diff --git a/doc/classes/Vector2i.xml b/doc/classes/Vector2i.xml index 8c977dbc674..8db6bcc1b9d 100644 --- a/doc/classes/Vector2i.xml +++ b/doc/classes/Vector2i.xml @@ -31,7 +31,7 @@ - Constructs a new [Vector2i] from [Vector2]. The floating point coordinates will be truncated. + Constructs a new [Vector2i] from the given [Vector2] by truncating components' fractional parts (rounding towards zero). For a different behavior consider passing the result of [method Vector2.ceil], [method Vector2.floor] or [method Vector2.round] to this constructor instead. diff --git a/doc/classes/Vector3i.xml b/doc/classes/Vector3i.xml index 91ccfb6d819..248b47db92a 100644 --- a/doc/classes/Vector3i.xml +++ b/doc/classes/Vector3i.xml @@ -31,7 +31,7 @@ - Constructs a new [Vector3i] from [Vector3]. The floating point coordinates will be truncated. + Constructs a new [Vector3i] from the given [Vector3] by truncating components' fractional parts (rounding towards zero). For a different behavior consider passing the result of [method Vector3.ceil], [method Vector3.floor] or [method Vector3.round] to this constructor instead. diff --git a/doc/classes/Vector4i.xml b/doc/classes/Vector4i.xml index 93377c95996..e2de7a28dc4 100644 --- a/doc/classes/Vector4i.xml +++ b/doc/classes/Vector4i.xml @@ -27,7 +27,7 @@ - Constructs a new [Vector4i] from the given [Vector4]. + Constructs a new [Vector4i] from the given [Vector4] by truncating components' fractional parts (rounding towards zero). For a different behavior consider passing the result of [method Vector4.ceil], [method Vector4.floor] or [method Vector4.round] to this constructor instead. diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2I.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2I.cs index e849939ebba..0dac8205b6c 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2I.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2I.cs @@ -504,15 +504,15 @@ namespace Godot } /// - /// Converts a to a . + /// Converts a to a by truncating + /// components' fractional parts (rounding towards zero). For a different + /// behavior consider passing the result of , + /// or to this conversion operator instead. /// /// The vector to convert. public static explicit operator Vector2I(Vector2 value) { - return new Vector2I( - Mathf.RoundToInt(value.X), - Mathf.RoundToInt(value.Y) - ); + return new Vector2I((int)value.X, (int)value.Y); } /// diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3I.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3I.cs index fe899527efb..a2927533f80 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3I.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3I.cs @@ -559,16 +559,15 @@ namespace Godot } /// - /// Converts a to a . + /// Converts a to a by truncating + /// components' fractional parts (rounding towards zero). For a different + /// behavior consider passing the result of , + /// or to this conversion operator instead. /// /// The vector to convert. public static explicit operator Vector3I(Vector3 value) { - return new Vector3I( - Mathf.RoundToInt(value.X), - Mathf.RoundToInt(value.Y), - Mathf.RoundToInt(value.Z) - ); + return new Vector3I((int)value.X, (int)value.Y, (int)value.Z); } /// diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4I.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4I.cs index f0653270665..bb552b939d1 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4I.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4I.cs @@ -580,17 +580,15 @@ namespace Godot } /// - /// Converts a to a . + /// Converts a to a by truncating + /// components' fractional parts (rounding towards zero). For a different + /// behavior consider passing the result of , + /// or to this conversion operator instead. /// /// The vector to convert. public static explicit operator Vector4I(Vector4 value) { - return new Vector4I( - Mathf.RoundToInt(value.X), - Mathf.RoundToInt(value.Y), - Mathf.RoundToInt(value.Z), - Mathf.RoundToInt(value.W) - ); + return new Vector4I((int)value.X, (int)value.Y, (int)value.Z, (int)value.W); } ///