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Improve the CSG shape gizmo drawing
The gizmo colors now depend on the operation. Subtraction will result in an inverted gizmo color, whereas intersection is now displayed as white. A solid translucent overlay is now drawn over a selected node to make it easier to distinguish.
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@ -34,8 +34,18 @@
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CSGShapeSpatialGizmoPlugin::CSGShapeSpatialGizmoPlugin() {
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Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/csg", Color(0.2, 0.5, 1, 0.1));
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create_material("shape_material", gizmo_color);
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Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/csg", Color(0.0, 0.4, 1, 0.15));
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create_material("shape_union_material", gizmo_color);
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create_material("shape_union_solid_material", gizmo_color);
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gizmo_color.invert();
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create_material("shape_subtraction_material", gizmo_color);
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create_material("shape_subtraction_solid_material", gizmo_color);
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gizmo_color.r = 0.95;
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gizmo_color.g = 0.95;
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gizmo_color.b = 0.95;
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create_material("shape_intersection_material", gizmo_color);
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create_material("shape_intersection_solid_material", gizmo_color);
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create_handle_material("handles");
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}
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@ -311,7 +321,19 @@ void CSGShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
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p_gizmo->clear();
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Ref<Material> material = get_material("shape_material", p_gizmo);
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Ref<Material> material;
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switch (cs->get_operation()) {
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case CSGShape::OPERATION_UNION:
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material = get_material("shape_union_material", p_gizmo);
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break;
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case CSGShape::OPERATION_INTERSECTION:
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material = get_material("shape_intersection_material", p_gizmo);
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break;
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case CSGShape::OPERATION_SUBTRACTION:
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material = get_material("shape_subtraction_material", p_gizmo);
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break;
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}
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Ref<Material> handles_material = get_material("handles");
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PoolVector<Vector3> faces = cs->get_brush_faces();
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@ -334,6 +356,30 @@ void CSGShapeSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
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p_gizmo->add_lines(lines, material);
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p_gizmo->add_collision_segments(lines);
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if (p_gizmo->is_selected()) {
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// Draw a translucent representation of the CSG node
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Ref<ArrayMesh> mesh = memnew(ArrayMesh);
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Array array;
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array.resize(Mesh::ARRAY_MAX);
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array[Mesh::ARRAY_VERTEX] = faces;
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mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, array);
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Ref<Material> solid_material;
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switch (cs->get_operation()) {
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case CSGShape::OPERATION_UNION:
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solid_material = get_material("shape_union_solid_material", p_gizmo);
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break;
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case CSGShape::OPERATION_INTERSECTION:
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solid_material = get_material("shape_intersection_solid_material", p_gizmo);
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break;
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case CSGShape::OPERATION_SUBTRACTION:
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solid_material = get_material("shape_subtraction_solid_material", p_gizmo);
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break;
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}
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p_gizmo->add_mesh(mesh, false, RID(), solid_material);
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}
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if (Object::cast_to<CSGSphere>(cs)) {
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CSGSphere *s = Object::cast_to<CSGSphere>(cs);
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@ -557,6 +557,7 @@ void CSGShape::set_operation(Operation p_operation) {
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operation = p_operation;
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_make_dirty();
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update_gizmo();
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}
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CSGShape::Operation CSGShape::get_operation() const {
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