diff --git a/doc/classes/SubViewport.xml b/doc/classes/SubViewport.xml index 376082f417d..b6e9eda1d19 100644 --- a/doc/classes/SubViewport.xml +++ b/doc/classes/SubViewport.xml @@ -34,9 +34,6 @@ If [code]true[/code], the 2D size override affects stretch as well. - - If [code]true[/code], the sub-viewport will be used in AR/VR process. - diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index cce57053798..1c33274cb02 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -269,6 +269,9 @@ + + If [code]true[/code], the viewport will use the primary XR interface to render XR output. When applicable this can result in a stereoscopic image and the resulting render being output to a headset. + The custom [World2D] which can be used as 2D environment source. diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index f1613f2fe5f..90f556cf1be 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -1412,6 +1412,16 @@ void Viewport::_update_canvas_items(Node *p_node) { } } +void Viewport::set_use_xr(bool p_use_xr) { + use_xr = p_use_xr; + + RS::get_singleton()->viewport_set_use_xr(viewport, use_xr); +} + +bool Viewport::is_using_xr() { + return use_xr; +} + Ref Viewport::get_texture() const { return default_texture; } @@ -3498,6 +3508,9 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("get_render_info", "info"), &Viewport::get_render_info); + ClassDB::bind_method(D_METHOD("set_use_xr", "use"), &Viewport::set_use_xr); + ClassDB::bind_method(D_METHOD("is_using_xr"), &Viewport::is_using_xr); + ClassDB::bind_method(D_METHOD("get_texture"), &Viewport::get_texture); ClassDB::bind_method(D_METHOD("set_physics_object_picking", "enable"), &Viewport::set_physics_object_picking); @@ -3578,6 +3591,7 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("_process_picking"), &Viewport::_process_picking); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_xr"), "set_use_xr", "is_using_xr"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world_3d"), "set_use_own_world_3d", "is_using_own_world_3d"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_3d", PROPERTY_HINT_RESOURCE_TYPE, "World3D"), "set_world_3d", "get_world_3d"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_2d", PROPERTY_HINT_RESOURCE_TYPE, "World2D", 0), "set_world_2d", "get_world_2d"); @@ -3746,16 +3760,6 @@ Viewport::~Viewport() { ///////////////////////////////// -void SubViewport::set_use_xr(bool p_use_xr) { - xr = p_use_xr; - - RS::get_singleton()->viewport_set_use_xr(get_viewport_rid(), xr); -} - -bool SubViewport::is_using_xr() { - return xr; -} - void SubViewport::set_size(const Size2i &p_size) { _set_size(p_size, _get_size_2d_override(), Rect2i(), _stretch_transform(), true); } @@ -3828,9 +3832,6 @@ void SubViewport::_notification(int p_what) { } void SubViewport::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_use_xr", "use"), &SubViewport::set_use_xr); - ClassDB::bind_method(D_METHOD("is_using_xr"), &SubViewport::is_using_xr); - ClassDB::bind_method(D_METHOD("set_size", "size"), &SubViewport::set_size); ClassDB::bind_method(D_METHOD("get_size"), &SubViewport::get_size); @@ -3846,7 +3847,6 @@ void SubViewport::_bind_methods() { ClassDB::bind_method(D_METHOD("set_clear_mode", "mode"), &SubViewport::set_clear_mode); ClassDB::bind_method(D_METHOD("get_clear_mode"), &SubViewport::get_clear_mode); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "xr"), "set_use_xr", "is_using_xr"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size_2d_override"), "set_size_2d_override", "get_size_2d_override"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "size_2d_override_stretch"), "set_size_2d_override_stretch", "is_size_2d_override_stretch_enabled"); diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 6786b70a6b8..2e88e1251d6 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -234,6 +234,7 @@ private: Size2i size; Size2i size_2d_override; bool size_allocated = false; + bool use_xr = false; RID contact_2d_debug; RID contact_3d_debug_multimesh; @@ -534,6 +535,9 @@ public: void set_transparent_background(bool p_enable); bool has_transparent_background() const; + void set_use_xr(bool p_use_xr); + bool is_using_xr(); + Ref get_texture() const; void set_shadow_atlas_size(int p_size); @@ -656,7 +660,6 @@ public: private: UpdateMode update_mode = UPDATE_WHEN_VISIBLE; ClearMode clear_mode = CLEAR_MODE_ALWAYS; - bool xr = false; bool size_2d_override_stretch = false; protected: @@ -672,9 +675,6 @@ public: void set_size_2d_override(const Size2i &p_size); Size2i get_size_2d_override() const; - void set_use_xr(bool p_use_xr); - bool is_using_xr(); - void set_size_2d_override_stretch(bool p_enable); bool is_size_2d_override_stretch_enabled() const;