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Auto generate editor_icons.cpp to make it more easy to update editor icons
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@ -15,6 +15,7 @@ core/method_bind.inc
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core/global_defaults.cpp
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tools/editor/register_exporters.cpp
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tools/editor/doc_data_compressed.h
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tools/editor/editor_icons.cpp
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-fpic
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# Android specific
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@ -48,6 +48,8 @@ if (env["tools"]=="yes"):
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env.Command("#tools/editor/doc_data_compressed.h","#doc/base/classes.xml",make_doc_header)
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#make_doc_header(env.File("#tools/editor/doc_data_raw.h").srcnode().abspath,env.File("#doc/base/classes.xml").srcnode().abspath,env)
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SConscript('icons/SCsub');
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env.add_source_files(env.tool_sources,"*.cpp")
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Export('env')
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File diff suppressed because one or more lines are too long
48
tools/editor/icons/SCsub
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48
tools/editor/icons/SCsub
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@ -0,0 +1,48 @@
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Import('env')
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def make_editor_icons():
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import glob
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pixmaps = glob.glob("*.png")
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f = open("../editor_icons.cpp","wb")
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f.write("#include \"editor_icons.h\"\n\n")
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f.write("#include \"scene/resources/theme.h\"\n\n")
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for x in pixmaps:
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var_str=x[:-4]+"_png";
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f.write("static const unsigned char "+ var_str +"[]={\n");
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pngf=open(x,"rb");
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b=pngf.read(1);
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while(len(b)==1):
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f.write(hex(ord(b)))
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b=pngf.read(1);
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if (len(b)==1):
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f.write(",")
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f.write("\n};\n\n\n");
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pngf.close();
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f.write("static Ref<ImageTexture> make_icon(const uint8_t* p_png) {\n")
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f.write("\tRef<ImageTexture> texture( memnew( ImageTexture ) );\n")
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f.write("\ttexture->create_from_image( Image(p_png),ImageTexture::FLAG_FILTER );\n")
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f.write("\treturn texture;\n")
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f.write("}\n\n")
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f.write("void editor_register_icons(Ref<Theme> p_theme) {\n\n")
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for x in pixmaps:
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type=x[5:-4].title().replace("_","");
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var_str=x[:-4]+"_png";
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f.write("\tp_theme->set_icon(\""+type+"\",\"EditorIcons\",make_icon("+var_str+"));\n");
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f.write("\n\n}\n\n");
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f.close()
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make_editor_icons()
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