mirror of
https://github.com/godotengine/godot.git
synced 2024-11-24 21:22:48 +00:00
Fix the documentation of Bone2D::apply_rest (squashed)
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
This commit is contained in:
parent
a0d7649192
commit
f16f8bf39b
@ -15,7 +15,7 @@
|
|||||||
<method name="apply_rest">
|
<method name="apply_rest">
|
||||||
<return type="void" />
|
<return type="void" />
|
||||||
<description>
|
<description>
|
||||||
Stores the node's current transforms in [member rest].
|
Resets the bone to the rest pose. This is equivalent to setting [member Node2D.transform] to [member rest].
|
||||||
</description>
|
</description>
|
||||||
</method>
|
</method>
|
||||||
<method name="get_autocalculate_length_and_angle" qualifiers="const">
|
<method name="get_autocalculate_length_and_angle" qualifiers="const">
|
||||||
|
Loading…
Reference in New Issue
Block a user