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Fix crash in TileMap::fix_invalid_tiles
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@ -1050,6 +1050,7 @@ void TileMap::update_dirty_bitmask() {
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void TileMap::fix_invalid_tiles() {
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ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot fix invalid tiles if Tileset is not open.");
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for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
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if (!tile_set->has_tile(get_cell(E->key().x, E->key().y))) {
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