Fixes crash when calling VisualShader::set_mode

This commit is contained in:
andybarcia 2021-02-16 14:46:20 +01:00
parent cb64f2d96b
commit f455f873c7

View File

@ -675,6 +675,8 @@ void VisualShader::get_node_connections(Type p_type, List<Connection> *r_connect
}
void VisualShader::set_mode(Mode p_mode) {
ERR_FAIL_INDEX_MSG(p_mode, Mode::MODE_MAX, vformat("Invalid shader mode: %d.", p_mode));
if (shader_mode == p_mode) {
return;
}