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Merge pull request #58596 from rburing/joints_disconnect_connected_signals
`Joint2D` and `Joint3D`: disconnect only connected signals
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commit
f968c11b86
@ -128,7 +128,7 @@ void Joint2D::set_node_a(const NodePath &p_node_a) {
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return;
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}
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if (joint.is_valid()) {
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if (is_configured()) {
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_disconnect_signals();
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}
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@ -145,7 +145,7 @@ void Joint2D::set_node_b(const NodePath &p_node_b) {
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return;
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}
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if (joint.is_valid()) {
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if (is_configured()) {
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_disconnect_signals();
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}
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@ -164,7 +164,7 @@ void Joint2D::_notification(int p_what) {
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} break;
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case NOTIFICATION_EXIT_TREE: {
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if (joint.is_valid()) {
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if (is_configured()) {
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_disconnect_signals();
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_update_joint(true);
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}
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@ -124,7 +124,7 @@ void Joint3D::set_node_a(const NodePath &p_node_a) {
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return;
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}
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if (joint.is_valid()) {
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if (is_configured()) {
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_disconnect_signals();
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}
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@ -141,7 +141,7 @@ void Joint3D::set_node_b(const NodePath &p_node_b) {
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return;
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}
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if (joint.is_valid()) {
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if (is_configured()) {
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_disconnect_signals();
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}
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@ -171,7 +171,7 @@ void Joint3D::_notification(int p_what) {
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} break;
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case NOTIFICATION_EXIT_TREE: {
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if (joint.is_valid()) {
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if (is_configured()) {
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_disconnect_signals();
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_update_joint(true);
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}
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