Support GLTF2 alpha scissors.

This commit is contained in:
K. S. Ernest (iFire) Lee 2020-01-02 11:52:08 -08:00
parent dc2e4cc804
commit f028b8b0e4

View File

@ -1479,9 +1479,16 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) {
if (d.has("alphaMode")) {
const String &am = d["alphaMode"];
if (am != "OPAQUE") {
if (am == "BLEND") {
material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
material->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS);
} else if (am == "MASK") {
material->set_flag(SpatialMaterial::FLAG_USE_ALPHA_SCISSOR, true);
if (d.has("alphaCutoff")) {
material->set_alpha_scissor_threshold(d["alphaCutoff"]);
} else {
material->set_alpha_scissor_threshold(0.5f);
}
}
}