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Text resource loader fixes
* Moved the order of progress update to after the actual resource loading to give better % numbers. * Fix a bug introduced by #67714, which broke cache ignoring.
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@ -601,14 +601,14 @@ Error ResourceLoaderText::load() {
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resource_current++;
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if (progress && resources_total > 0) {
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*progress = resource_current / float(resources_total);
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}
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int_resources[id] = res; //always assign int resources
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if (do_assign) {
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if (cache_mode == ResourceFormatLoader::CACHE_MODE_IGNORE) {
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res->set_path(path);
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} else {
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res->set_path(path, cache_mode == ResourceFormatLoader::CACHE_MODE_REPLACE);
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res->set_scene_unique_id(id);
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}
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if (do_assign && cache_mode != ResourceFormatLoader::CACHE_MODE_IGNORE) {
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res->set_path(path, cache_mode == ResourceFormatLoader::CACHE_MODE_REPLACE);
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res->set_scene_unique_id(id);
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}
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Dictionary missing_resource_properties;
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@ -663,10 +663,6 @@ Error ResourceLoaderText::load() {
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if (!missing_resource_properties.is_empty()) {
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res->set_meta(META_MISSING_RESOURCES, missing_resource_properties);
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}
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if (progress && resources_total > 0) {
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*progress = resource_current / float(resources_total);
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}
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}
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while (true) {
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@ -716,8 +712,6 @@ Error ResourceLoaderText::load() {
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resource = Ref<Resource>(r);
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}
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resource_current++;
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Dictionary missing_resource_properties;
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while (true) {
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@ -770,6 +764,12 @@ Error ResourceLoaderText::load() {
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}
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}
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resource_current++;
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if (progress && resources_total > 0) {
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*progress = resource_current / float(resources_total);
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}
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if (missing_resource) {
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missing_resource->set_recording_properties(false);
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}
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@ -779,9 +779,6 @@ Error ResourceLoaderText::load() {
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}
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error = OK;
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if (progress && resources_total > 0) {
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*progress = resource_current / float(resources_total);
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}
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return error;
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}
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