Merge pull request #14433 from PJB3005/17-12-08-3d_grid_color_setting_update

Makes 3D editor grid color update without restart.
This commit is contained in:
Rémi Verschelde 2018-02-19 22:02:02 +01:00 committed by GitHub
commit e7fb143515
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2 changed files with 75 additions and 52 deletions

View File

@ -4282,68 +4282,27 @@ void SpatialEditor::_init_indicators() {
indicator_mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
indicator_mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
PoolVector<Color> grid_colors[3];
PoolVector<Vector3> grid_points[3];
Vector<Color> origin_colors;
Vector<Vector3> origin_points;
Color grid_color = EditorSettings::get_singleton()->get("editors/3d/grid_color");
for (int i = 0; i < 3; i++) {
Vector3 axis;
axis[i] = 1;
Vector3 axis_n1;
axis_n1[(i + 1) % 3] = 1;
Vector3 axis_n2;
axis_n2[(i + 2) % 3] = 1;
grid_enable[i] = false;
grid_visible[i] = false;
origin_colors.push_back(Color(axis.x, axis.y, axis.z));
origin_colors.push_back(Color(axis.x, axis.y, axis.z));
origin_points.push_back(axis * 4096);
origin_points.push_back(axis * -4096);
#define ORIGIN_GRID_SIZE 50
for (int j = -ORIGIN_GRID_SIZE; j <= ORIGIN_GRID_SIZE; j++) {
Vector3 p1 = axis_n1 * j + axis_n2 * -ORIGIN_GRID_SIZE;
Vector3 p1_dest = p1 * (-axis_n2 + axis_n1);
Vector3 p2 = axis_n2 * j + axis_n1 * -ORIGIN_GRID_SIZE;
Vector3 p2_dest = p2 * (-axis_n1 + axis_n2);
Color line_color = grid_color;
if (j == 0) {
continue;
} else if (j % 10 == 0) {
line_color *= 1.5;
}
grid_points[i].push_back(p1);
grid_points[i].push_back(p1_dest);
grid_colors[i].push_back(line_color);
grid_colors[i].push_back(line_color);
grid_points[i].push_back(p2);
grid_points[i].push_back(p2_dest);
grid_colors[i].push_back(line_color);
grid_colors[i].push_back(line_color);
}
grid[i] = VisualServer::get_singleton()->mesh_create();
Array d;
d.resize(VS::ARRAY_MAX);
d[VisualServer::ARRAY_VERTEX] = grid_points[i];
d[VisualServer::ARRAY_COLOR] = grid_colors[i];
VisualServer::get_singleton()->mesh_add_surface_from_arrays(grid[i], VisualServer::PRIMITIVE_LINES, d);
VisualServer::get_singleton()->mesh_surface_set_material(grid[i], 0, indicator_mat->get_rid());
grid_instance[i] = VisualServer::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world()->get_scenario());
grid_visible[i] = false;
grid_enable[i] = false;
VisualServer::get_singleton()->instance_set_visible(grid_instance[i], false);
VisualServer::get_singleton()->instance_geometry_set_cast_shadows_setting(grid_instance[i], VS::SHADOW_CASTING_SETTING_OFF);
VS::get_singleton()->instance_set_layer_mask(grid_instance[i], 1 << SpatialEditorViewport::GIZMO_GRID_LAYER);
}
grid_enable[1] = true;
grid_visible[1] = true;
_init_grid();
origin = VisualServer::get_singleton()->mesh_create();
Array d;
d.resize(VS::ARRAY_MAX);
@ -4358,9 +4317,6 @@ void SpatialEditor::_init_indicators() {
VisualServer::get_singleton()->instance_geometry_set_cast_shadows_setting(origin_instance, VS::SHADOW_CASTING_SETTING_OFF);
VisualServer::get_singleton()->instance_set_visible(grid_instance[1], true);
grid_enable[1] = true;
grid_visible[1] = true;
grid_enabled = true;
last_grid_snap = 1;
}
@ -4629,10 +4585,71 @@ void SpatialEditor::_init_indicators() {
_generate_selection_box();
}
void SpatialEditor::_init_grid() {
PoolVector<Color> grid_colors[3];
PoolVector<Vector3> grid_points[3];
Color grid_color = EditorSettings::get_singleton()->get("editors/3d/grid_color");
for (int i = 0; i < 3; i++) {
Vector3 axis;
axis[i] = 1;
Vector3 axis_n1;
axis_n1[(i + 1) % 3] = 1;
Vector3 axis_n2;
axis_n2[(i + 2) % 3] = 1;
#define ORIGIN_GRID_SIZE 50
for (int j = -ORIGIN_GRID_SIZE; j <= ORIGIN_GRID_SIZE; j++) {
Vector3 p1 = axis_n1 * j + axis_n2 * -ORIGIN_GRID_SIZE;
Vector3 p1_dest = p1 * (-axis_n2 + axis_n1);
Vector3 p2 = axis_n2 * j + axis_n1 * -ORIGIN_GRID_SIZE;
Vector3 p2_dest = p2 * (-axis_n1 + axis_n2);
Color line_color = grid_color;
if (j == 0) {
continue;
} else if (j % 10 == 0) {
line_color *= 1.5;
}
grid_points[i].push_back(p1);
grid_points[i].push_back(p1_dest);
grid_colors[i].push_back(line_color);
grid_colors[i].push_back(line_color);
grid_points[i].push_back(p2);
grid_points[i].push_back(p2_dest);
grid_colors[i].push_back(line_color);
grid_colors[i].push_back(line_color);
}
grid[i] = VisualServer::get_singleton()->mesh_create();
Array d;
d.resize(VS::ARRAY_MAX);
d[VisualServer::ARRAY_VERTEX] = grid_points[i];
d[VisualServer::ARRAY_COLOR] = grid_colors[i];
VisualServer::get_singleton()->mesh_add_surface_from_arrays(grid[i], VisualServer::PRIMITIVE_LINES, d);
VisualServer::get_singleton()->mesh_surface_set_material(grid[i], 0, indicator_mat->get_rid());
grid_instance[i] = VisualServer::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world()->get_scenario());
VisualServer::get_singleton()->instance_set_visible(grid_instance[i], grid_visible[i]);
VisualServer::get_singleton()->instance_geometry_set_cast_shadows_setting(grid_instance[i], VS::SHADOW_CASTING_SETTING_OFF);
VS::get_singleton()->instance_set_layer_mask(grid_instance[i], 1 << SpatialEditorViewport::GIZMO_GRID_LAYER);
}
}
void SpatialEditor::_finish_indicators() {
VisualServer::get_singleton()->free(origin_instance);
VisualServer::get_singleton()->free(origin);
_finish_grid();
}
void SpatialEditor::_finish_grid() {
for (int i = 0; i < 3; i++) {
VisualServer::get_singleton()->free(grid_instance[i]);
VisualServer::get_singleton()->free(grid[i]);
@ -4770,6 +4787,10 @@ void SpatialEditor::_notification(int p_what) {
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), get_icon("Panels3", "EditorIcons"));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), get_icon("Panels3Alt", "EditorIcons"));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), get_icon("Panels4", "EditorIcons"));
// Update grid color by rebuilding grid.
_finish_grid();
_init_grid();
}
}

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@ -531,7 +531,9 @@ private:
void _instance_scene();
void _init_indicators();
void _init_grid();
void _finish_indicators();
void _finish_grid();
void _toggle_maximize_view(Object *p_viewport);