mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 04:06:14 +00:00
Merge pull request #94716 from TokageItLab/fix-total-weight
Fix total weight calculation to separate track types
This commit is contained in:
commit
f0e20efb33
@ -1081,24 +1081,23 @@ void AnimationMixer::_blend_calc_total_weight() {
|
||||
Ref<Animation> a = ai.animation_data.animation;
|
||||
real_t weight = ai.playback_info.weight;
|
||||
Vector<real_t> track_weights = ai.playback_info.track_weights;
|
||||
Vector<int> processed_indices;
|
||||
Vector<int> processed_hashes;
|
||||
for (int i = 0; i < a->get_track_count(); i++) {
|
||||
if (!a->track_is_enabled(i)) {
|
||||
continue;
|
||||
}
|
||||
Animation::TypeHash thash = a->track_get_type_hash(i);
|
||||
if (!track_cache.has(thash)) {
|
||||
continue; // No path, but avoid error spamming.
|
||||
if (!track_cache.has(thash) || processed_hashes.has(thash)) {
|
||||
// No path, but avoid error spamming.
|
||||
// Or, there is the case different track type with same path; These can be distinguished by hash. So don't add the weight doubly.
|
||||
continue;
|
||||
}
|
||||
TrackCache *track = track_cache[thash];
|
||||
int blend_idx = track_map[track->path];
|
||||
if (processed_indices.has(blend_idx)) {
|
||||
continue; // There is the case different track type with same path... Is there more faster iterating way than has()?
|
||||
}
|
||||
ERR_CONTINUE(blend_idx < 0 || blend_idx >= track_count);
|
||||
real_t blend = blend_idx < track_weights.size() ? track_weights[blend_idx] * weight : weight;
|
||||
track->total_weight += blend;
|
||||
processed_indices.push_back(blend_idx);
|
||||
processed_hashes.push_back(thash);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user