mirror of
https://github.com/godotengine/godot.git
synced 2024-11-29 15:42:29 +00:00
Merge pull request #37619 from pycbouh/expose-plugin-run-scene
Expose methods to play scenes from plugin code
This commit is contained in:
commit
f8c066e97e
@ -72,6 +72,13 @@
|
||||
Returns an [Array] with the file paths of the currently opened scenes.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_playing_scene" qualifiers="const">
|
||||
<return type="String">
|
||||
</return>
|
||||
<description>
|
||||
Returns the name of the scene that is being played. If no scene is currently being played, returns an empty string.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_resource_filesystem">
|
||||
<return type="EditorFileSystem">
|
||||
</return>
|
||||
@ -117,6 +124,13 @@
|
||||
Shows the given property on the given [code]object[/code] in the Editor's Inspector dock.
|
||||
</description>
|
||||
</method>
|
||||
<method name="is_playing_scene" qualifiers="const">
|
||||
<return type="bool">
|
||||
</return>
|
||||
<description>
|
||||
Returns [code]true[/code], if a scene is currently being played; [code]false[/code] otherwise. Paused scenes are considered as being played.
|
||||
</description>
|
||||
</method>
|
||||
<method name="is_plugin_enabled" qualifiers="const">
|
||||
<return type="bool">
|
||||
</return>
|
||||
@ -146,6 +160,29 @@
|
||||
Opens the scene at the given path.
|
||||
</description>
|
||||
</method>
|
||||
<method name="play_current_scene">
|
||||
<return type="void">
|
||||
</return>
|
||||
<description>
|
||||
Plays the currently active scene.
|
||||
</description>
|
||||
</method>
|
||||
<method name="play_custom_scene">
|
||||
<return type="void">
|
||||
</return>
|
||||
<argument index="0" name="scene_filepath" type="String">
|
||||
</argument>
|
||||
<description>
|
||||
Plays the scene specified by its filepath.
|
||||
</description>
|
||||
</method>
|
||||
<method name="play_main_scene">
|
||||
<return type="void">
|
||||
</return>
|
||||
<description>
|
||||
Plays the main scene.
|
||||
</description>
|
||||
</method>
|
||||
<method name="reload_scene_from_path">
|
||||
<return type="void">
|
||||
</return>
|
||||
@ -201,6 +238,13 @@
|
||||
Sets the enabled status of a plugin. The plugin name is the same as its directory name.
|
||||
</description>
|
||||
</method>
|
||||
<method name="stop_playing_scene">
|
||||
<return type="void">
|
||||
</return>
|
||||
<description>
|
||||
Stops the scene that is currently playing.
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="distraction_free_mode" type="bool" setter="set_distraction_free_mode" getter="is_distraction_free_mode_enabled">
|
||||
|
@ -2043,7 +2043,6 @@ void EditorNode::_run(bool p_current, const String &p_custom) {
|
||||
play_custom_scene_button->set_pressed(false);
|
||||
play_custom_scene_button->set_icon(gui_base->get_theme_icon("PlayCustom", "EditorIcons"));
|
||||
|
||||
String main_scene;
|
||||
String run_filename;
|
||||
String args;
|
||||
bool skip_breakpoints;
|
||||
@ -2464,8 +2463,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
|
||||
|
||||
} break;
|
||||
case RUN_PLAY: {
|
||||
_menu_option_confirm(RUN_STOP, true);
|
||||
_run(false);
|
||||
run_play();
|
||||
|
||||
} break;
|
||||
case RUN_PLAY_CUSTOM_SCENE: {
|
||||
@ -2476,8 +2474,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
|
||||
play_custom_scene_button->set_pressed(false);
|
||||
} else {
|
||||
String last_custom_scene = run_custom_filename;
|
||||
_menu_option_confirm(RUN_STOP, true);
|
||||
_run(false, last_custom_scene);
|
||||
run_play_custom(last_custom_scene);
|
||||
}
|
||||
|
||||
} break;
|
||||
@ -2517,9 +2514,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
|
||||
} break;
|
||||
|
||||
case RUN_PLAY_SCENE: {
|
||||
_save_default_environment();
|
||||
_menu_option_confirm(RUN_STOP, true);
|
||||
_run(true);
|
||||
run_play_current();
|
||||
|
||||
} break;
|
||||
case RUN_SCENE_SETTINGS: {
|
||||
@ -4524,10 +4519,35 @@ void EditorNode::run_play() {
|
||||
_run(false);
|
||||
}
|
||||
|
||||
void EditorNode::run_play_current() {
|
||||
_save_default_environment();
|
||||
_menu_option_confirm(RUN_STOP, true);
|
||||
_run(true);
|
||||
}
|
||||
|
||||
void EditorNode::run_play_custom(const String &p_custom) {
|
||||
_menu_option_confirm(RUN_STOP, true);
|
||||
_run(false, p_custom);
|
||||
}
|
||||
|
||||
void EditorNode::run_stop() {
|
||||
_menu_option_confirm(RUN_STOP, false);
|
||||
}
|
||||
|
||||
bool EditorNode::is_run_playing() const {
|
||||
EditorRun::Status status = editor_run.get_status();
|
||||
return (status == EditorRun::STATUS_PLAY || status == EditorRun::STATUS_PAUSED);
|
||||
}
|
||||
|
||||
String EditorNode::get_run_playing_scene() const {
|
||||
String run_filename = editor_run.get_running_scene();
|
||||
if (run_filename == "" && is_run_playing()) {
|
||||
run_filename = GLOBAL_DEF("application/run/main_scene", ""); // Must be the main scene then.
|
||||
}
|
||||
|
||||
return run_filename;
|
||||
}
|
||||
|
||||
int EditorNode::get_current_tab() {
|
||||
return scene_tabs->get_current_tab();
|
||||
}
|
||||
|
@ -865,7 +865,11 @@ public:
|
||||
bool ensure_main_scene(bool p_from_native);
|
||||
|
||||
void run_play();
|
||||
void run_play_current();
|
||||
void run_play_custom(const String &p_custom);
|
||||
void run_stop();
|
||||
bool is_run_playing() const;
|
||||
String get_run_playing_scene() const;
|
||||
};
|
||||
|
||||
struct EditorProgress {
|
||||
|
@ -176,6 +176,30 @@ void EditorInterface::reload_scene_from_path(const String &scene_path) {
|
||||
EditorNode::get_singleton()->reload_scene(scene_path);
|
||||
}
|
||||
|
||||
void EditorInterface::play_main_scene() {
|
||||
EditorNode::get_singleton()->run_play();
|
||||
}
|
||||
|
||||
void EditorInterface::play_current_scene() {
|
||||
EditorNode::get_singleton()->run_play_current();
|
||||
}
|
||||
|
||||
void EditorInterface::play_custom_scene(const String &scene_path) {
|
||||
EditorNode::get_singleton()->run_play_custom(scene_path);
|
||||
}
|
||||
|
||||
void EditorInterface::stop_playing_scene() {
|
||||
EditorNode::get_singleton()->run_stop();
|
||||
}
|
||||
|
||||
bool EditorInterface::is_playing_scene() const {
|
||||
return EditorNode::get_singleton()->is_run_playing();
|
||||
}
|
||||
|
||||
String EditorInterface::get_playing_scene() const {
|
||||
return EditorNode::get_singleton()->get_run_playing_scene();
|
||||
}
|
||||
|
||||
Node *EditorInterface::get_edited_scene_root() {
|
||||
return EditorNode::get_singleton()->get_edited_scene();
|
||||
}
|
||||
@ -285,6 +309,12 @@ void EditorInterface::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("edit_resource", "resource"), &EditorInterface::edit_resource);
|
||||
ClassDB::bind_method(D_METHOD("open_scene_from_path", "scene_filepath"), &EditorInterface::open_scene_from_path);
|
||||
ClassDB::bind_method(D_METHOD("reload_scene_from_path", "scene_filepath"), &EditorInterface::reload_scene_from_path);
|
||||
ClassDB::bind_method(D_METHOD("play_main_scene"), &EditorInterface::play_main_scene);
|
||||
ClassDB::bind_method(D_METHOD("play_current_scene"), &EditorInterface::play_current_scene);
|
||||
ClassDB::bind_method(D_METHOD("play_custom_scene", "scene_filepath"), &EditorInterface::play_custom_scene);
|
||||
ClassDB::bind_method(D_METHOD("stop_playing_scene"), &EditorInterface::stop_playing_scene);
|
||||
ClassDB::bind_method(D_METHOD("is_playing_scene"), &EditorInterface::is_playing_scene);
|
||||
ClassDB::bind_method(D_METHOD("get_playing_scene"), &EditorInterface::get_playing_scene);
|
||||
ClassDB::bind_method(D_METHOD("get_open_scenes"), &EditorInterface::get_open_scenes);
|
||||
ClassDB::bind_method(D_METHOD("get_edited_scene_root"), &EditorInterface::get_edited_scene_root);
|
||||
ClassDB::bind_method(D_METHOD("get_resource_previewer"), &EditorInterface::get_resource_previewer);
|
||||
|
@ -73,6 +73,13 @@ public:
|
||||
void open_scene_from_path(const String &scene_path);
|
||||
void reload_scene_from_path(const String &scene_path);
|
||||
|
||||
void play_main_scene();
|
||||
void play_current_scene();
|
||||
void play_custom_scene(const String &scene_path);
|
||||
void stop_playing_scene();
|
||||
bool is_playing_scene() const;
|
||||
String get_playing_scene() const;
|
||||
|
||||
Node *get_edited_scene_root();
|
||||
Array get_open_scenes() const;
|
||||
ScriptEditor *get_script_editor();
|
||||
|
@ -38,6 +38,10 @@ EditorRun::Status EditorRun::get_status() const {
|
||||
return status;
|
||||
}
|
||||
|
||||
String EditorRun::get_running_scene() const {
|
||||
return running_scene;
|
||||
}
|
||||
|
||||
Error EditorRun::run(const String &p_scene, const String &p_custom_args, const List<String> &p_breakpoints, const bool &p_skip_breakpoints) {
|
||||
List<String> args;
|
||||
|
||||
@ -203,6 +207,9 @@ Error EditorRun::run(const String &p_scene, const String &p_custom_args, const L
|
||||
}
|
||||
|
||||
status = STATUS_PLAY;
|
||||
if (p_scene != "") {
|
||||
running_scene = p_scene;
|
||||
}
|
||||
|
||||
return OK;
|
||||
}
|
||||
@ -231,8 +238,10 @@ void EditorRun::stop() {
|
||||
}
|
||||
|
||||
status = STATUS_STOP;
|
||||
running_scene = "";
|
||||
}
|
||||
|
||||
EditorRun::EditorRun() {
|
||||
status = STATUS_STOP;
|
||||
running_scene = "";
|
||||
}
|
||||
|
@ -46,9 +46,11 @@ public:
|
||||
|
||||
private:
|
||||
Status status;
|
||||
String running_scene;
|
||||
|
||||
public:
|
||||
Status get_status() const;
|
||||
String get_running_scene() const;
|
||||
Error run(const String &p_scene, const String &p_custom_args, const List<String> &p_breakpoints, const bool &p_skip_breakpoints = false);
|
||||
void run_native_notify() { status = STATUS_PLAY; }
|
||||
void stop();
|
||||
|
Loading…
Reference in New Issue
Block a user