7 @@
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<constant name="PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED" value="16384" enum="PropertyUsageFlags" is_bitfield="true">
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If this property is modified, all inspector fields will be refreshed.
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</constant>
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<constant name="PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE" value="32768" enum="PropertyUsageFlags" is_bitfield="true" deprecated="This hint is not used anywhere and will be removed in the future.">
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<constant name="PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE" value="32768" enum="PropertyUsageFlags" is_bitfield="true" deprecated="This flag is not used by the engine.">
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</constant>
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<constant name="PROPERTY_USAGE_CLASS_IS_ENUM" value="65536" enum="PropertyUsageFlags" is_bitfield="true">
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The property is an enum, i.e. it only takes named integer constants from its associated enumeration.
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@ -3003,7 +3003,7 @@
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<constant name="PROPERTY_USAGE_KEYING_INCREMENTS" value="16777216" enum="PropertyUsageFlags" is_bitfield="true">
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Inserting an animation key frame of this property will automatically increment the value, allowing to easily keyframe multiple values in a row.
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</constant>
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<constant name="PROPERTY_USAGE_DEFERRED_SET_RESOURCE" value="33554432" enum="PropertyUsageFlags" is_bitfield="true" deprecated="This hint is not used anywhere and will be removed in the future.">
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<constant name="PROPERTY_USAGE_DEFERRED_SET_RESOURCE" value="33554432" enum="PropertyUsageFlags" is_bitfield="true" deprecated="This flag is not used by the engine.">
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</constant>
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<constant name="PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT" value="67108864" enum="PropertyUsageFlags" is_bitfield="true">
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When this property is a [Resource] and base object is a [Node], a resource instance will be automatically created whenever the node is created in the editor.
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimatedTexture" inherits="Texture2D" deprecated="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<class name="AnimatedTexture" inherits="Texture2D" deprecated="This class does not work properly in current versions and may be removed in the future. There is currently no equivalent workaround." xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Proxy texture for simple frame-based animations.
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</brief_description>
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@ -279,7 +279,7 @@
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To make the blended results look good, it is recommended to set this to [constant ANIMATION_CALLBACK_MODE_DISCRETE_FORCE_CONTINUOUS] to update every frame during blending. Other values exist for compatibility and they are fine if there is no blending, but not so, may produce artifacts.
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</member>
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<member name="callback_mode_method" type="int" setter="set_callback_mode_method" getter="get_callback_mode_method" enum="AnimationMixer.AnimationCallbackModeMethod" default="0">
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The call mode to use for Call Method tracks.
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The call mode used for "Call Method" tracks.
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</member>
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<member name="callback_mode_process" type="int" setter="set_callback_mode_process" getter="get_callback_mode_process" enum="AnimationMixer.AnimationCallbackModeProcess" default="1">
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The process notification in which to update animations.
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@ -301,7 +301,7 @@
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If the track has type [constant Animation.TYPE_POSITION_3D], [constant Animation.TYPE_ROTATION_3D] or [constant Animation.TYPE_SCALE_3D] the transformation will be canceled visually, and the animation will appear to stay in place. See also [method get_root_motion_position], [method get_root_motion_rotation], [method get_root_motion_scale] and [RootMotionView].
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</member>
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<member name="root_node" type="NodePath" setter="set_root_node" getter="get_root_node" default="NodePath("..")">
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The node from which node path references will travel.
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The node which node path references will travel from.
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</member>
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</members>
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<signals>
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@ -47,6 +47,7 @@
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<method name="get_method_call_mode" qualifiers="const" deprecated="Use [member AnimationMixer.callback_mode_method] instead.">
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<return type="int" enum="AnimationPlayer.AnimationMethodCallMode" />
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<description>
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Returns the call mode used for "Call Method" tracks.
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</description>
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</method>
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<method name="get_playing_speed" qualifiers="const">
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@ -59,6 +60,7 @@
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<method name="get_process_callback" qualifiers="const" deprecated="Use [member AnimationMixer.callback_mode_process] instead.">
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<return type="int" enum="AnimationPlayer.AnimationProcessCallback" />
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<description>
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Returns the process notification in which to update animations.
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</description>
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</method>
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<method name="get_queue">
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@ -70,6 +72,7 @@
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<method name="get_root" qualifiers="const" deprecated="Use [member AnimationMixer.root_node] instead.">
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<return type="NodePath" />
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<description>
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Returns the node which node path references will travel from.
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</description>
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</method>
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<method name="is_playing" qualifiers="const">
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@ -159,18 +162,21 @@
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<return type="void" />
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<param index="0" name="mode" type="int" enum="AnimationPlayer.AnimationMethodCallMode" />
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<description>
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Sets the call mode used for "Call Method" tracks.
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</description>
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</method>
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<method name="set_process_callback" deprecated="Use [member AnimationMixer.callback_mode_process] instead.">
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<return type="void" />
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<param index="0" name="mode" type="int" enum="AnimationPlayer.AnimationProcessCallback" />
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<description>
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Sets the process notification in which to update animations.
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</description>
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</method>
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<method name="set_root" deprecated="Use [member AnimationMixer.root_node] instead.">
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<return type="void" />
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<param index="0" name="path" type="NodePath" />
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<description>
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Sets the node which node path references will travel from.
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</description>
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</method>
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<method name="stop">
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@ -15,12 +15,14 @@
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<method name="get_process_callback" qualifiers="const" deprecated="Use [member AnimationMixer.callback_mode_process] instead.">
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<return type="int" enum="AnimationTree.AnimationProcessCallback" />
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<description>
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Returns the process notification in which to update animations.
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</description>
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</method>
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<method name="set_process_callback" deprecated="Use [member AnimationMixer.callback_mode_process] instead.">
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<return type="void" />
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<param index="0" name="mode" type="int" enum="AnimationTree.AnimationProcessCallback" />
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<description>
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Sets the process notification in which to update animations.
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</description>
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</method>
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</methods>
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@ -1158,12 +1158,12 @@
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[b]Note:[/b] [member CanvasItem.z_index] doesn't affect which Control receives the notification.
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See also [constant NOTIFICATION_MOUSE_EXIT_SELF].
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</constant>
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<constant name="NOTIFICATION_MOUSE_ENTER_SELF" value="60" experimental="">
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<constant name="NOTIFICATION_MOUSE_ENTER_SELF" value="60" experimental="The reason this notification is sent may change in the future.">
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Sent when the mouse cursor enters the control's visible area, that is not occluded behind other Controls or Windows, provided its [member mouse_filter] lets the event reach it and regardless if it's currently focused or not.
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[b]Note:[/b] [member CanvasItem.z_index] doesn't affect which Control receives the notification.
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See also [constant NOTIFICATION_MOUSE_ENTER].
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</constant>
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<constant name="NOTIFICATION_MOUSE_EXIT_SELF" value="61" experimental="">
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<constant name="NOTIFICATION_MOUSE_EXIT_SELF" value="61" experimental="The reason this notification is sent may change in the future.">
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Sent when the mouse cursor leaves the control's visible area, that is not occluded behind other Controls or Windows, provided its [member mouse_filter] lets the event reach it and regardless if it's currently focused or not.
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[b]Note:[/b] [member CanvasItem.z_index] doesn't affect which Control receives the notification.
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See also [constant NOTIFICATION_MOUSE_EXIT].
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@ -322,10 +322,10 @@
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<constant name="RESPONSE_NOT_MODIFIED" value="304" enum="ResponseCode">
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HTTP status code [code]304 Not Modified[/code]. A conditional GET or HEAD request has been received and would have resulted in a 200 OK response if it were not for the fact that the condition evaluated to [code]false[/code].
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</constant>
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<constant name="RESPONSE_USE_PROXY" value="305" enum="ResponseCode" deprecated="">
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<constant name="RESPONSE_USE_PROXY" value="305" enum="ResponseCode" deprecated="Many clients ignore this response code for security reasons. It is also deprecated by the HTTP standard.">
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HTTP status code [code]305 Use Proxy[/code].
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</constant>
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<constant name="RESPONSE_SWITCH_PROXY" value="306" enum="ResponseCode" deprecated="">
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<constant name="RESPONSE_SWITCH_PROXY" value="306" enum="ResponseCode" deprecated="Many clients ignore this response code for security reasons. It is also deprecated by the HTTP standard.">
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HTTP status code [code]306 Switch Proxy[/code].
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</constant>
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<constant name="RESPONSE_TEMPORARY_REDIRECT" value="307" enum="ResponseCode">
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</method>
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</methods>
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<members>
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<member name="light_texture" type="TextureLayered" setter="set_light_texture" getter="get_light_texture" deprecated="The lightmap atlas can now have multiple textures. See [member lightmap_textures].">
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<member name="light_texture" type="TextureLayered" setter="set_light_texture" getter="get_light_texture" deprecated="The lightmap atlas can now contain multiple textures. See [member lightmap_textures].">
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The lightmap atlas texture generated by the lightmapper.
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</member>
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<member name="lightmap_textures" type="TextureLayered[]" setter="set_lightmap_textures" getter="get_lightmap_textures" default="[]">
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<members>
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<member name="buffer" type="PackedFloat32Array" setter="set_buffer" getter="get_buffer" default="PackedFloat32Array()">
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</member>
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<member name="color_array" type="PackedColorArray" setter="_set_color_array" getter="_get_color_array" deprecated="Use [method set_instance_color] instead.">
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<member name="color_array" type="PackedColorArray" setter="_set_color_array" getter="_get_color_array" deprecated="Accessing this property is very slow. Use [method set_instance_color] and [method get_instance_color] instead.">
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Array containing each [Color] used by all instances of this mesh.
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</member>
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<member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb" default="AABB(0, 0, 0, 0, 0, 0)">
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Custom AABB for this MultiMesh resource. Setting this manually prevents costly runtime AABB recalculations.
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</member>
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<member name="custom_data_array" type="PackedColorArray" setter="_set_custom_data_array" getter="_get_custom_data_array" deprecated="Use [method set_instance_custom_data] instead.">
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See [method set_instance_custom_data].
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<member name="custom_data_array" type="PackedColorArray" setter="_set_custom_data_array" getter="_get_custom_data_array" deprecated="Accessing this property is very slow. Use [method set_instance_custom_data] and [method get_instance_custom_data] instead.">
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Array containing each custom data value used by all instances of this mesh, as a [PackedColorArray].
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</member>
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<member name="instance_count" type="int" setter="set_instance_count" getter="get_instance_count" default="0">
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Number of instances that will get drawn. This clears and (re)sizes the buffers. Setting data format or flags afterwards will have no effect.
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@ -106,9 +107,11 @@
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[Mesh] resource to be instanced.
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The looks of the individual instances can be modified using [method set_instance_color] and [method set_instance_custom_data].
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</member>
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<member name="transform_2d_array" type="PackedVector2Array" setter="_set_transform_2d_array" getter="_get_transform_2d_array" deprecated="Use [method set_instance_transform_2d] instead.">
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<member name="transform_2d_array" type="PackedVector2Array" setter="_set_transform_2d_array" getter="_get_transform_2d_array" deprecated="Accessing this property is very slow. Use [method set_instance_transform_2d] and [method get_instance_transform_2d] instead.">
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Array containing each [Transform2D] value used by all instances of this mesh, as a [PackedVector2Array]. Each transform is divided into 3 [Vector2] values corresponding to the transforms' [code]x[/code], [code]y[/code], and [code]origin[/code].
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</member>
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<member name="transform_array" type="PackedVector3Array" setter="_set_transform_array" getter="_get_transform_array" deprecated="Use [method set_instance_transform] instead.">
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<member name="transform_array" type="PackedVector3Array" setter="_set_transform_array" getter="_get_transform_array" deprecated="Accessing this property is very slow. Use [method set_instance_transform] and [method get_instance_transform] instead.">
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Array containing each [Transform3D] value used by all instances of this mesh, as a [PackedVector3Array]. Each transform is divided into 4 [Vector3] values corresponding to the transforms' [code]x[/code], [code]y[/code], [code]z[/code], and [code]origin[/code].
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</member>
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<member name="transform_format" type="int" setter="set_transform_format" getter="get_transform_format" enum="MultiMesh.TransformFormat" default="0">
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Format of transform used to transform mesh, either 2D or 3D.
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<link title="Using NavigationMeshes">$DOCS_URL/tutorials/navigation/navigation_using_navigationmeshes.html</link>
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</tutorials>
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<methods>
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<method name="bake" deprecated="">
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<method name="bake" deprecated="This method is deprecated due to core threading changes. To upgrade existing code, first create a [NavigationMeshSourceGeometryData3D] resource. Use this resource with [method parse_source_geometry_data] to parse the [SceneTree] for nodes that should contribute to the navigation mesh baking. The [SceneTree] parsing needs to happen on the main thread. After the parsing is finished use the resource with [method bake_from_source_geometry_data] to bake a navigation mesh.">
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<return type="void" />
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<param index="0" name="navigation_mesh" type="NavigationMesh" />
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<param index="1" name="root_node" type="Node" />
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<description>
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The bake function is deprecated due to core threading changes. To upgrade existing code, first create a [NavigationMeshSourceGeometryData3D] resource. Use this resource with [method parse_source_geometry_data] to parse the SceneTree for nodes that should contribute to the navigation mesh baking. The SceneTree parsing needs to happen on the main thread. After the parsing is finished use the resource with [method bake_from_source_geometry_data] to bake a navigation mesh.
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Bakes the [param navigation_mesh] with source geometry collected starting from the [param root_node].
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</description>
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</method>
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<method name="bake_from_source_geometry_data">
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Queries a path in a given navigation map. Start and target position and other parameters are defined through [NavigationPathQueryParameters3D]. Updates the provided [NavigationPathQueryResult3D] result object with the path among other results requested by the query.
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</description>
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</method>
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<method name="region_bake_navigation_mesh" deprecated="This method is deprecated due to core threading changes.">
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<method name="region_bake_navigation_mesh" deprecated="This method is deprecated due to core threading changes. To upgrade existing code, first create a [NavigationMeshSourceGeometryData3D] resource. Use this resource with [method parse_source_geometry_data] to parse the [SceneTree] for nodes that should contribute to the navigation mesh baking. The [SceneTree] parsing needs to happen on the main thread. After the parsing is finished use the resource with [method bake_from_source_geometry_data] to bake a navigation mesh.">
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<return type="void" />
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<param index="0" name="navigation_mesh" type="NavigationMesh" />
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<param index="1" name="root_node" type="Node" />
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<description>
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Bakes the [param navigation_mesh] with bake source geometry collected starting from the [param root_node].
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[i]Deprecated.[/i] To upgrade existing code, first create a [NavigationMeshSourceGeometryData3D] resource. Use this resource with [method parse_source_geometry_data] to parse the SceneTree for nodes that should contribute to the navigation mesh baking. The SceneTree parsing needs to happen on the main thread. After the parsing is finished use the resource with [method bake_from_source_geometry_data] to bake a navigation mesh.
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</description>
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</method>
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<method name="region_create">
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Notification received when the node is about to exit a [SceneTree]. See [method _exit_tree].
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This notification is received [i]after[/i] the related [signal tree_exiting] signal.
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</constant>
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<constant name="NOTIFICATION_MOVED_IN_PARENT" value="12" deprecated="Use [constant NOTIFICATION_CHILD_ORDER_CHANGED] instead.">
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This notification is no longer emitted.
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<constant name="NOTIFICATION_MOVED_IN_PARENT" value="12" deprecated="This notification is no longer sent by the engine. Use [constant NOTIFICATION_CHILD_ORDER_CHANGED] instead.">
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</constant>
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<constant name="NOTIFICATION_READY" value="13">
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Notification received when the node is ready. See [method _ready].
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<param index="0" name="from" type="int" enum="RenderingDevice.BarrierMask" is_bitfield="true" default="32767" />
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<param index="1" name="to" type="int" enum="RenderingDevice.BarrierMask" is_bitfield="true" default="32767" />
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<description>
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This method does nothing.
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</description>
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</method>
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<method name="buffer_clear">
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@ -194,6 +195,7 @@
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<param index="0" name="name" type="String" />
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<param index="1" name="color" type="Color" />
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<description>
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This method does nothing.
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</description>
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</method>
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<method name="draw_list_begin">
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@ -254,6 +256,7 @@
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<param index="9" name="region" type="Rect2" default="Rect2(0, 0, 0, 0)" />
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<param index="10" name="storage_textures" type="RID[]" default="[]" />
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<description>
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This method does nothing and always returns an empty [PackedInt64Array].
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</description>
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</method>
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<method name="draw_list_bind_index_array">
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@ -348,6 +351,7 @@
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<return type="PackedInt64Array" />
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<param index="0" name="splits" type="int" />
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<description>
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This method does nothing and always returns an empty [PackedInt64Array].
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</description>
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</method>
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<method name="framebuffer_create">
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@ -438,6 +442,7 @@
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<method name="full_barrier" deprecated="Barriers are automatically inserted by RenderingDevice.">
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<return type="void" />
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<description>
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This method does nothing.
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</description>
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</method>
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<method name="get_captured_timestamp_cpu_time" qualifiers="const">
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@ -1560,7 +1560,7 @@
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<return type="bool" />
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<param index="0" name="feature" type="int" enum="RenderingServer.Features" />
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<description>
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Always returns false.
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This method does nothing and always returns [code]false[/code].
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</description>
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</method>
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<method name="has_os_feature" qualifiers="const">
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@ -3390,7 +3390,7 @@
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<return type="RID" />
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<param index="0" name="base" type="RID" />
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<description>
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This method does nothing when called and always returns a null [RID].
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This method does nothing and always returns an invalid [RID].
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</description>
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</method>
|
||||
<method name="texture_proxy_update" deprecated="ProxyTexture was removed in Godot 4.">
|
||||
@ -3398,7 +3398,7 @@
|
||||
<param index="0" name="texture" type="RID" />
|
||||
<param index="1" name="proxy_to" type="RID" />
|
||||
<description>
|
||||
This method should not be used.
|
||||
This method does nothing.
|
||||
</description>
|
||||
</method>
|
||||
<method name="texture_rd_create">
|
||||
@ -4059,8 +4059,7 @@
|
||||
<constant name="MAX_GLOW_LEVELS" value="7">
|
||||
The maximum number of glow levels that can be used with the glow post-processing effect.
|
||||
</constant>
|
||||
<constant name="MAX_CURSORS" value="8" deprecated="">
|
||||
This constant is unused internally.
|
||||
<constant name="MAX_CURSORS" value="8" deprecated="This constant is not used by the engine.">
|
||||
</constant>
|
||||
<constant name="MAX_2D_DIRECTIONAL_LIGHTS" value="8">
|
||||
The maximum number of directional lights that can be rendered at a given time in 2D.
|
||||
|
@ -71,7 +71,7 @@
|
||||
Returns the [RID] of this resource (or an empty RID). Many resources (such as [Texture2D], [Mesh], and so on) are high-level abstractions of resources stored in a specialized server ([DisplayServer], [RenderingServer], etc.), so this function will return the original [RID].
|
||||
</description>
|
||||
</method>
|
||||
<method name="setup_local_to_scene" deprecated="This method should only be called internally. Override [method _setup_local_to_scene] instead.">
|
||||
<method name="setup_local_to_scene" deprecated="This method should only be called internally.">
|
||||
<return type="void" />
|
||||
<description>
|
||||
Calls [method _setup_local_to_scene]. If [member resource_local_to_scene] is set to [code]true[/code], this method is automatically called from [method PackedScene.instantiate] by the newly duplicated resource within the scene instance.
|
||||
|
@ -44,7 +44,7 @@
|
||||
Returns the bone index that matches [param name] as its name.
|
||||
</description>
|
||||
</method>
|
||||
<method name="force_update_all_bone_transforms" deprecated="Do not use this method.">
|
||||
<method name="force_update_all_bone_transforms" deprecated="This method should only be called internally.">
|
||||
<return type="void" />
|
||||
<description>
|
||||
Force updates the bone transforms/poses for all bones in the skeleton.
|
||||
|
@ -119,7 +119,7 @@
|
||||
Removes the index array by expanding the vertex array.
|
||||
</description>
|
||||
</method>
|
||||
<method name="generate_lod" deprecated="Unused internally and fails to preserve normals or UVs. Consider using [method ImporterMesh.generate_lods] instead.">
|
||||
<method name="generate_lod" deprecated="This method is unused internally, as it does not preserve normals or UVs. Consider using [method ImporterMesh.generate_lods] instead.">
|
||||
<return type="PackedInt32Array" />
|
||||
<param index="0" name="nd_threshold" type="float" />
|
||||
<param index="1" name="target_index_count" type="int" default="3" />
|
||||
|
@ -10,9 +10,8 @@
|
||||
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
|
||||
</tutorials>
|
||||
<members>
|
||||
<member name="expand_mode" type="int" setter="set_expand_mode" getter="get_expand_mode" enum="TextureRect.ExpandMode" default="0" experimental="">
|
||||
<member name="expand_mode" type="int" setter="set_expand_mode" getter="get_expand_mode" enum="TextureRect.ExpandMode" default="0" experimental="Using [constant EXPAND_FIT_WIDTH], [constant EXPAND_FIT_WIDTH_PROPORTIONAL], [constant EXPAND_FIT_HEIGHT], or [constant EXPAND_FIT_HEIGHT_PROPORTIONAL] may result in unstable behavior in some [Container] controls. This behavior may be re-evaluated and changed in the future.">
|
||||
Defines how minimum size is determined based on the texture's size. See [enum ExpandMode] for options.
|
||||
[b]Note:[/b] Using [constant EXPAND_FIT_WIDTH], [constant EXPAND_FIT_WIDTH_PROPORTIONAL], [constant EXPAND_FIT_HEIGHT] or [constant EXPAND_FIT_HEIGHT_PROPORTIONAL] may result in unstable behavior in some containers. This functionality is being re-evaluated and will change in the future.
|
||||
</member>
|
||||
<member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false">
|
||||
If [code]true[/code], texture is flipped horizontally.
|
||||
|
@ -80,6 +80,7 @@
|
||||
<return type="void" />
|
||||
<param index="0" name="layer" type="int" default="-1" />
|
||||
<description>
|
||||
Forces the TileMap and the layer [param layer] to update.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_cell_alternative_tile" qualifiers="const">
|
||||
@ -167,7 +168,7 @@
|
||||
<return type="RID" />
|
||||
<param index="0" name="layer" type="int" />
|
||||
<description>
|
||||
Returns the [NavigationServer2D] navigation map [RID] currently assigned to the specified TileMap [param layer].
|
||||
Returns the [RID] of the [NavigationServer2D] navigation map assigned to the specified TileMap layer [param layer].
|
||||
By default the TileMap uses the default [World2D] navigation map for the first TileMap layer. For each additional TileMap layer a new navigation map is created for the additional layer.
|
||||
In order to make [NavigationAgent2D] switch between TileMap layer navigation maps use [method NavigationAgent2D.set_navigation_map] with the navigation map received from [method get_layer_navigation_map].
|
||||
If [param layer] is negative, the layers are accessed from the last one.
|
||||
@ -195,11 +196,11 @@
|
||||
Returns the number of layers in the TileMap.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_navigation_map" qualifiers="const" deprecated="">
|
||||
<method name="get_navigation_map" qualifiers="const" deprecated="Use [method get_layer_navigation_map] instead.">
|
||||
<return type="RID" />
|
||||
<param index="0" name="layer" type="int" />
|
||||
<description>
|
||||
See [method get_layer_navigation_map].
|
||||
Returns the [RID] of the [NavigationServer2D] navigation map assigned to the specified TileMap layer [param layer].
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_neighbor_cell" qualifiers="const">
|
||||
@ -409,7 +410,7 @@
|
||||
<param index="0" name="layer" type="int" />
|
||||
<param index="1" name="map" type="RID" />
|
||||
<description>
|
||||
Assigns a [NavigationServer2D] navigation map [RID] to the specified TileMap [param layer].
|
||||
Assigns [param map] as a [NavigationServer2D] navigation map for the specified TileMap layer [param layer].
|
||||
By default the TileMap uses the default [World2D] navigation map for the first TileMap layer. For each additional TileMap layer a new navigation map is created for the additional layer.
|
||||
In order to make [NavigationAgent2D] switch between TileMap layer navigation maps use [method NavigationAgent2D.set_navigation_map] with the navigation map received from [method get_layer_navigation_map].
|
||||
If [param layer] is negative, the layers are accessed from the last one.
|
||||
@ -444,12 +445,12 @@
|
||||
If [param layer] is negative, the layers are accessed from the last one.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_navigation_map" deprecated="">
|
||||
<method name="set_navigation_map" deprecated="Use [method set_layer_navigation_map] instead.">
|
||||
<return type="void" />
|
||||
<param index="0" name="layer" type="int" />
|
||||
<param index="1" name="map" type="RID" />
|
||||
<description>
|
||||
See [method set_layer_navigation_map].
|
||||
Assigns [param map] as a [NavigationServer2D] navigation map for the specified TileMap layer [param layer].
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_pattern">
|
||||
|
@ -574,8 +574,8 @@
|
||||
<param index="1" name="object" type="Object" />
|
||||
<param index="2" name="callback" type="StringName" />
|
||||
<description>
|
||||
Sets the given column's custom draw callback to [param callback] method on [param object].
|
||||
The [param callback] should accept two arguments: the [TreeItem] that is drawn and its position and size as a [Rect2].
|
||||
Sets the given column's custom draw callback to the [param callback] method on [param object].
|
||||
The method named [param callback] should accept two arguments: the [TreeItem] that is drawn and its position and size as a [Rect2].
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_custom_draw_callback">
|
||||
|
@ -192,9 +192,8 @@
|
||||
<param index="0" name="event" type="InputEvent" />
|
||||
<param index="1" name="in_local_coords" type="bool" default="false" />
|
||||
<description>
|
||||
Triggers the given [InputEvent] in this [Viewport]. This can be used to pass input events between viewports, or to locally apply inputs that were sent over the network or saved to a file.
|
||||
Triggers the given [param event] in this [Viewport]. This can be used to pass an [InputEvent] between viewports, or to locally apply inputs that were sent over the network or saved to a file.
|
||||
If [param in_local_coords] is [code]false[/code], the event's position is in the embedder's coordinates and will be converted to viewport coordinates. If [param in_local_coords] is [code]true[/code], the event's position is in viewport coordinates.
|
||||
While this method serves a similar purpose as [method Input.parse_input_event], it does not remap the specified [param event] based on project settings like [member ProjectSettings.input_devices/pointing/emulate_touch_from_mouse].
|
||||
Calling this method will propagate calls to child nodes for following methods in the given order:
|
||||
- [method Node._shortcut_input]
|
||||
- [method Node._unhandled_key_input]
|
||||
|
@ -360,7 +360,7 @@
|
||||
<method name="move_to_foreground" deprecated="Use [method Window.grab_focus] instead.">
|
||||
<return type="void" />
|
||||
<description>
|
||||
Moves the [Window] on top of other windows and focuses it.
|
||||
Causes the window to grab focus, allowing it to receive user input.
|
||||
</description>
|
||||
</method>
|
||||
<method name="popup">
|
||||
|
@ -99,19 +99,19 @@
|
||||
<method name="is_initialized" qualifiers="const">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
Is [code]true[/code] if this interface has been initialized.
|
||||
Returns [code]true[/code] if this interface has been initialized.
|
||||
</description>
|
||||
</method>
|
||||
<method name="is_passthrough_enabled" deprecated="Check if [member environment_blend_mode] is [constant XRInterface.XR_ENV_BLEND_MODE_ALPHA_BLEND], instead.">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
Is [code]true[/code] if passthrough is enabled.
|
||||
Returns [code]true[/code] if passthrough is enabled.
|
||||
</description>
|
||||
</method>
|
||||
<method name="is_passthrough_supported" deprecated="Check that [constant XRInterface.XR_ENV_BLEND_MODE_ALPHA_BLEND] is supported using [method get_supported_environment_blend_modes], instead.">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
Is [code]true[/code] if this interface supports passthrough.
|
||||
Returns [code]true[/code] if this interface supports passthrough.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_environment_blend_mode">
|
||||
|
@ -27,7 +27,7 @@
|
||||
<return type="bool" />
|
||||
<param index="0" name="path" type="NodePath" />
|
||||
<description>
|
||||
Returns whether the given [param path] is configured for synchronization.
|
||||
Returns [code]true[/code] if the given [param path] is configured for synchronization.
|
||||
</description>
|
||||
</method>
|
||||
<method name="property_get_index" qualifiers="const">
|
||||
@ -48,21 +48,21 @@
|
||||
<return type="bool" />
|
||||
<param index="0" name="path" type="NodePath" />
|
||||
<description>
|
||||
Returns whether the property identified by the given [param path] is configured to be synchronized on spawn.
|
||||
Returns [code]true[/code] if the property identified by the given [param path] is configured to be synchronized on spawn.
|
||||
</description>
|
||||
</method>
|
||||
<method name="property_get_sync" deprecated="Use [method property_get_replication_mode] instead.">
|
||||
<return type="bool" />
|
||||
<param index="0" name="path" type="NodePath" />
|
||||
<description>
|
||||
Returns whether the property identified by the given [param path] is configured to be synchronized on process.
|
||||
Returns [code]true[/code] if the property identified by the given [param path] is configured to be synchronized on process.
|
||||
</description>
|
||||
</method>
|
||||
<method name="property_get_watch" deprecated="Use [method property_get_replication_mode] instead.">
|
||||
<return type="bool" />
|
||||
<param index="0" name="path" type="NodePath" />
|
||||
<description>
|
||||
Returns whether the property identified by the given [param path] is configured to be reliably synchronized when changes are detected on process.
|
||||
Returns [code]true[/code] if the property identified by the given [param path] is configured to be reliably synchronized when changes are detected on process.
|
||||
</description>
|
||||
</method>
|
||||
<method name="property_set_replication_mode">
|
||||
|
Loading…
Reference in New Issue
Block a user