Freeze line when releasing mouse to create a new transition.

This commit is contained in:
SaracenOne 2022-09-05 10:30:08 +01:00
parent b8977ca333
commit f4c7823a06
2 changed files with 4 additions and 1 deletions

View File

@ -267,6 +267,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
if (node_rects[i].node.has_point(mb->get_position())) { //select node since nothing else was selected
connecting = true;
connection_follows_cursor = true;
connecting_from = node_rects[i].node_name;
connecting_to = mb->get_position();
connecting_to_node = StringName();
@ -296,6 +297,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
_open_menu(mb->get_position());
}
connecting_to_node = StringName();
connection_follows_cursor = false;
state_machine_draw->queue_redraw();
}
@ -332,7 +334,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
}
// Move mouse while connecting
if (mm.is_valid() && connecting && !read_only) {
if (mm.is_valid() && connecting && connection_follows_cursor && !read_only) {
connecting_to = mm->get_position();
connecting_to_node = StringName();
state_machine_draw->queue_redraw();

View File

@ -117,6 +117,7 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
StringName snap_y;
bool connecting = false;
bool connection_follows_cursor = false;
StringName connecting_from;
Vector2 connecting_to;
StringName connecting_to_node;