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Handle last baked vector index early
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@ -1667,6 +1667,10 @@ Vector3 Curve3D::sample_baked_up_vector(real_t p_offset, bool p_apply_tilt) cons
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idx = (end + start) / 2;
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}
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if (idx == count - 1) {
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return p_apply_tilt ? r[idx].rotated((rp[idx] - rp[idx - 1]).normalized(), rt[idx]) : r[idx];
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}
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real_t offset_begin = baked_dist_cache[idx];
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real_t offset_end = baked_dist_cache[idx + 1];
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@ -1675,10 +1679,6 @@ Vector3 Curve3D::sample_baked_up_vector(real_t p_offset, bool p_apply_tilt) cons
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real_t frac = (p_offset - offset_begin) / idx_interval;
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if (idx == count - 1) {
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return p_apply_tilt ? r[idx].rotated((rp[idx] - rp[idx - 1]).normalized(), rt[idx]) : r[idx];
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}
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Vector3 forward = (rp[idx + 1] - rp[idx]).normalized();
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Vector3 up = r[idx];
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Vector3 up1 = r[idx + 1];
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