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Use double-sided material for RayCast3D
This makes RayCast3Ds visible if the camera is fully inside one (e.g. a RayCast3d parented to the current Camera3D).
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@ -419,6 +419,8 @@ void RayCast3D::_update_debug_shape_material(bool p_check_collision) {
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debug_material = material;
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material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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// Use double-sided rendering so that the RayCast can be seen if the camera is inside.
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material->set_cull_mode(BaseMaterial3D::CULL_DISABLED);
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material->set_transparency(BaseMaterial3D::TRANSPARENCY_ALPHA);
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}
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