mirror of
https://github.com/godotengine/godot.git
synced 2024-11-23 20:53:15 +00:00
Update EditorSceneImporterAssimp description to reflect current status
(cherry picked from commit 95f6be365a
)
This commit is contained in:
parent
7cfcf1824b
commit
f433c3656b
@ -1,10 +1,10 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="EditorSceneImporterAssimp" inherits="EditorSceneImporter" version="3.2">
|
||||
<brief_description>
|
||||
Multi-format 3D asset importer based on [url=http://assimp.org/]Assimp[/url].
|
||||
FBX 3D asset importer based on [url=http://assimp.org/]Assimp[/url].
|
||||
</brief_description>
|
||||
<description>
|
||||
This is a multi-format 3D asset importer based on [url=http://assimp.org/]Assimp[/url]. See [url=https://assimp-docs.readthedocs.io/en/latest/about/intoduction.html#installation]this page[/url] for a full list of supported formats.
|
||||
This is an FBX 3D asset importer based on [url=http://assimp.org/]Assimp[/url]. It currently has many known limitations and works best with static meshes. Most animated meshes won't import correctly.
|
||||
If exporting a FBX scene from Autodesk Maya, use these FBX export settings:
|
||||
[codeblock]
|
||||
- Smoothing Groups
|
||||
|
Loading…
Reference in New Issue
Block a user