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Fix scroll for texture_region and polygon_2d editor
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@ -1060,8 +1060,7 @@ void Polygon2DEditor::_uv_draw() {
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polygon_fill_color.push_back(pf);
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}
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Color prev_color = Color(0.5, 0.5, 0.5);
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Rect2 rect(Point2(), mtx.basis_xform(base_tex->get_size()));
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rect.expand_to(mtx.basis_xform(uv_edit_draw->get_size()));
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Rect2 rect;
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int uv_draw_max = uvs.size();
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@ -1204,7 +1203,8 @@ void Polygon2DEditor::_uv_draw() {
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uv_edit_draw->draw_circle(bone_paint_pos, bone_paint_radius->get_value() * EDSCALE, Color(1, 1, 1, 0.1));
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}
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rect = rect.grow(200);
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rect.position -= uv_edit_draw->get_size();
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rect.size += uv_edit_draw->get_size() * 2.0;
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updating_uv_scroll = true;
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uv_hscroll->set_min(rect.position.x);
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uv_hscroll->set_max(rect.position.x + rect.size.x);
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@ -135,8 +135,7 @@ void TextureRegionEditor::_region_draw() {
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Ref<Texture> select_handle = get_icon("EditorHandle", "EditorIcons");
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Rect2 scroll_rect(Point2(), mtx.basis_xform(base_tex->get_size()));
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scroll_rect.expand_to(mtx.basis_xform(edit_draw->get_size()));
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Rect2 scroll_rect;
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Vector2 endpoints[4] = {
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mtx.basis_xform(rect.position),
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@ -167,7 +166,9 @@ void TextureRegionEditor::_region_draw() {
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scroll_rect.expand_to(endpoints[i]);
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}
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scroll_rect = scroll_rect.grow(200);
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scroll_rect.position -= edit_draw->get_size();
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scroll_rect.size += edit_draw->get_size() * 2.0;
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updating_scroll = true;
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hscroll->set_min(scroll_rect.position.x);
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hscroll->set_max(scroll_rect.position.x + scroll_rect.size.x);
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