Fix crash in TileMap::fix_invalid_tiles

This commit is contained in:
qarmin 2019-10-05 11:37:38 +02:00
parent d86c9ef2e6
commit f435a6f0b6

View File

@ -1050,6 +1050,7 @@ void TileMap::update_dirty_bitmask() {
void TileMap::fix_invalid_tiles() {
ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot fix invalid tiles if Tileset is not open.");
for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
if (!tile_set->has_tile(get_cell(E->key().x, E->key().y))) {