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EditorSettings: Factor code to compute auto display scale
Also fixes typo introduced in https://github.com/godotengine/godot/pull/48597/files#r652636544.
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badad53438
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f862f9a056
@ -5689,36 +5689,10 @@ EditorNode::EditorNode() {
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int display_scale = EditorSettings::get_singleton()->get("interface/editor/display_scale");
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switch (display_scale) {
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case 0: {
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case 0:
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// Try applying a suitable display scale automatically.
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// The code below is adapted in `editor/editor_settings.cpp` and `editor/project_manager.cpp`.
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// Make sure to update those when modifying the code below.
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#ifdef OSX_ENABLED
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editor_set_scale(DisplayServer::get_singleton()->screen_get_max_scale());
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#else
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const int screen = DisplayServer::get_singleton()->window_get_current_screen();
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// Use the smallest dimension to use a correct display scale on portait displays.
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const int smallest_dimension = MIN(DisplayServer::get_singleton()->screen_get_size(screen).x, DisplayServer::get_singleton()->screen_get_size(screen).y);
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float scale;
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if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && smallest_dimension >= 1400) {
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// hiDPI display.
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scale = 2.0;
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} else if (smallest_dimension >= 1700) {
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// Likely a hiDPI display, but we aren't certain due to the returned DPI.
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// Use an intermediate scale to handle this situation.
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scale = 1.5;
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} else if (smallest_dimension <= 800) {
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// Small loDPI display. Use a smaller display scale so that editor elements fit more easily.
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// Icons won't look great, but this is better than having editor elements overflow from its window.
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scale = 0.75;
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} else {
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scale = 1.0;
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}
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editor_set_scale(scale);
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#endif
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} break;
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editor_set_scale(EditorSettings::get_singleton()->get_auto_display_scale());
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break;
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case 1:
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editor_set_scale(0.75);
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break;
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@ -373,30 +373,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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// Editor
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_initial_set("interface/editor/display_scale", 0);
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// Display what the Auto display scale setting effectively corresponds to.
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// The code below is adapted in `editor/editor_node.cpp` and `editor/project_manager.cpp`.
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// Make sure to update those when modifying the code below.
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#ifdef OSX_ENABLED
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float scale = DisplayServer::get_singleton()->screen_get_max_scale();
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#else
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const int screen = DisplayServer::get_singleton()->window_get_current_screen();
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// Use the smallest dimension to use a correct display scale on portait displays.
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const int smallest_dimension = MIN(DisplayServer::get_singleton()->screen_get_size(screen).x, DisplayServer::get_singleton()->screen_get_size(screen).y);
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float scale;
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if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && smallest_dimension >= 1400) {
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// hiDPI display.
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scale = 2.0;
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} else if (smallest_dimension <= 1700) {
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// Likely a hiDPI display, but we aren't certain due to the returned DPI.
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// Use an intermediate scale to handle this situation.
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scale = 1.5;
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} else if (smallest_dimension <= 800) {
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// Small loDPI display. Use a smaller display scale so that editor elements fit more easily.
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// Icons won't look great, but this is better than having editor elements overflow from its window.
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scale = 0.75;
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} else {
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scale = 1.0;
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}
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#endif
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float scale = get_auto_display_scale();
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hints["interface/editor/display_scale"] = PropertyInfo(Variant::INT, "interface/editor/display_scale", PROPERTY_HINT_ENUM, vformat("Auto (%d%%),75%%,100%%,125%%,150%%,175%%,200%%,Custom", Math::round(scale * 100)), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
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_initial_set("interface/editor/custom_display_scale", 1.0f);
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hints["interface/editor/custom_display_scale"] = PropertyInfo(Variant::FLOAT, "interface/editor/custom_display_scale", PROPERTY_HINT_RANGE, "0.5,3,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
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@ -1447,6 +1424,29 @@ String EditorSettings::get_editor_layouts_config() const {
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return EditorPaths::get_singleton()->get_config_dir().plus_file("editor_layouts.cfg");
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}
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float EditorSettings::get_auto_display_scale() const {
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#ifdef OSX_ENABLED
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return DisplayServer::get_singleton()->screen_get_max_scale();
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#else
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const int screen = DisplayServer::get_singleton()->window_get_current_screen();
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// Use the smallest dimension to use a correct display scale on portait displays.
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const int smallest_dimension = MIN(DisplayServer::get_singleton()->screen_get_size(screen).x, DisplayServer::get_singleton()->screen_get_size(screen).y);
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if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && smallest_dimension >= 1400) {
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// hiDPI display.
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return 2.0;
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} else if (smallest_dimension >= 1700) {
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// Likely a hiDPI display, but we aren't certain due to the returned DPI.
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// Use an intermediate scale to handle this situation.
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return 1.5;
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} else if (smallest_dimension <= 800) {
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// Small loDPI display. Use a smaller display scale so that editor elements fit more easily.
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// Icons won't look great, but this is better than having editor elements overflow from its window.
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return 0.75;
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}
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return 1.0;
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#endif
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}
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// Shortcuts
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void EditorSettings::add_shortcut(const String &p_name, Ref<Shortcut> &p_shortcut) {
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@ -174,6 +174,7 @@ public:
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Vector<String> get_script_templates(const String &p_extension, const String &p_custom_path = String());
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String get_editor_layouts_config() const;
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float get_auto_display_scale() const;
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void add_shortcut(const String &p_name, Ref<Shortcut> &p_shortcut);
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bool is_shortcut(const String &p_name, const Ref<InputEvent> &p_event) const;
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@ -2400,36 +2400,10 @@ ProjectManager::ProjectManager() {
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int display_scale = EditorSettings::get_singleton()->get("interface/editor/display_scale");
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switch (display_scale) {
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case 0: {
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case 0:
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// Try applying a suitable display scale automatically.
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// The code below is adapted in `editor/editor_settings.cpp` and `editor/editor_node.cpp`.
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// Make sure to update those when modifying the code below.
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#ifdef OSX_ENABLED
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editor_set_scale(DisplayServer::get_singleton()->screen_get_max_scale());
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#else
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const int screen = DisplayServer::get_singleton()->window_get_current_screen();
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// Use the smallest dimension to use a correct display scale on portait displays.
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const int smallest_dimension = MIN(DisplayServer::get_singleton()->screen_get_size(screen).x, DisplayServer::get_singleton()->screen_get_size(screen).y);
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float scale;
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if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && smallest_dimension >= 1400) {
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// hiDPI display.
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scale = 2.0;
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} else if (smallest_dimension >= 1700) {
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// Likely a hiDPI display, but we aren't certain due to the returned DPI.
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// Use an intermediate scale to handle this situation.
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scale = 1.5;
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} else if (smallest_dimension <= 800) {
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// Small loDPI display. Use a smaller display scale so that editor elements fit more easily.
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// Icons won't look great, but this is better than having editor elements overflow from its window.
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scale = 0.75;
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} else {
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scale = 1.0;
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}
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editor_set_scale(scale);
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#endif
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} break;
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editor_set_scale(EditorSettings::get_singleton()->get_auto_display_scale());
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break;
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case 1:
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editor_set_scale(0.75);
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break;
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