Fix compilation for UWP

This commit is contained in:
George Marques 2017-04-29 11:48:23 -03:00
parent abe09919bf
commit f7bd21a022
No known key found for this signature in database
GPG Key ID: 046BD46A3201E43D
8 changed files with 161 additions and 50 deletions

View File

@ -72,7 +72,7 @@ RasterizerScene *RasterizerGLES3::get_scene() {
#define _EXT_DEBUG_SEVERITY_LOW_ARB 0x9148 #define _EXT_DEBUG_SEVERITY_LOW_ARB 0x9148
#define _EXT_DEBUG_OUTPUT 0x92E0 #define _EXT_DEBUG_OUTPUT 0x92E0
#ifdef WINDOWS_ENABLED #if (defined WINDOWS_ENABLED) && !(defined UWP_ENABLED)
#define GLAPIENTRY APIENTRY #define GLAPIENTRY APIENTRY
#else #else
#define GLAPIENTRY #define GLAPIENTRY

View File

@ -34,7 +34,6 @@
#include "core/os/thread.h" #include "core/os/thread.h"
#include "servers/audio_server.h" #include "servers/audio_server.h"
#include <mmreg.h>
#include <mmsystem.h> #include <mmsystem.h>
#include <windows.h> #include <windows.h>
#include <wrl/client.h> #include <wrl/client.h>

View File

@ -9,6 +9,7 @@ files = [
'#platform/windows/stream_peer_winsock.cpp', '#platform/windows/stream_peer_winsock.cpp',
'#platform/windows/key_mapping_win.cpp', '#platform/windows/key_mapping_win.cpp',
'joypad_uwp.cpp', 'joypad_uwp.cpp',
'power_uwp.cpp',
'gl_context_egl.cpp', 'gl_context_egl.cpp',
'app.cpp', 'app.cpp',
'os_uwp.cpp', 'os_uwp.cpp',

View File

@ -107,7 +107,7 @@ namespace GodotUWP
int last_touch_y[32]; int last_touch_y[32];
int number_of_contacts; int number_of_contacts;
Windows::Foundation::Point last_mouse_pos; Windows::Foundation::Point last_mouse_pos;
} };
} }
/* clang-format on */ /* clang-format on */

View File

@ -28,24 +28,22 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#include "os_uwp.h" #include "os_uwp.h"
#include "drivers/gles2/rasterizer_gles2.h" #include "drivers/gles3/rasterizer_gles3.h"
#include "drivers/unix/ip_unix.h"
#include "drivers/windows/dir_access_windows.h" #include "drivers/windows/dir_access_windows.h"
#include "drivers/windows/file_access_windows.h" #include "drivers/windows/file_access_windows.h"
#include "drivers/windows/mutex_windows.h" #include "drivers/windows/mutex_windows.h"
#include "drivers/windows/rw_lock_windows.h"
#include "drivers/windows/semaphore_windows.h" #include "drivers/windows/semaphore_windows.h"
#include "main/main.h"
#include "os/memory_pool_dynamic_static.h"
#include "servers/audio_server.h"
#include "servers/visual/visual_server_raster.h"
#include "thread_uwp.h"
//#include "servers/visual/visual_server_wrap_mt.h"
#include "drivers/unix/ip_unix.h"
#include "global_config.h" #include "global_config.h"
#include "io/marshalls.h" #include "io/marshalls.h"
#include "os/memory_pool_dynamic_prealloc.h" #include "main/main.h"
#include "platform/windows/packet_peer_udp_winsock.h" #include "platform/windows/packet_peer_udp_winsock.h"
#include "platform/windows/stream_peer_winsock.h" #include "platform/windows/stream_peer_winsock.h"
#include "platform/windows/tcp_server_winsock.h" #include "platform/windows/tcp_server_winsock.h"
#include "servers/audio_server.h"
#include "servers/visual/visual_server_raster.h"
#include "thread_uwp.h"
#include <ppltasks.h> #include <ppltasks.h>
#include <wrl.h> #include <wrl.h>
@ -149,9 +147,6 @@ const char *OSUWP::get_audio_driver_name(int p_driver) const {
return AudioDriverManager::get_driver(p_driver)->get_name(); return AudioDriverManager::get_driver(p_driver)->get_name();
} }
static MemoryPoolStatic *mempool_static = NULL;
static MemoryPoolDynamic *mempool_dynamic = NULL;
void OSUWP::initialize_core() { void OSUWP::initialize_core() {
last_button_state = 0; last_button_state = 0;
@ -161,32 +156,19 @@ void OSUWP::initialize_core() {
ThreadUWP::make_default(); ThreadUWP::make_default();
SemaphoreWindows::make_default(); SemaphoreWindows::make_default();
MutexWindows::make_default(); MutexWindows::make_default();
RWLockWindows::make_default();
FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_RESOURCES); FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_RESOURCES);
FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_USERDATA); FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_USERDATA);
FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_FILESYSTEM); FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_FILESYSTEM);
//FileAccessBufferedFA<FileAccessWindows>::make_default();
DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_RESOURCES); DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_RESOURCES);
DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_USERDATA); DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_USERDATA);
DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_FILESYSTEM); DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_FILESYSTEM);
//TCPServerWinsock::make_default();
//StreamPeerWinsock::make_default();
TCPServerWinsock::make_default(); TCPServerWinsock::make_default();
StreamPeerWinsock::make_default(); StreamPeerWinsock::make_default();
PacketPeerUDPWinsock::make_default(); PacketPeerUDPWinsock::make_default();
mempool_static = new MemoryPoolStaticMalloc;
#if 1
mempool_dynamic = memnew(MemoryPoolDynamicStatic);
#else
#define DYNPOOL_SIZE 4 * 1024 * 1024
void *buffer = malloc(DYNPOOL_SIZE);
mempool_dynamic = memnew(MemoryPoolDynamicPrealloc(buffer, DYNPOOL_SIZE));
#endif
// We need to know how often the clock is updated // We need to know how often the clock is updated
if (!QueryPerformanceFrequency((LARGE_INTEGER *)&ticks_per_second)) if (!QueryPerformanceFrequency((LARGE_INTEGER *)&ticks_per_second))
ticks_per_second = 1000; ticks_per_second = 1000;
@ -259,13 +241,18 @@ void OSUWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_aud
set_video_mode(vm); set_video_mode(vm);
gl_context->make_current(); gl_context->make_current();
rasterizer = memnew(RasterizerGLES2);
visual_server = memnew(VisualServerRaster(rasterizer)); RasterizerGLES3::register_config();
RasterizerGLES3::make_current();
visual_server = memnew(VisualServerRaster);
// FIXME: Reimplement threaded rendering? Or remove?
/*
if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) { if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARATE_THREAD)); visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARATE_THREAD));
} }
*/
// //
physics_server = memnew(PhysicsServerSW); physics_server = memnew(PhysicsServerSW);
@ -288,7 +275,7 @@ void OSUWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_aud
ERR_PRINT("Initializing audio failed."); ERR_PRINT("Initializing audio failed.");
} }
power_manager = memnew(PowerWinRT); power_manager = memnew(PowerUWP);
managed_object->update_clipboard(); managed_object->update_clipboard();
@ -381,14 +368,6 @@ void OSUWP::finalize() {
if (gl_context) if (gl_context)
memdelete(gl_context); memdelete(gl_context);
#endif #endif
if (rasterizer)
memdelete(rasterizer);
/*
if (debugger_connection_console) {
memdelete(debugger_connection_console);
}
*/
memdelete(input); memdelete(input);
@ -400,11 +379,8 @@ void OSUWP::finalize() {
joypad = nullptr; joypad = nullptr;
} }
void OSUWP::finalize_core() {
if (mempool_dynamic) void OSUWP::finalize_core() {
memdelete(mempool_dynamic);
delete mempool_static;
} }
void OSUWP::vprint(const char *p_format, va_list p_list, bool p_stderr) { void OSUWP::vprint(const char *p_format, va_list p_list, bool p_stderr) {
@ -880,15 +856,20 @@ String OSUWP::get_data_dir() const {
return String(data_folder->Path->Data()).replace("\\", "/"); return String(data_folder->Path->Data()).replace("\\", "/");
} }
PowerState OSWinrt::get_power_state() { bool OSUWP::check_feature_support(const String &p_feature) {
return VisualServer::get_singleton()->has_os_feature(p_feature);
}
PowerState OSUWP::get_power_state() {
return power_manager->get_power_state(); return power_manager->get_power_state();
} }
int OSWinrt::get_power_seconds_left() { int OSUWP::get_power_seconds_left() {
return power_manager->get_power_seconds_left(); return power_manager->get_power_seconds_left();
} }
int OSWinrt::get_power_percent_left() { int OSUWP::get_power_percent_left() {
return power_manager->get_power_percent_left(); return power_manager->get_power_percent_left();
} }

View File

@ -38,7 +38,7 @@
#include "main/input_default.h" #include "main/input_default.h"
#include "os/input.h" #include "os/input.h"
#include "os/os.h" #include "os/os.h"
#include "power_winrt.h" #include "power_uwp.h"
#include "servers/audio_server.h" #include "servers/audio_server.h"
#include "servers/physics/physics_server_sw.h" #include "servers/physics/physics_server_sw.h"
#include "servers/physics_2d/physics_2d_server_sw.h" #include "servers/physics_2d/physics_2d_server_sw.h"
@ -94,7 +94,6 @@ private:
int old_x, old_y; int old_x, old_y;
Point2i center; Point2i center;
VisualServer *visual_server; VisualServer *visual_server;
Rasterizer *rasterizer;
PhysicsServer *physics_server; PhysicsServer *physics_server;
Physics2DServer *physics_2d_server; Physics2DServer *physics_2d_server;
int pressrc; int pressrc;
@ -107,7 +106,7 @@ private:
AudioDriverXAudio2 audio_driver; AudioDriverXAudio2 audio_driver;
PowerWinRT *power_manager; PowerUWP *power_manager;
MouseMode mouse_mode; MouseMode mouse_mode;
bool alt_mem; bool alt_mem;
@ -237,6 +236,8 @@ public:
virtual void move_window_to_foreground(); virtual void move_window_to_foreground();
virtual String get_data_dir() const; virtual String get_data_dir() const;
virtual bool check_feature_support(const String &p_feature);
void set_gl_context(ContextEGL *p_context); void set_gl_context(ContextEGL *p_context);
void screen_size_changed(); void screen_size_changed();

View File

@ -0,0 +1,74 @@
/*************************************************************************/
/* power_uwp.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "power_uwp.h"
PowerUWP::PowerUWP()
: nsecs_left(-1), percent_left(-1), power_state(POWERSTATE_UNKNOWN) {
}
PowerUWP::~PowerUWP() {
}
bool PowerUWP::UpdatePowerInfo() {
// TODO, WinRT: Battery info is available on at least one WinRT platform (Windows Phone 8). Implement UpdatePowerInfo as appropriate. */
/* Notes from SDL:
- the Win32 function, GetSystemPowerStatus, is not available for use on WinRT
- Windows Phone 8 has a 'Battery' class, which is documented as available for C++
- More info on WP8's Battery class can be found at http://msdn.microsoft.com/library/windowsphone/develop/jj207231
*/
return false;
}
PowerState PowerUWP::get_power_state() {
if (UpdatePowerInfo()) {
return power_state;
} else {
WARN_PRINT("Power management is not implemented on this platform, defaulting to POWERSTATE_UNKNOWN");
return POWERSTATE_UNKNOWN;
}
}
int PowerUWP::get_power_seconds_left() {
if (UpdatePowerInfo()) {
return nsecs_left;
} else {
WARN_PRINT("Power management is not implemented on this platform, defaulting to -1");
return -1;
}
}
int PowerUWP::get_power_percent_left() {
if (UpdatePowerInfo()) {
return percent_left;
} else {
WARN_PRINT("Power management is not implemented on this platform, defaulting to -1");
return -1;
}
}

55
platform/uwp/power_uwp.h Normal file
View File

@ -0,0 +1,55 @@
/*************************************************************************/
/* power_uwp.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PLATFORM_UWP_POWER_UWP_H_
#define PLATFORM_UWP_POWER_UWP_H_
#include "os/dir_access.h"
#include "os/file_access.h"
#include "os/power.h"
class PowerUWP {
private:
int nsecs_left;
int percent_left;
PowerState power_state;
bool UpdatePowerInfo();
public:
PowerUWP();
virtual ~PowerUWP();
PowerState get_power_state();
int get_power_seconds_left();
int get_power_percent_left();
};
#endif /* PLATFORM_UWP_POWER_UWP_H_ */