mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 20:23:53 +00:00
Fix separation ray normal direction
This commit is contained in:
parent
4368191a9f
commit
ed54f4dce8
@ -127,11 +127,10 @@ bool GodotCollisionSolver3D::solve_separation_ray(const GodotShape3D *p_shape_A,
|
||||
}
|
||||
|
||||
if (p_result_callback) {
|
||||
if (p_swap_result) {
|
||||
Vector3 normal = (support_B - support_A).normalized();
|
||||
p_result_callback(support_B, 0, support_A, 0, normal, p_userdata);
|
||||
if (p_swap_result) {
|
||||
p_result_callback(support_B, 0, support_A, 0, -normal, p_userdata);
|
||||
} else {
|
||||
Vector3 normal = (support_A - support_B).normalized();
|
||||
p_result_callback(support_A, 0, support_B, 0, normal, p_userdata);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user