[X11] Add fallback from desktop GL to GLES, suppress PRIME detector error spam.

This commit is contained in:
bruvzg 2023-11-06 12:17:14 +02:00
parent 5ee983188d
commit f3d4f5a77e
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GPG Key ID: 7960FCF39844EC38
8 changed files with 49 additions and 18 deletions

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@ -122,7 +122,7 @@ void StringName::unref() {
if (_data && _data->refcount.unref()) {
MutexLock lock(mutex);
if (_data->static_count.get() > 0) {
if (CoreGlobals::leak_reporting_enabled && _data->static_count.get() > 0) {
if (_data->cname) {
ERR_PRINT("BUG: Unreferenced static string to 0: " + String(_data->cname));
} else {

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@ -2393,6 +2393,10 @@
If [code]true[/code], the compatibility renderer will fall back to ANGLE if native OpenGL is not supported or the device is listed in [member rendering/gl_compatibility/force_angle_on_devices].
[b]Note:[/b] This setting is implemented only on Windows.
</member>
<member name="rendering/gl_compatibility/fallback_to_gles" type="bool" setter="" getter="" default="true">
If [code]true[/code], the compatibility renderer will fall back to OpenGLES if desktop OpenGL is not supported.
[b]Note:[/b] This setting is implemented only on Linux/X11.
</member>
<member name="rendering/gl_compatibility/fallback_to_native" type="bool" setter="" getter="" default="true">
If [code]true[/code], the compatibility renderer will fall back to native OpenGL if ANGLE over Metal is not supported.
[b]Note:[/b] This setting is implemented only on macOS.

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@ -1774,6 +1774,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
GLOBAL_DEF_RST("rendering/gl_compatibility/nvidia_disable_threaded_optimization", true);
GLOBAL_DEF_RST("rendering/gl_compatibility/fallback_to_angle", true);
GLOBAL_DEF_RST("rendering/gl_compatibility/fallback_to_native", true);
GLOBAL_DEF_RST("rendering/gl_compatibility/fallback_to_gles", true);
GLOBAL_DEF_RST(PropertyInfo(Variant::ARRAY, "rendering/gl_compatibility/force_angle_on_devices", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::DICTIONARY, PROPERTY_HINT_NONE, String())), Array());
}

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@ -137,6 +137,19 @@ void create_context() {
XFree(vi);
}
int silent_error_handler(Display *display, XErrorEvent *error) {
static char message[1024];
XGetErrorText(display, error->error_code, message, sizeof(message));
print_verbose(vformat("XServer error: %s"
"\n Major opcode of failed request: %d"
"\n Serial number of failed request: %d"
"\n Current serial number in output stream: %d",
String::utf8(message), (uint64_t)error->request_code, (uint64_t)error->minor_code, (uint64_t)error->serial));
quick_exit(1);
return 0;
}
int detect_prime() {
pid_t p;
int priorities[2] = {};
@ -189,6 +202,7 @@ int detect_prime() {
// cleaning up these processes, and fork() makes a copy
// of all globals.
CoreGlobals::leak_reporting_enabled = false;
XSetErrorHandler(&silent_error_handler);
char string[201];

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@ -6065,33 +6065,36 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode
}
}
if (rendering_driver == "opengl3") {
GLManager_X11::ContextType opengl_api_type = GLManager_X11::GLES_3_0_COMPATIBLE;
gl_manager = memnew(GLManager_X11(p_resolution, opengl_api_type));
if (gl_manager->initialize(x11_display) != OK) {
gl_manager = memnew(GLManager_X11(p_resolution, GLManager_X11::GLES_3_0_COMPATIBLE));
if (gl_manager->initialize(x11_display) != OK || gl_manager->open_display(x11_display) != OK) {
memdelete(gl_manager);
gl_manager = nullptr;
bool fallback = GLOBAL_GET("rendering/gl_compatibility/fallback_to_gles");
if (fallback) {
WARN_PRINT("Your video card drivers seem not to support the required OpenGL version, switching to OpenGLES.");
rendering_driver = "opengl3_es";
} else {
r_error = ERR_UNAVAILABLE;
return;
ERR_FAIL_MSG("Could not initialize OpenGL.");
}
} else {
driver_found = true;
RasterizerGLES3::make_current(true);
}
}
if (rendering_driver == "opengl3_es") {
gl_manager_egl = memnew(GLManagerEGL_X11);
if (gl_manager_egl->initialize() != OK) {
memdelete(gl_manager_egl);
gl_manager_egl = nullptr;
r_error = ERR_UNAVAILABLE;
return;
ERR_FAIL_MSG("Could not initialize OpenGLES.");
}
driver_found = true;
RasterizerGLES3::make_current(false);
}
#endif
if (!driver_found) {
r_error = ERR_UNAVAILABLE;

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@ -208,6 +208,15 @@ XVisualInfo GLManager_X11::get_vi(Display *p_display, Error &r_error) {
return _displays[display_id].x_vi;
}
Error GLManager_X11::open_display(Display *p_display) {
int gldisplay_id = _find_or_create_display(p_display);
if (gldisplay_id < 0) {
return ERR_CANT_CREATE;
} else {
return OK;
}
}
Error GLManager_X11::window_create(DisplayServer::WindowID p_window_id, ::Window p_window, Display *p_display, int p_width, int p_height) {
// make sure vector is big enough...
// we can mirror the external vector, it is simpler

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@ -129,6 +129,7 @@ public:
void *get_glx_context(DisplayServer::WindowID p_window_id);
Error open_display(Display *p_display);
GLManager_X11(const Vector2i &p_size, ContextType p_context_type);
~GLManager_X11();
};

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@ -4509,8 +4509,8 @@ DisplayServerMacOS::DisplayServerMacOS(const String &p_rendering_driver, WindowM
WARN_PRINT("Your video card drivers seem not to support the required Metal version, switching to native OpenGL.");
rendering_driver = "opengl3";
} else {
ERR_FAIL_MSG("Could not initialize OpenGL.");
return;
r_error = ERR_UNAVAILABLE;
ERR_FAIL_MSG("Could not initialize ANGLE OpenGL.");
}
}
}
@ -4521,8 +4521,7 @@ DisplayServerMacOS::DisplayServerMacOS(const String &p_rendering_driver, WindowM
memdelete(gl_manager_legacy);
gl_manager_legacy = nullptr;
r_error = ERR_UNAVAILABLE;
ERR_FAIL_MSG("Could not initialize OpenGL.");
return;
ERR_FAIL_MSG("Could not initialize native OpenGL.");
}
}
#endif