Fix the documentation of Bone2D::apply_rest (squashed)

Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
This commit is contained in:
20kdc 2023-11-29 11:17:04 +00:00
parent a0d7649192
commit f16f8bf39b

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@ -15,7 +15,7 @@
<method name="apply_rest"> <method name="apply_rest">
<return type="void" /> <return type="void" />
<description> <description>
Stores the node's current transforms in [member rest]. Resets the bone to the rest pose. This is equivalent to setting [member Node2D.transform] to [member rest].
</description> </description>
</method> </method>
<method name="get_autocalculate_length_and_angle" qualifiers="const"> <method name="get_autocalculate_length_and_angle" qualifiers="const">