mirror of
https://github.com/godotengine/godot.git
synced 2024-12-06 19:12:20 +00:00
added info on microphone sample format
This commit is contained in:
parent
d120b099f5
commit
eb5a42d0bc
@ -5,7 +5,7 @@
|
||||
</brief_description>
|
||||
<description>
|
||||
AudioEffectCapture is an AudioEffect which copies all audio frames from the attached audio effect bus into its internal ring buffer.
|
||||
Application code should consume these audio frames from this ring buffer using [method get_buffer] and process it as needed, for example to capture data from a microphone, implement application defined effects, or to transmit audio over the network.
|
||||
Application code should consume these audio frames from this ring buffer using [method get_buffer] and process it as needed, for example to capture data from a microphone, implement application defined effects, or to transmit audio over the network. When capturing audio data from a microphone, the format of the samples will be stereo 32-bit floating point PCM.
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
|
Loading…
Reference in New Issue
Block a user