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Added to Sprite3D Documentation
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The region of the atlas texture to display. [member region_enabled] must be [code]true[/code].
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</member>
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<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
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[Texture2D] object to draw.
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[Texture2D] object to draw. If [member GeometryInstance3D.material_override] is used, this will be overridden. The size information is still used.
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</member>
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<member name="vframes" type="int" setter="set_vframes" getter="get_vframes" default="1">
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The number of rows in the sprite sheet.
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