mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 19:42:43 +00:00
etcpak: Workaround multiple-of-4 requirement for 3D texture mipmaps.
This commit is contained in:
parent
dd6e5b3eaa
commit
e8da21dc6b
@ -152,14 +152,18 @@ void _compress_etcpak(EtcpakType p_compresstype, Image *r_img, float p_lossy_qua
|
||||
are used for a 2x2 map, and texel 'a' is used for 1x1. Note that this is similar to, but distinct from,
|
||||
the surface pitch, which can encompass additional padding beyond the physical surface size.
|
||||
*/
|
||||
int next_width = (width + 3) & ~3;
|
||||
int next_height = (height + 3) & ~3;
|
||||
int next_width = width <= 2 ? width : (width + 3) & ~3;
|
||||
int next_height = height <= 2 ? height : (height + 3) & ~3;
|
||||
if (next_width != width || next_height != height) {
|
||||
r_img->resize(next_width, next_height, Image::INTERPOLATE_LANCZOS);
|
||||
width = r_img->get_width();
|
||||
height = r_img->get_height();
|
||||
}
|
||||
ERR_FAIL_COND(width % 4 != 0 || height % 4 != 0); // Should be guaranteed by above
|
||||
// ERR_FAIL_COND(width % 4 != 0 || height % 4 != 0); // FIXME: No longer guaranteed.
|
||||
// Multiple-of-4 should be guaranteed by above.
|
||||
// However, power-of-two 3d textures will create Nx2 and Nx1 mipmap levels,
|
||||
// which are individually compressed Image objects that violate the above rule.
|
||||
// Hence, we allow Nx1 and Nx2 images through without forcing to multiple-of-4.
|
||||
|
||||
const uint8_t *src_read = r_img->get_data().ptr();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user