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Allow compiling out the navigation module
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929ee61170
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@ -72,6 +72,7 @@
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#include "servers/movie_writer/movie_writer_mjpeg.h"
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#include "servers/navigation_server_2d.h"
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#include "servers/navigation_server_3d.h"
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#include "servers/navigation_server_3d_dummy.h"
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#include "servers/physics_server_2d.h"
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#include "servers/physics_server_3d.h"
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#include "servers/register_server_types.h"
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@ -278,8 +279,21 @@ void finalize_display() {
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void initialize_navigation_server() {
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ERR_FAIL_COND(navigation_server_3d != nullptr);
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// Init 3D Navigation Server
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navigation_server_3d = NavigationServer3DManager::new_default_server();
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// Fall back to dummy if no default server has been registered.
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if (!navigation_server_3d) {
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WARN_PRINT_ONCE("No NavigationServer3D implementation has been registered! Falling back to a dummy implementation: navigation features will be unavailable.");
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navigation_server_3d = memnew(NavigationServer3DDummy);
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}
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// Should be impossible, but make sure it's not null.
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ERR_FAIL_NULL_MSG(navigation_server_3d, "Failed to initialize NavigationServer3D.");
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// Init 2D Navigation Server
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navigation_server_2d = memnew(NavigationServer2D);
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ERR_FAIL_NULL_MSG(navigation_server_2d, "Failed to initialize NavigationServer2D.");
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}
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void finalize_navigation_server() {
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@ -69,10 +69,10 @@ struct PathQueryParameters {
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};
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struct PathQueryResult {
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Vector<Vector3> path;
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Vector<int32_t> path_types;
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PackedVector3Array path;
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PackedInt32Array path_types;
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TypedArray<RID> path_rids;
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Vector<int64_t> path_owner_ids;
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PackedInt64Array path_owner_ids;
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};
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} //namespace NavigationUtilities
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@ -225,6 +225,7 @@ public:
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/// Callback called at the end of the RVO process
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virtual void agent_set_callback(RID p_agent, Callable p_callback);
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/// Returns a customized navigation path using a query parameters object
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virtual void query_path(const Ref<NavigationPathQueryParameters2D> &p_query_parameters, Ref<NavigationPathQueryResult2D> p_query_result) const;
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/// Destroy the `RID`
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@ -29,7 +29,6 @@
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/**************************************************************************/
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#include "navigation_server_3d.h"
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#include "core/config/project_settings.h"
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NavigationServer3D *NavigationServer3D::singleton = nullptr;
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@ -186,17 +185,6 @@ NavigationServer3D::~NavigationServer3D() {
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singleton = nullptr;
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}
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NavigationServer3DCallback NavigationServer3DManager::create_callback = nullptr;
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void NavigationServer3DManager::set_default_server(NavigationServer3DCallback p_callback) {
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create_callback = p_callback;
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}
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NavigationServer3D *NavigationServer3DManager::new_default_server() {
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ERR_FAIL_COND_V(create_callback == nullptr, nullptr);
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return create_callback();
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}
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#ifdef DEBUG_ENABLED
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void NavigationServer3D::_emit_navigation_debug_changed_signal() {
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if (debug_dirty) {
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@ -594,8 +582,6 @@ bool NavigationServer3D::get_debug_navigation_enable_agent_paths_xray() const {
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#endif // DEBUG_ENABLED
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///////////////////////////////////////////////////////
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void NavigationServer3D::query_path(const Ref<NavigationPathQueryParameters3D> &p_query_parameters, Ref<NavigationPathQueryResult3D> p_query_result) const {
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ERR_FAIL_COND(!p_query_parameters.is_valid());
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ERR_FAIL_COND(!p_query_result.is_valid());
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@ -607,3 +593,19 @@ void NavigationServer3D::query_path(const Ref<NavigationPathQueryParameters3D> &
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p_query_result->set_path_rids(_query_result.path_rids);
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p_query_result->set_path_owner_ids(_query_result.path_owner_ids);
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}
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///////////////////////////////////////////////////////
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NavigationServer3DCallback NavigationServer3DManager::create_callback = nullptr;
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void NavigationServer3DManager::set_default_server(NavigationServer3DCallback p_callback) {
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create_callback = p_callback;
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}
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NavigationServer3D *NavigationServer3DManager::new_default_server() {
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if (create_callback == nullptr) {
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return nullptr;
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}
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return create_callback();
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}
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@ -253,12 +253,12 @@ public:
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virtual void process(real_t delta_time) = 0;
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/// Returns a customized navigation path using a query parameters object
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void query_path(const Ref<NavigationPathQueryParameters3D> &p_query_parameters, Ref<NavigationPathQueryResult3D> p_query_result) const;
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virtual void query_path(const Ref<NavigationPathQueryParameters3D> &p_query_parameters, Ref<NavigationPathQueryResult3D> p_query_result) const;
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virtual NavigationUtilities::PathQueryResult _query_path(const NavigationUtilities::PathQueryParameters &p_parameters) const = 0;
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NavigationServer3D();
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virtual ~NavigationServer3D();
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~NavigationServer3D() override;
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enum ProcessInfo {
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INFO_ACTIVE_MAPS,
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117
servers/navigation_server_3d_dummy.h
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117
servers/navigation_server_3d_dummy.h
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@ -0,0 +1,117 @@
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/**************************************************************************/
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/* navigation_server_3d_dummy.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef NAVIGATION_SERVER_3D_DUMMY_H
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#define NAVIGATION_SERVER_3D_DUMMY_H
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#include "servers/navigation_server_3d.h"
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class NavigationServer3DDummy : public NavigationServer3D {
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GDCLASS(NavigationServer3DDummy, NavigationServer3D);
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public:
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TypedArray<RID> get_maps() const override { return TypedArray<RID>(); }
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RID map_create() override { return RID(); }
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void map_set_active(RID p_map, bool p_active) override {}
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bool map_is_active(RID p_map) const override { return false; }
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void map_set_up(RID p_map, Vector3 p_up) override {}
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Vector3 map_get_up(RID p_map) const override { return Vector3(); }
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void map_set_cell_size(RID p_map, real_t p_cell_size) override {}
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real_t map_get_cell_size(RID p_map) const override { return 0; }
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void map_set_edge_connection_margin(RID p_map, real_t p_connection_margin) override {}
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real_t map_get_edge_connection_margin(RID p_map) const override { return 0; }
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void map_set_link_connection_radius(RID p_map, real_t p_connection_radius) override {}
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real_t map_get_link_connection_radius(RID p_map) const override { return 0; }
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Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers) const override { return Vector<Vector3>(); }
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Vector3 map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const override { return Vector3(); }
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Vector3 map_get_closest_point(RID p_map, const Vector3 &p_point) const override { return Vector3(); }
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Vector3 map_get_closest_point_normal(RID p_map, const Vector3 &p_point) const override { return Vector3(); }
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RID map_get_closest_point_owner(RID p_map, const Vector3 &p_point) const override { return RID(); }
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TypedArray<RID> map_get_links(RID p_map) const override { return TypedArray<RID>(); }
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TypedArray<RID> map_get_regions(RID p_map) const override { return TypedArray<RID>(); }
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TypedArray<RID> map_get_agents(RID p_map) const override { return TypedArray<RID>(); }
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void map_force_update(RID p_map) override {}
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RID region_create() override { return RID(); }
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void region_set_enter_cost(RID p_region, real_t p_enter_cost) override {}
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real_t region_get_enter_cost(RID p_region) const override { return 0; }
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void region_set_travel_cost(RID p_region, real_t p_travel_cost) override {}
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real_t region_get_travel_cost(RID p_region) const override { return 0; }
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void region_set_owner_id(RID p_region, ObjectID p_owner_id) override {}
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ObjectID region_get_owner_id(RID p_region) const override { return ObjectID(); }
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bool region_owns_point(RID p_region, const Vector3 &p_point) const override { return false; }
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void region_set_map(RID p_region, RID p_map) override {}
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RID region_get_map(RID p_region) const override { return RID(); }
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void region_set_navigation_layers(RID p_region, uint32_t p_navigation_layers) override {}
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uint32_t region_get_navigation_layers(RID p_region) const override { return 0; }
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void region_set_transform(RID p_region, Transform3D p_transform) override {}
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void region_set_navigation_mesh(RID p_region, Ref<NavigationMesh> p_navigation_mesh) override {}
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void region_bake_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node) override {}
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int region_get_connections_count(RID p_region) const override { return 0; }
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Vector3 region_get_connection_pathway_start(RID p_region, int p_connection_id) const override { return Vector3(); }
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Vector3 region_get_connection_pathway_end(RID p_region, int p_connection_id) const override { return Vector3(); }
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RID link_create() override { return RID(); }
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void link_set_map(RID p_link, RID p_map) override {}
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RID link_get_map(RID p_link) const override { return RID(); }
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void link_set_bidirectional(RID p_link, bool p_bidirectional) override {}
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bool link_is_bidirectional(RID p_link) const override { return false; }
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void link_set_navigation_layers(RID p_link, uint32_t p_navigation_layers) override {}
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uint32_t link_get_navigation_layers(RID p_link) const override { return 0; }
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void link_set_start_position(RID p_link, Vector3 p_position) override {}
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Vector3 link_get_start_position(RID p_link) const override { return Vector3(); }
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void link_set_end_position(RID p_link, Vector3 p_position) override {}
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Vector3 link_get_end_position(RID p_link) const override { return Vector3(); }
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void link_set_enter_cost(RID p_link, real_t p_enter_cost) override {}
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real_t link_get_enter_cost(RID p_link) const override { return 0; }
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void link_set_travel_cost(RID p_link, real_t p_travel_cost) override {}
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real_t link_get_travel_cost(RID p_link) const override { return 0; }
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void link_set_owner_id(RID p_link, ObjectID p_owner_id) override {}
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ObjectID link_get_owner_id(RID p_link) const override { return ObjectID(); }
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RID agent_create() override { return RID(); }
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void agent_set_map(RID p_agent, RID p_map) override {}
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RID agent_get_map(RID p_agent) const override { return RID(); }
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void agent_set_neighbor_distance(RID p_agent, real_t p_distance) override {}
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void agent_set_max_neighbors(RID p_agent, int p_count) override {}
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void agent_set_time_horizon(RID p_agent, real_t p_time) override {}
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void agent_set_radius(RID p_agent, real_t p_radius) override {}
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void agent_set_max_speed(RID p_agent, real_t p_max_speed) override {}
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void agent_set_velocity(RID p_agent, Vector3 p_velocity) override {}
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void agent_set_target_velocity(RID p_agent, Vector3 p_velocity) override {}
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void agent_set_position(RID p_agent, Vector3 p_position) override {}
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void agent_set_ignore_y(RID p_agent, bool p_ignore) override {}
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bool agent_is_map_changed(RID p_agent) const override { return false; }
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void agent_set_callback(RID p_agent, Callable p_callback) override {}
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void free(RID p_object) override {}
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void set_active(bool p_active) override {}
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void process(real_t delta_time) override {}
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NavigationUtilities::PathQueryResult _query_path(const NavigationUtilities::PathQueryParameters &p_parameters) const override { return NavigationUtilities::PathQueryResult(); }
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int get_process_info(ProcessInfo p_info) const override { return 0; }
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};
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#endif // NAVIGATION_SERVER_3D_DUMMY_H
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