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Add editor setting for default animation step
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@ -492,6 +492,9 @@
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If [code]true[/code], display a confirmation dialog when adding a new track to an animation by pressing the "key" icon next to a property. Holding Shift will bypass the dialog.
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If [code]false[/code], the behavior is reversed, i.e. the dialog only appears when Shift is held.
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</member>
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<member name="editors/animation/default_animation_step" type="float" setter="" getter="">
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Default step used when creating new [Animation] in Animation tab. Only affects the first animation in [AnimationPlayer], subsequent animations will use step from the previous ones.
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</member>
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<member name="editors/animation/default_create_bezier_tracks" type="bool" setter="" getter="">
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If [code]true[/code], create a Bezier track instead of a standard track when pressing the "key" icon next to a property. Bezier tracks provide more control over animation curves, but are more difficult to adjust quickly.
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</member>
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@ -54,6 +54,7 @@
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#include "scene/main/node.h"
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#include "scene/main/scene_tree.h"
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#include "scene/main/window.h"
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#include "scene/resources/animation.h"
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// PRIVATE METHODS
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@ -882,6 +883,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/polygon_editor/auto_bake_delay", 1.5, "-1.0,10.0,0.01");
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// Animation
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_initial_set("editors/animation/default_animation_step", Animation::DEFAULT_STEP);
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_initial_set("editors/animation/autorename_animation_tracks", true);
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_initial_set("editors/animation/confirm_insert_track", true, true);
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_initial_set("editors/animation/default_create_bezier_tracks", false, true);
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@ -655,6 +655,8 @@ void AnimationPlayerEditor::_animation_name_edited() {
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if (current_anim.is_valid()) {
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new_anim->set_step(current_anim->get_step());
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}
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} else {
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new_anim->set_step(EDITOR_GET("editors/animation/default_animation_step"));
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}
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String library_name;
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@ -44,6 +44,7 @@ public:
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typedef uint32_t TypeHash;
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static inline String PARAMETERS_BASE_PATH = "parameters/";
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static inline constexpr real_t DEFAULT_STEP = 1.0 / 30;
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enum TrackType : uint8_t {
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TYPE_VALUE, // Set a value in a property, can be interpolated.
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@ -284,7 +285,7 @@ private:
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_FORCE_INLINE_ void _track_get_key_indices_in_range(const Vector<T> &p_array, double from_time, double to_time, List<int> *p_indices, bool p_is_backward) const;
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double length = 1.0;
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real_t step = 1.0 / 30;
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real_t step = DEFAULT_STEP;
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LoopMode loop_mode = LOOP_NONE;
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bool capture_included = false;
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void _check_capture_included();
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