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Merge pull request #31292 from iwek7/fixDebuggerInspectionForNodes
Fixes issue with debug inspecing of nodes that are not in the scene tree
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commit
e7d484982e
@ -601,9 +601,19 @@ void ScriptDebuggerRemote::_send_object_id(ObjectID p_id) {
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}
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}
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}
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if (Node *node = Object::cast_to<Node>(obj)) {
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PropertyInfo pi(Variant::NODE_PATH, String("Node/path"));
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properties.push_front(PropertyDesc(pi, node->get_path()));
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// in some cases node will not be in tree here
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// for instance where it created as variable and not yet added to tree
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// in such cases we can't ask for it's path
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if (node->is_inside_tree()) {
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PropertyInfo pi(Variant::NODE_PATH, String("Node/path"));
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properties.push_front(PropertyDesc(pi, node->get_path()));
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} else {
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PropertyInfo pi(Variant::STRING, String("Node/path"));
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properties.push_front(PropertyDesc(pi, "[Orphan]"));
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}
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} else if (Resource *res = Object::cast_to<Resource>(obj)) {
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if (Script *s = Object::cast_to<Script>(res)) {
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Map<StringName, Variant> constants;
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