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Display 2 decimals instead of 1 in editor frametime labels
When comparing different graphics settings or optimizations, this makes precise measurements and frametime comparisons easier.
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@ -2887,13 +2887,13 @@ void Node3DEditorViewport::_notification(int p_what) {
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// Color labels depending on performance level ("good" = green, "OK" = yellow, "bad" = red).
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// Middle point is at 15 ms.
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cpu_time_label->set_text(vformat(TTR("CPU Time: %s ms"), rtos(cpu_time).pad_decimals(1)));
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cpu_time_label->set_text(vformat(TTR("CPU Time: %s ms"), rtos(cpu_time).pad_decimals(2)));
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cpu_time_label->add_theme_color_override(
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"font_color",
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frame_time_gradient->get_color_at_offset(
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Math::range_lerp(cpu_time, 0, 30, 0, 1)));
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gpu_time_label->set_text(vformat(TTR("GPU Time: %s ms"), rtos(gpu_time).pad_decimals(1)));
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gpu_time_label->set_text(vformat(TTR("GPU Time: %s ms"), rtos(gpu_time).pad_decimals(2)));
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// Middle point is at 15 ms.
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gpu_time_label->add_theme_color_override(
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"font_color",
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@ -2687,10 +2687,10 @@ bool Main::iteration() {
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if (frame > 1000000) {
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if (editor || project_manager) {
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if (print_fps) {
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print_line(vformat("Editor FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(1)));
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print_line(vformat("Editor FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(2)));
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}
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} else if (GLOBAL_GET("debug/settings/stdout/print_fps") || print_fps) {
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print_line(vformat("Project FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(1)));
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print_line(vformat("Project FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(2)));
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}
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Engine::get_singleton()->_fps = frames;
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