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Input Documentation
Input Documentation
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@ -15031,8 +15031,10 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8)
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</class>
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<class name="Input" inherits="Object" category="Core">
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<brief_description>
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A Singleton that deals with inputs.
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</brief_description>
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<description>
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A Singleton that deals with inputs. This includes key presses, mouse buttons and movement, joysticks, and input actions.
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</description>
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<methods>
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<method name="is_key_pressed">
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@ -15041,6 +15043,7 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8)
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<argument index="0" name="scancode" type="int">
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</argument>
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<description>
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Returns true or false depending on whether the key is pressed or not. You can pass KEY_*, which are pre-defined constants listed in [@Global Scope].
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</description>
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</method>
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<method name="is_mouse_button_pressed">
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@ -15069,6 +15072,7 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8)
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<argument index="0" name="action" type="String">
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</argument>
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<description>
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Returns true or false depending on whether the action event is pressed. Actions and their events can be set in the Project Settings / Input Map tab. Or be set with [InputMap].
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</description>
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</method>
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<method name="add_joy_mapping">
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@ -15129,48 +15133,56 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8)
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<return type="Vector3">
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</return>
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<description>
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If the device has an accelerometer, this will return the movement.
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</description>
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</method>
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<method name="get_mouse_speed" qualifiers="const">
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<return type="Vector2">
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</return>
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<description>
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Returns the mouse speed.
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</description>
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</method>
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<method name="get_mouse_button_mask" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns mouse buttons as a bitmask. If multiple mouse buttons are pressed at the same time the bits are added together.
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</description>
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</method>
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<method name="set_mouse_mode">
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<argument index="0" name="mode" type="int">
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</argument>
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<description>
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Set the mouse mode. See the constants for more information.
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</description>
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</method>
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<method name="get_mouse_mode" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Return the mouse mode. See the constants for more information.
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</description>
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</method>
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<method name="warp_mouse_pos">
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<argument index="0" name="to" type="Vector2">
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</argument>
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<description>
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Sets the mouse position to the specified vector.
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</description>
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</method>
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<method name="action_press">
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<argument index="0" name="action" type="String">
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</argument>
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<description>
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This will simulate pressing the specificed action.
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</description>
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</method>
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<method name="action_release">
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<argument index="0" name="action" type="String">
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</argument>
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<description>
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If the specified action is already pressed, this will release it.
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</description>
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</method>
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<method name="set_custom_mouse_cursor">
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@ -15179,6 +15191,7 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8)
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<argument index="1" name="hotspot" type="Vector2" default="Vector2(0,0)">
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</argument>
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<description>
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Set a custom mouse cursor image, which is only visible inside the game window. The hotspot can also be specified.
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</description>
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</method>
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</methods>
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@ -15195,10 +15208,13 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8)
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</signals>
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<constants>
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<constant name="MOUSE_MODE_VISIBLE" value="0">
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Makes the mouse cursor visible if it is hidden.
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</constant>
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<constant name="MOUSE_MODE_HIDDEN" value="1">
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Makes the mouse cursor hidden if it is visible.
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</constant>
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<constant name="MOUSE_MODE_CAPTURED" value="2">
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Captures the mouse. The mouse will be hidden and unable to leave the game window. But it will still register movement and mouse button presses.
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</constant>
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</constants>
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</class>
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