diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index b9b47c475b1..d952a7be1ec 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -859,11 +859,11 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool } if (valid_right) { - if (vsnode->is_output_port_expandable(i)) { + if (expanded_port_counter == 0 && vsnode->is_output_port_expandable(i)) { TextureButton *expand = memnew(TextureButton); expand->set_toggle_mode(true); - expand->set_texture_normal(editor->get_editor_theme_icon(SNAME("GuiTreeArrowDown"))); - expand->set_texture_pressed(editor->get_editor_theme_icon(SNAME("GuiTreeArrowRight"))); + expand->set_texture_normal(editor->get_editor_theme_icon(SNAME("GuiTreeArrowRight"))); + expand->set_texture_pressed(editor->get_editor_theme_icon(SNAME("GuiTreeArrowDown"))); expand->set_v_size_flags(Control::SIZE_SHRINK_CENTER); expand->set_pressed(vsnode->_is_output_port_expanded(i)); expand->connect("pressed", callable_mp(editor, &VisualShaderEditor::_expand_output_port).bind(p_id, i, !vsnode->_is_output_port_expanded(i)), CONNECT_DEFERRED); @@ -892,6 +892,9 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool if (!is_first_hbox) { node->add_child(hb); + if (curve_xyz.is_valid()) { + node->move_child(hb, 1 + expanded_port_counter); + } } if (expanded_type != VisualShaderNode::PORT_TYPE_SCALAR) { diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 99f9418027b..ea1207605cf 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -251,6 +251,10 @@ bool VisualShaderNode::is_generate_input_var(int p_port) const { } bool VisualShaderNode::is_output_port_expandable(int p_port) const { + VisualShaderNode::PortType port = get_output_port_type(p_port); + if (get_output_port_count() == 1 && (port == PORT_TYPE_VECTOR_2D || port == PORT_TYPE_VECTOR_3D || port == PORT_TYPE_VECTOR_4D)) { + return true; + } return false; } diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index 4023de9023c..71b8af6625a 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -51,11 +51,11 @@ VisualShaderNodeVectorBase::PortType VisualShaderNodeVectorBase::get_input_port_ VisualShaderNodeVectorBase::PortType VisualShaderNodeVectorBase::get_output_port_type(int p_port) const { switch (op_type) { case OP_TYPE_VECTOR_2D: - return PORT_TYPE_VECTOR_2D; + return p_port == 0 || get_output_port_count() > 1 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; case OP_TYPE_VECTOR_3D: - return PORT_TYPE_VECTOR_3D; + return p_port == 0 || get_output_port_count() > 1 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; case OP_TYPE_VECTOR_4D: - return PORT_TYPE_VECTOR_4D; + return p_port == 0 || get_output_port_count() > 1 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR; default: break; } @@ -379,13 +379,6 @@ String VisualShaderNodeColorConstant::get_output_port_name(int p_port) const { return ""; } -bool VisualShaderNodeColorConstant::is_output_port_expandable(int p_port) const { - if (p_port == 0) { - return true; - } - return false; -} - String VisualShaderNodeColorConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { return " " + p_output_vars[0] + " = " + vformat("vec4(%.6f, %.6f, %.6f, %.6f)", constant.r, constant.g, constant.b, constant.a) + ";\n"; } @@ -441,7 +434,7 @@ int VisualShaderNodeVec2Constant::get_output_port_count() const { } VisualShaderNodeVec2Constant::PortType VisualShaderNodeVec2Constant::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_2D; + return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; } String VisualShaderNodeVec2Constant::get_output_port_name(int p_port) const { @@ -503,7 +496,7 @@ int VisualShaderNodeVec3Constant::get_output_port_count() const { } VisualShaderNodeVec3Constant::PortType VisualShaderNodeVec3Constant::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeVec3Constant::get_output_port_name(int p_port) const { @@ -565,7 +558,7 @@ int VisualShaderNodeVec4Constant::get_output_port_count() const { } VisualShaderNodeVec4Constant::PortType VisualShaderNodeVec4Constant::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_4D; + return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR; } String VisualShaderNodeVec4Constant::get_output_port_name(int p_port) const { @@ -715,12 +708,7 @@ int VisualShaderNodeTexture::get_output_port_count() const { } VisualShaderNodeTexture::PortType VisualShaderNodeTexture::get_output_port_type(int p_port) const { - switch (p_port) { - case 0: - return PORT_TYPE_VECTOR_4D; - default: - return PORT_TYPE_SCALAR; - } + return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR; } String VisualShaderNodeTexture::get_output_port_name(int p_port) const { @@ -732,13 +720,6 @@ String VisualShaderNodeTexture::get_output_port_name(int p_port) const { } } -bool VisualShaderNodeTexture::is_output_port_expandable(int p_port) const { - if (p_port == 0) { - return true; - } - return false; -} - bool VisualShaderNodeTexture::is_input_port_default(int p_port, Shader::Mode p_mode) const { if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { if (p_port == 0) { @@ -1167,7 +1148,7 @@ int VisualShaderNodeCurveXYZTexture::get_output_port_count() const { } VisualShaderNodeCurveXYZTexture::PortType VisualShaderNodeCurveXYZTexture::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeCurveXYZTexture::get_output_port_name(int p_port) const { @@ -1271,13 +1252,6 @@ String VisualShaderNodeSample3D::get_output_port_name(int p_port) const { return "color"; } -bool VisualShaderNodeSample3D::is_output_port_expandable(int p_port) const { - if (p_port == 0) { - return true; - } - return false; -} - bool VisualShaderNodeSample3D::is_input_port_default(int p_port, Shader::Mode p_mode) const { if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { if (p_port == 0) { @@ -1505,20 +1479,13 @@ int VisualShaderNodeCubemap::get_output_port_count() const { } VisualShaderNodeCubemap::PortType VisualShaderNodeCubemap::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_4D; + return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR; } String VisualShaderNodeCubemap::get_output_port_name(int p_port) const { return "color"; } -bool VisualShaderNodeCubemap::is_output_port_expandable(int p_port) const { - if (p_port == 0) { - return true; - } - return false; -} - Vector VisualShaderNodeCubemap::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { VisualShader::DefaultTextureParam dtp; dtp.name = make_unique_id(p_type, p_id, "cube"); @@ -1757,7 +1724,7 @@ int VisualShaderNodeWorldPositionFromDepth::get_output_port_count() const { } VisualShaderNodeWorldPositionFromDepth::PortType VisualShaderNodeWorldPositionFromDepth::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeWorldPositionFromDepth::get_output_port_name(int p_port) const { @@ -1824,7 +1791,7 @@ int VisualShaderNodeScreenNormalWorldSpace::get_output_port_count() const { } VisualShaderNodeScreenNormalWorldSpace::PortType VisualShaderNodeScreenNormalWorldSpace::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeScreenNormalWorldSpace::get_output_port_name(int p_port) const { @@ -2407,7 +2374,7 @@ int VisualShaderNodeColorOp::get_output_port_count() const { } VisualShaderNodeColorOp::PortType VisualShaderNodeColorOp::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeColorOp::get_output_port_name(int p_port) const { @@ -2680,7 +2647,7 @@ int VisualShaderNodeTransformVecMult::get_output_port_count() const { } VisualShaderNodeTransformVecMult::PortType VisualShaderNodeTransformVecMult::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeTransformVecMult::get_output_port_name(int p_port) const { @@ -3228,7 +3195,7 @@ int VisualShaderNodeColorFunc::get_output_port_count() const { } VisualShaderNodeColorFunc::PortType VisualShaderNodeColorFunc::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeColorFunc::get_output_port_name(int p_port) const { @@ -3454,7 +3421,7 @@ int VisualShaderNodeUVFunc::get_output_port_count() const { } VisualShaderNodeUVFunc::PortType VisualShaderNodeUVFunc::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_2D; + return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; } String VisualShaderNodeUVFunc::get_output_port_name(int p_port) const { @@ -3590,7 +3557,7 @@ int VisualShaderNodeUVPolarCoord::get_output_port_count() const { } VisualShaderNodeUVPolarCoord::PortType VisualShaderNodeUVPolarCoord::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_2D; + return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; } String VisualShaderNodeUVPolarCoord::get_output_port_name(int p_port) const { @@ -3807,11 +3774,11 @@ int VisualShaderNodeDerivativeFunc::get_output_port_count() const { VisualShaderNodeDerivativeFunc::PortType VisualShaderNodeDerivativeFunc::get_output_port_type(int p_port) const { switch (op_type) { case OP_TYPE_VECTOR_2D: - return PORT_TYPE_VECTOR_2D; + return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; case OP_TYPE_VECTOR_3D: - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; case OP_TYPE_VECTOR_4D: - return PORT_TYPE_VECTOR_4D; + return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR; default: break; } @@ -4013,11 +3980,11 @@ VisualShaderNodeClamp::PortType VisualShaderNodeClamp::get_output_port_type(int case OP_TYPE_UINT: return PORT_TYPE_SCALAR_UINT; case OP_TYPE_VECTOR_2D: - return PORT_TYPE_VECTOR_2D; + return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; case OP_TYPE_VECTOR_3D: - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; case OP_TYPE_VECTOR_4D: - return PORT_TYPE_VECTOR_4D; + return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR; default: break; } @@ -4277,17 +4244,14 @@ int VisualShaderNodeStep::get_output_port_count() const { VisualShaderNodeStep::PortType VisualShaderNodeStep::get_output_port_type(int p_port) const { switch (op_type) { case OP_TYPE_VECTOR_2D: - return PORT_TYPE_VECTOR_2D; case OP_TYPE_VECTOR_2D_SCALAR: - return PORT_TYPE_VECTOR_2D; + return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; case OP_TYPE_VECTOR_3D: - return PORT_TYPE_VECTOR_3D; case OP_TYPE_VECTOR_3D_SCALAR: - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; case OP_TYPE_VECTOR_4D: - return PORT_TYPE_VECTOR_4D; case OP_TYPE_VECTOR_4D_SCALAR: - return PORT_TYPE_VECTOR_4D; + return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR; default: break; } @@ -4436,17 +4400,14 @@ int VisualShaderNodeSmoothStep::get_output_port_count() const { VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_output_port_type(int p_port) const { switch (op_type) { case OP_TYPE_VECTOR_2D: - return PORT_TYPE_VECTOR_2D; case OP_TYPE_VECTOR_2D_SCALAR: - return PORT_TYPE_VECTOR_2D; + return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; case OP_TYPE_VECTOR_3D: - return PORT_TYPE_VECTOR_3D; case OP_TYPE_VECTOR_3D_SCALAR: - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; case OP_TYPE_VECTOR_4D: - return PORT_TYPE_VECTOR_4D; case OP_TYPE_VECTOR_4D_SCALAR: - return PORT_TYPE_VECTOR_4D; + return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR; default: break; } @@ -4728,17 +4689,14 @@ int VisualShaderNodeMix::get_output_port_count() const { VisualShaderNodeMix::PortType VisualShaderNodeMix::get_output_port_type(int p_port) const { switch (op_type) { case OP_TYPE_VECTOR_2D: - return PORT_TYPE_VECTOR_2D; case OP_TYPE_VECTOR_2D_SCALAR: - return PORT_TYPE_VECTOR_2D; + return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; case OP_TYPE_VECTOR_3D: - return PORT_TYPE_VECTOR_3D; case OP_TYPE_VECTOR_3D_SCALAR: - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; case OP_TYPE_VECTOR_4D: - return PORT_TYPE_VECTOR_4D; case OP_TYPE_VECTOR_4D_SCALAR: - return PORT_TYPE_VECTOR_4D; + return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR; default: break; } @@ -5811,13 +5769,6 @@ String VisualShaderNodeColorParameter::get_output_port_name(int p_port) const { return "color"; } -bool VisualShaderNodeColorParameter::is_output_port_expandable(int p_port) const { - if (p_port == 0) { - return true; - } - return false; -} - void VisualShaderNodeColorParameter::set_default_value_enabled(bool p_enabled) { if (default_value_enabled == p_enabled) { return; @@ -5913,11 +5864,11 @@ int VisualShaderNodeVec2Parameter::get_output_port_count() const { } VisualShaderNodeVec2Parameter::PortType VisualShaderNodeVec2Parameter::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_2D; + return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; } String VisualShaderNodeVec2Parameter::get_output_port_name(int p_port) const { - return String(); + return "vector"; } void VisualShaderNodeVec2Parameter::set_default_value_enabled(bool p_enabled) { @@ -6013,11 +5964,11 @@ int VisualShaderNodeVec3Parameter::get_output_port_count() const { } VisualShaderNodeVec3Parameter::PortType VisualShaderNodeVec3Parameter::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeVec3Parameter::get_output_port_name(int p_port) const { - return ""; //no output port means the editor will be used as port + return "vector"; } void VisualShaderNodeVec3Parameter::set_default_value_enabled(bool p_enabled) { @@ -6113,11 +6064,11 @@ int VisualShaderNodeVec4Parameter::get_output_port_count() const { } VisualShaderNodeVec4Parameter::PortType VisualShaderNodeVec4Parameter::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_4D; + return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR; } String VisualShaderNodeVec4Parameter::get_output_port_name(int p_port) const { - return ""; // No output port means the editor will be used as port. + return "vector"; } void VisualShaderNodeVec4Parameter::set_default_value_enabled(bool p_enabled) { @@ -6881,7 +6832,7 @@ int VisualShaderNodeIf::get_output_port_count() const { } VisualShaderNodeIf::PortType VisualShaderNodeIf::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeIf::get_output_port_name(int p_port) const { @@ -6976,11 +6927,11 @@ VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_output_port_type(in case OP_TYPE_UINT: return PORT_TYPE_SCALAR_UINT; case OP_TYPE_VECTOR_2D: - return PORT_TYPE_VECTOR_2D; + return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; case OP_TYPE_VECTOR_3D: - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; case OP_TYPE_VECTOR_4D: - return PORT_TYPE_VECTOR_4D; + return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR; case OP_TYPE_BOOLEAN: return PORT_TYPE_BOOLEAN; case OP_TYPE_TRANSFORM: @@ -7608,11 +7559,11 @@ int VisualShaderNodeMultiplyAdd::get_output_port_count() const { VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_output_port_type(int p_port) const { switch (op_type) { case OP_TYPE_VECTOR_2D: - return PORT_TYPE_VECTOR_2D; + return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; case OP_TYPE_VECTOR_3D: - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; case OP_TYPE_VECTOR_4D: - return PORT_TYPE_VECTOR_4D; + return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR; default: break; } diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 97d8df3c0b8..67e2c4633d9 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -241,7 +241,6 @@ public: virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual bool is_output_port_expandable(int p_port) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; @@ -418,7 +417,6 @@ public: virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual bool is_output_port_expandable(int p_port) const override; virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; @@ -537,7 +535,6 @@ public: virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual bool is_output_port_expandable(int p_port) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; @@ -633,7 +630,6 @@ public: virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual bool is_output_port_expandable(int p_port) const override; virtual Vector get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; @@ -2196,8 +2192,6 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - bool is_output_port_expandable(int p_port) const override; - virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp index cfea6e21eed..5ff1f79a225 100644 --- a/scene/resources/visual_shader_particle_nodes.cpp +++ b/scene/resources/visual_shader_particle_nodes.cpp @@ -40,9 +40,9 @@ int VisualShaderNodeParticleEmitter::get_output_port_count() const { VisualShaderNodeParticleEmitter::PortType VisualShaderNodeParticleEmitter::get_output_port_type(int p_port) const { if (mode_2d) { - return PORT_TYPE_VECTOR_2D; + return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; } - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeParticleEmitter::get_output_port_name(int p_port) const { @@ -785,7 +785,7 @@ int VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_count() const { } VisualShaderNodeParticleMultiplyByAxisAngle::PortType VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeParticleMultiplyByAxisAngle::get_output_port_name(int p_port) const { @@ -859,7 +859,7 @@ int VisualShaderNodeParticleConeVelocity::get_output_port_count() const { } VisualShaderNodeParticleConeVelocity::PortType VisualShaderNodeParticleConeVelocity::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeParticleConeVelocity::get_output_port_name(int p_port) const { @@ -929,11 +929,11 @@ int VisualShaderNodeParticleRandomness::get_output_port_count() const { VisualShaderNodeParticleRandomness::PortType VisualShaderNodeParticleRandomness::get_output_port_type(int p_port) const { switch (op_type) { case OP_TYPE_VECTOR_2D: - return PORT_TYPE_VECTOR_2D; + return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; case OP_TYPE_VECTOR_3D: - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; case OP_TYPE_VECTOR_4D: - return PORT_TYPE_VECTOR_4D; + return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR; default: break; } @@ -1079,7 +1079,7 @@ int VisualShaderNodeParticleAccelerator::get_output_port_count() const { } VisualShaderNodeParticleAccelerator::PortType VisualShaderNodeParticleAccelerator::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_3D; + return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeParticleAccelerator::get_output_port_name(int p_port) const { diff --git a/scene/resources/visual_shader_sdf_nodes.cpp b/scene/resources/visual_shader_sdf_nodes.cpp index eb9e53e6ae1..6e2af8a1e52 100644 --- a/scene/resources/visual_shader_sdf_nodes.cpp +++ b/scene/resources/visual_shader_sdf_nodes.cpp @@ -53,7 +53,7 @@ int VisualShaderNodeSDFToScreenUV::get_output_port_count() const { } VisualShaderNodeSDFToScreenUV::PortType VisualShaderNodeSDFToScreenUV::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_2D; + return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; } String VisualShaderNodeSDFToScreenUV::get_output_port_name(int p_port) const { @@ -90,7 +90,7 @@ int VisualShaderNodeScreenUVToSDF::get_output_port_count() const { } VisualShaderNodeScreenUVToSDF::PortType VisualShaderNodeScreenUVToSDF::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_2D; + return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; } String VisualShaderNodeScreenUVToSDF::get_output_port_name(int p_port) const { @@ -171,7 +171,7 @@ int VisualShaderNodeTextureSDFNormal::get_output_port_count() const { } VisualShaderNodeTextureSDFNormal::PortType VisualShaderNodeTextureSDFNormal::get_output_port_type(int p_port) const { - return PORT_TYPE_VECTOR_2D; + return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; } String VisualShaderNodeTextureSDFNormal::get_output_port_name(int p_port) const {